Learning Programming using Lego Mindstorm : Analysis of Learner Experiences

We conducted an experiment to investigate the viability of using Lego Mindstorms as an alternative approach to supplement the learning of Basic Programming among novice university students. The study captured reactions and responses from ten undergraduates who had no background in Programming and w...

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Main Authors: Tengku Mohd Noor, Tengku Farah Hanum Nor, Fitri Suraya, Mohamad, Jacey Lynn, Minoi
Format: Proceeding
Language:English
Published: IEEE 2020
Subjects:
Online Access:http://ir.unimas.my/id/eprint/34754/1/abstract.pdf
http://ir.unimas.my/id/eprint/34754/
https://ieeexplore.ieee.org/abstract/document/9357024
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spelling my.unimas.ir.347542021-03-22T03:40:26Z http://ir.unimas.my/id/eprint/34754/ Learning Programming using Lego Mindstorm : Analysis of Learner Experiences Tengku Mohd Noor, Tengku Farah Hanum Nor Fitri Suraya, Mohamad Jacey Lynn, Minoi L Education (General) LB2300 Higher Education We conducted an experiment to investigate the viability of using Lego Mindstorms as an alternative approach to supplement the learning of Basic Programming among novice university students. The study captured reactions and responses from ten undergraduates who had no background in Programming and were facing difficulties coping with an introductory course in Programming. Four Lego Mindstorm units were deployed to examine the participants’ problem-solving and computational thinking skills. Findings indicate a high positive response to the use of Mindstorms as a strategy to encourage higher-order thinking, a key skill in learning Programming. Participants reported clarity in understanding computational thinking concepts and claimed to be better able to articulate problem-solving tasks when prompted using Mindstorm. IEEE 2020-12-03 Proceeding PeerReviewed text en http://ir.unimas.my/id/eprint/34754/1/abstract.pdf Tengku Mohd Noor, Tengku Farah Hanum Nor and Fitri Suraya, Mohamad and Jacey Lynn, Minoi (2020) Learning Programming using Lego Mindstorm : Analysis of Learner Experiences. In: 2020 IEEE 8th R10 Humanitarian Technology Conference (R10-HTC), 1-3 Dec. 2020, Kuching, Sarawak. https://ieeexplore.ieee.org/abstract/document/9357024
institution Universiti Malaysia Sarawak
building Centre for Academic Information Services (CAIS)
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Sarawak
content_source UNIMAS Institutional Repository
url_provider http://ir.unimas.my/
language English
topic L Education (General)
LB2300 Higher Education
spellingShingle L Education (General)
LB2300 Higher Education
Tengku Mohd Noor, Tengku Farah Hanum Nor
Fitri Suraya, Mohamad
Jacey Lynn, Minoi
Learning Programming using Lego Mindstorm : Analysis of Learner Experiences
description We conducted an experiment to investigate the viability of using Lego Mindstorms as an alternative approach to supplement the learning of Basic Programming among novice university students. The study captured reactions and responses from ten undergraduates who had no background in Programming and were facing difficulties coping with an introductory course in Programming. Four Lego Mindstorm units were deployed to examine the participants’ problem-solving and computational thinking skills. Findings indicate a high positive response to the use of Mindstorms as a strategy to encourage higher-order thinking, a key skill in learning Programming. Participants reported clarity in understanding computational thinking concepts and claimed to be better able to articulate problem-solving tasks when prompted using Mindstorm.
format Proceeding
author Tengku Mohd Noor, Tengku Farah Hanum Nor
Fitri Suraya, Mohamad
Jacey Lynn, Minoi
author_facet Tengku Mohd Noor, Tengku Farah Hanum Nor
Fitri Suraya, Mohamad
Jacey Lynn, Minoi
author_sort Tengku Mohd Noor, Tengku Farah Hanum Nor
title Learning Programming using Lego Mindstorm : Analysis of Learner Experiences
title_short Learning Programming using Lego Mindstorm : Analysis of Learner Experiences
title_full Learning Programming using Lego Mindstorm : Analysis of Learner Experiences
title_fullStr Learning Programming using Lego Mindstorm : Analysis of Learner Experiences
title_full_unstemmed Learning Programming using Lego Mindstorm : Analysis of Learner Experiences
title_sort learning programming using lego mindstorm : analysis of learner experiences
publisher IEEE
publishDate 2020
url http://ir.unimas.my/id/eprint/34754/1/abstract.pdf
http://ir.unimas.my/id/eprint/34754/
https://ieeexplore.ieee.org/abstract/document/9357024
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score 13.160551