VIRTUAL GAMIFIED SYSTEM FOR CAT MUSEUM KUCHING DBKU

Virtual Reality (VR) is a computer-generated digital environment that can be experienced and interacted with as if that environment is real. With the technological advances we experience this era, virtual reality becomes more than just science fiction and are readily accessible by consumers. Therefo...

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Main Author: AINUR NISHA, SUKARNO
Format: Final Year Project Report
Language:English
English
Published: Universiti Malaysia Sarawak (UNIMAS) 2021
Subjects:
Online Access:http://ir.unimas.my/id/eprint/35984/1/Ainur%20Nisha%20Binti%20Sukarno%20-%2024%20pgs.pdf
http://ir.unimas.my/id/eprint/35984/6/Ainur%20Nisha%20Binti%20Sukarno%20ft.pdf
http://ir.unimas.my/id/eprint/35984/
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id my.unimas.ir.35984
record_format eprints
spelling my.unimas.ir.359842023-12-12T02:01:44Z http://ir.unimas.my/id/eprint/35984/ VIRTUAL GAMIFIED SYSTEM FOR CAT MUSEUM KUCHING DBKU AINUR NISHA, SUKARNO H Social Sciences (General) Virtual Reality (VR) is a computer-generated digital environment that can be experienced and interacted with as if that environment is real. With the technological advances we experience this era, virtual reality becomes more than just science fiction and are readily accessible by consumers. Therefore, this study proposes the development of a virtual gamified system in museum context for consumers. The main components of this application are the exhibits and information regarding the exhibits, museum experience and gamification. The application was developed using Mobile Application Development Life Cycle (MADLC) and was tested and evaluated quantitatively using System Usability Scale (SUS) and Museum Experience Scale. The findings of this study suggested that introducing virtual reality in museum context and integrating gamification provided good feedback, both in the usability and positive experience by the evaluators of the application. Universiti Malaysia Sarawak (UNIMAS) 2021 Final Year Project Report NonPeerReviewed text en http://ir.unimas.my/id/eprint/35984/1/Ainur%20Nisha%20Binti%20Sukarno%20-%2024%20pgs.pdf text en http://ir.unimas.my/id/eprint/35984/6/Ainur%20Nisha%20Binti%20Sukarno%20ft.pdf AINUR NISHA, SUKARNO (2021) VIRTUAL GAMIFIED SYSTEM FOR CAT MUSEUM KUCHING DBKU. [Final Year Project Report] (Unpublished)
institution Universiti Malaysia Sarawak
building Centre for Academic Information Services (CAIS)
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Sarawak
content_source UNIMAS Institutional Repository
url_provider http://ir.unimas.my/
language English
English
topic H Social Sciences (General)
spellingShingle H Social Sciences (General)
AINUR NISHA, SUKARNO
VIRTUAL GAMIFIED SYSTEM FOR CAT MUSEUM KUCHING DBKU
description Virtual Reality (VR) is a computer-generated digital environment that can be experienced and interacted with as if that environment is real. With the technological advances we experience this era, virtual reality becomes more than just science fiction and are readily accessible by consumers. Therefore, this study proposes the development of a virtual gamified system in museum context for consumers. The main components of this application are the exhibits and information regarding the exhibits, museum experience and gamification. The application was developed using Mobile Application Development Life Cycle (MADLC) and was tested and evaluated quantitatively using System Usability Scale (SUS) and Museum Experience Scale. The findings of this study suggested that introducing virtual reality in museum context and integrating gamification provided good feedback, both in the usability and positive experience by the evaluators of the application.
format Final Year Project Report
author AINUR NISHA, SUKARNO
author_facet AINUR NISHA, SUKARNO
author_sort AINUR NISHA, SUKARNO
title VIRTUAL GAMIFIED SYSTEM FOR CAT MUSEUM KUCHING DBKU
title_short VIRTUAL GAMIFIED SYSTEM FOR CAT MUSEUM KUCHING DBKU
title_full VIRTUAL GAMIFIED SYSTEM FOR CAT MUSEUM KUCHING DBKU
title_fullStr VIRTUAL GAMIFIED SYSTEM FOR CAT MUSEUM KUCHING DBKU
title_full_unstemmed VIRTUAL GAMIFIED SYSTEM FOR CAT MUSEUM KUCHING DBKU
title_sort virtual gamified system for cat museum kuching dbku
publisher Universiti Malaysia Sarawak (UNIMAS)
publishDate 2021
url http://ir.unimas.my/id/eprint/35984/1/Ainur%20Nisha%20Binti%20Sukarno%20-%2024%20pgs.pdf
http://ir.unimas.my/id/eprint/35984/6/Ainur%20Nisha%20Binti%20Sukarno%20ft.pdf
http://ir.unimas.my/id/eprint/35984/
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score 13.211869