VIRTUAL GAMIFIED SYSTEM FOR CAT MUSEUM KUCHING DBKU
Virtual Reality (VR) is a computer-generated digital environment that can be experienced and interacted with as if that environment is real. With the technological advances we experience this era, virtual reality becomes more than just science fiction and are readily accessible by consumers. Therefo...
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Universiti Malaysia Sarawak (UNIMAS)
2021
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Online Access: | http://ir.unimas.my/id/eprint/35984/1/Ainur%20Nisha%20Binti%20Sukarno%20-%2024%20pgs.pdf http://ir.unimas.my/id/eprint/35984/6/Ainur%20Nisha%20Binti%20Sukarno%20ft.pdf http://ir.unimas.my/id/eprint/35984/ |
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my.unimas.ir.359842023-12-12T02:01:44Z http://ir.unimas.my/id/eprint/35984/ VIRTUAL GAMIFIED SYSTEM FOR CAT MUSEUM KUCHING DBKU AINUR NISHA, SUKARNO H Social Sciences (General) Virtual Reality (VR) is a computer-generated digital environment that can be experienced and interacted with as if that environment is real. With the technological advances we experience this era, virtual reality becomes more than just science fiction and are readily accessible by consumers. Therefore, this study proposes the development of a virtual gamified system in museum context for consumers. The main components of this application are the exhibits and information regarding the exhibits, museum experience and gamification. The application was developed using Mobile Application Development Life Cycle (MADLC) and was tested and evaluated quantitatively using System Usability Scale (SUS) and Museum Experience Scale. The findings of this study suggested that introducing virtual reality in museum context and integrating gamification provided good feedback, both in the usability and positive experience by the evaluators of the application. Universiti Malaysia Sarawak (UNIMAS) 2021 Final Year Project Report NonPeerReviewed text en http://ir.unimas.my/id/eprint/35984/1/Ainur%20Nisha%20Binti%20Sukarno%20-%2024%20pgs.pdf text en http://ir.unimas.my/id/eprint/35984/6/Ainur%20Nisha%20Binti%20Sukarno%20ft.pdf AINUR NISHA, SUKARNO (2021) VIRTUAL GAMIFIED SYSTEM FOR CAT MUSEUM KUCHING DBKU. [Final Year Project Report] (Unpublished) |
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H Social Sciences (General) AINUR NISHA, SUKARNO VIRTUAL GAMIFIED SYSTEM FOR CAT MUSEUM KUCHING DBKU |
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Virtual Reality (VR) is a computer-generated digital environment that can be experienced and interacted with as if that environment is real. With the technological advances we experience this era, virtual reality becomes more than just science fiction and are readily accessible by consumers. Therefore, this study proposes the development of a virtual gamified system in museum context for consumers. The main components of this application are the exhibits and information regarding the exhibits, museum experience and gamification. The application was developed using Mobile Application Development Life Cycle (MADLC) and was tested and
evaluated quantitatively using System Usability Scale (SUS) and Museum Experience Scale. The findings of this study suggested that introducing virtual reality in museum context and integrating gamification provided good feedback, both in the usability and positive experience
by the evaluators of the application. |
format |
Final Year Project Report |
author |
AINUR NISHA, SUKARNO |
author_facet |
AINUR NISHA, SUKARNO |
author_sort |
AINUR NISHA, SUKARNO |
title |
VIRTUAL GAMIFIED SYSTEM FOR CAT MUSEUM KUCHING DBKU |
title_short |
VIRTUAL GAMIFIED SYSTEM FOR CAT MUSEUM KUCHING DBKU |
title_full |
VIRTUAL GAMIFIED SYSTEM FOR CAT MUSEUM KUCHING DBKU |
title_fullStr |
VIRTUAL GAMIFIED SYSTEM FOR CAT MUSEUM KUCHING DBKU |
title_full_unstemmed |
VIRTUAL GAMIFIED SYSTEM FOR CAT MUSEUM KUCHING DBKU |
title_sort |
virtual gamified system for cat museum kuching dbku |
publisher |
Universiti Malaysia Sarawak (UNIMAS) |
publishDate |
2021 |
url |
http://ir.unimas.my/id/eprint/35984/1/Ainur%20Nisha%20Binti%20Sukarno%20-%2024%20pgs.pdf http://ir.unimas.my/id/eprint/35984/6/Ainur%20Nisha%20Binti%20Sukarno%20ft.pdf http://ir.unimas.my/id/eprint/35984/ |
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1787140506914914304 |
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13.211869 |