Visual Enjoyment Factor in Playability: Case Study of Real Time Strategy Games
Each game has its own unique feature, which attracts players by continually playing the game on a daily basis. The game appeal also concerns interface attributes, game mechanics, and interfaces designed to stimulate excitement in playing the game. However, there is little discussion about the percei...
Saved in:
Main Author: | Jaibi, Sabian |
---|---|
Format: | Thesis |
Language: | English |
Published: |
Universiti Malaysia Sarawak (UNIMAS)
2021
|
Subjects: | |
Online Access: | http://ir.unimas.my/id/eprint/35261/7/password.pdf http://ir.unimas.my/id/eprint/35261/ |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Perceived Visual Enjoyment Factor in Artistic Playability: In Case Study Real Time Strategy (RTS) Game
by: Ahmad Azaini, bin manaf, et al.
Published: (2019) -
Perceived Visual Enjoyment Factor in Artistic Playability : In Case Study Real Time Strategy (RTS) Game
by: Ahmad Azaini, Bin Abdul Manaf, et al.
Published: (2019) -
Audience Engagement in Digital Visual Arts Exhibition
by: Mohd Fahmi, Yahaya, et al.
Published: (2019) -
E-DiVO (Ethnographic Digital Visual Organizer) - Organizing Visual Information of the Diminishing Traditional Ornaments Worn by the Remaining Ring Ladies of Embhan Community
by: Yakup, Mohd Rafee, et al.
Published: (2017) -
Visual Conservation of Pagan Melanau Cultural Art Form and Its Practices
by: Yakup, Mohd Rafee, et al.
Published: (2016)