Game-based Learning using Augmented Reality

Game-based learning with Augmented Reality (AR) is fast gaining popularity as an educational tool for primary school students due to its proven effectiveness, particularly for lower age groups. The present ubiquity of smart devices also contributes to the rapid adoption of such technology in classro...

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Main Authors: Li Ying, Ooi, Hipiny, Irwandi, Ujir, Hamimah, Samson Juan, Sarah Flora
Format: Proceeding
Language:English
Published: 2021
Subjects:
Online Access:http://ir.unimas.my/id/eprint/35572/1/game-2.pdf
http://ir.unimas.my/id/eprint/35572/
https://ieeexplore.ieee.org/document/9467187?fbclid=IwAR2bprYlMtbq1a28jD6ogetZlMYhiSavluhrr-waaJTkczjACzhnZaHuVeU
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record_format eprints
spelling my.unimas.ir.355722021-07-10T05:45:13Z http://ir.unimas.my/id/eprint/35572/ Game-based Learning using Augmented Reality Li Ying, Ooi Hipiny, Irwandi Ujir, Hamimah Samson Juan, Sarah Flora Q Science (General) Game-based learning with Augmented Reality (AR) is fast gaining popularity as an educational tool for primary school students due to its proven effectiveness, particularly for lower age groups. The present ubiquity of smart devices also contributes to the rapid adoption of such technology in classrooms. The gamification element and instantaneous feedback are vital to gain and maintain younger students’ focus and interest. This study investigates the effects of using such tool on students’ learning of the Solar system; a topic that is part of the Malaysian upper primary school’s Science syllabus. The study was conducted remotely involving 20 respondents from various public primary schools in Malaysia. Pre-test and post-test results are presented in this paper. The result validates the effectiveness of the developed game-based learning app, i.e., SoLAR Kid, in improving students’ understanding of the topic. From our experiment, we observed a clear mean difference between pre-test and post- test scores. 2021-07-01 Proceeding PeerReviewed text en http://ir.unimas.my/id/eprint/35572/1/game-2.pdf Li Ying, Ooi and Hipiny, Irwandi and Ujir, Hamimah and Samson Juan, Sarah Flora (2021) Game-based Learning using Augmented Reality. In: 2021 8th International Conference on Computer and Communication Engineering (ICCCE), Kuala Lumpur. https://ieeexplore.ieee.org/document/9467187?fbclid=IwAR2bprYlMtbq1a28jD6ogetZlMYhiSavluhrr-waaJTkczjACzhnZaHuVeU
institution Universiti Malaysia Sarawak
building Centre for Academic Information Services (CAIS)
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Sarawak
content_source UNIMAS Institutional Repository
url_provider http://ir.unimas.my/
language English
topic Q Science (General)
spellingShingle Q Science (General)
Li Ying, Ooi
Hipiny, Irwandi
Ujir, Hamimah
Samson Juan, Sarah Flora
Game-based Learning using Augmented Reality
description Game-based learning with Augmented Reality (AR) is fast gaining popularity as an educational tool for primary school students due to its proven effectiveness, particularly for lower age groups. The present ubiquity of smart devices also contributes to the rapid adoption of such technology in classrooms. The gamification element and instantaneous feedback are vital to gain and maintain younger students’ focus and interest. This study investigates the effects of using such tool on students’ learning of the Solar system; a topic that is part of the Malaysian upper primary school’s Science syllabus. The study was conducted remotely involving 20 respondents from various public primary schools in Malaysia. Pre-test and post-test results are presented in this paper. The result validates the effectiveness of the developed game-based learning app, i.e., SoLAR Kid, in improving students’ understanding of the topic. From our experiment, we observed a clear mean difference between pre-test and post- test scores.
format Proceeding
author Li Ying, Ooi
Hipiny, Irwandi
Ujir, Hamimah
Samson Juan, Sarah Flora
author_facet Li Ying, Ooi
Hipiny, Irwandi
Ujir, Hamimah
Samson Juan, Sarah Flora
author_sort Li Ying, Ooi
title Game-based Learning using Augmented Reality
title_short Game-based Learning using Augmented Reality
title_full Game-based Learning using Augmented Reality
title_fullStr Game-based Learning using Augmented Reality
title_full_unstemmed Game-based Learning using Augmented Reality
title_sort game-based learning using augmented reality
publishDate 2021
url http://ir.unimas.my/id/eprint/35572/1/game-2.pdf
http://ir.unimas.my/id/eprint/35572/
https://ieeexplore.ieee.org/document/9467187?fbclid=IwAR2bprYlMtbq1a28jD6ogetZlMYhiSavluhrr-waaJTkczjACzhnZaHuVeU
_version_ 1705060456965603328
score 13.18916