AniSAR : Development of Science (Animal) Augmented Reality Game for Primary 3 Students

AniSAR able to help students to visualize the content that they learn in 3D and provide an exciting way to understand Science (Animal). AR will show overlaid content on real-world scenes in real-time. It will be able to introduce the students to AR-based game and will provide an interactive learning...

Full description

Saved in:
Bibliographic Details
Main Author: Ummi Syahdeena Izzati, Saidi
Format: Final Year Project Report
Language:English
Published: Universiti Malaysia Sarawak, (UNIMAS) 2020
Subjects:
Online Access:http://ir.unimas.my/id/eprint/34724/2/Ummi%20Syahdeena%20Izzati%20Saidi.pdf
http://ir.unimas.my/id/eprint/34724/
Tags: Add Tag
No Tags, Be the first to tag this record!
id my.unimas.ir.34724
record_format eprints
spelling my.unimas.ir.347242024-09-12T06:47:37Z http://ir.unimas.my/id/eprint/34724/ AniSAR : Development of Science (Animal) Augmented Reality Game for Primary 3 Students Ummi Syahdeena Izzati, Saidi QA75 Electronic computers. Computer science AniSAR able to help students to visualize the content that they learn in 3D and provide an exciting way to understand Science (Animal). AR will show overlaid content on real-world scenes in real-time. It will be able to introduce the students to AR-based game and will provide an interactive learning method. Here we report the test and evaluate the effectiveness of the AR mobile application game using Reduced Instructional Materials Motivation Survey (RIMMS). We show that AniSAR has several advantages in validating the effectiveness of the AR mobile application among the primary three students. A total of seven students (primary three) has participated in the study. The finding results for attention (mean, 4.2; S.D, 0.831), relevance (mean, 4.2; S.D, 0.821), confidence (mean, 4.2; S.D, 4.2) and satisfaction (mean; 3.9; S.D, 1.111). The highest mean score indicates that for their teaching and learning process, students and teachers believe that this AniSAR application is needed to increase students' attention in the classroom. We show that AniSAR application is achieved the highest value for attention based on the ARCS model. The attention given by users when using the AniSAR application is very encouraging. Universiti Malaysia Sarawak, (UNIMAS) 2020 Final Year Project Report NonPeerReviewed text en http://ir.unimas.my/id/eprint/34724/2/Ummi%20Syahdeena%20Izzati%20Saidi.pdf Ummi Syahdeena Izzati, Saidi (2020) AniSAR : Development of Science (Animal) Augmented Reality Game for Primary 3 Students. [Final Year Project Report] (Unpublished)
institution Universiti Malaysia Sarawak
building Centre for Academic Information Services (CAIS)
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Sarawak
content_source UNIMAS Institutional Repository
url_provider http://ir.unimas.my/
language English
topic QA75 Electronic computers. Computer science
spellingShingle QA75 Electronic computers. Computer science
Ummi Syahdeena Izzati, Saidi
AniSAR : Development of Science (Animal) Augmented Reality Game for Primary 3 Students
description AniSAR able to help students to visualize the content that they learn in 3D and provide an exciting way to understand Science (Animal). AR will show overlaid content on real-world scenes in real-time. It will be able to introduce the students to AR-based game and will provide an interactive learning method. Here we report the test and evaluate the effectiveness of the AR mobile application game using Reduced Instructional Materials Motivation Survey (RIMMS). We show that AniSAR has several advantages in validating the effectiveness of the AR mobile application among the primary three students. A total of seven students (primary three) has participated in the study. The finding results for attention (mean, 4.2; S.D, 0.831), relevance (mean, 4.2; S.D, 0.821), confidence (mean, 4.2; S.D, 4.2) and satisfaction (mean; 3.9; S.D, 1.111). The highest mean score indicates that for their teaching and learning process, students and teachers believe that this AniSAR application is needed to increase students' attention in the classroom. We show that AniSAR application is achieved the highest value for attention based on the ARCS model. The attention given by users when using the AniSAR application is very encouraging.
format Final Year Project Report
author Ummi Syahdeena Izzati, Saidi
author_facet Ummi Syahdeena Izzati, Saidi
author_sort Ummi Syahdeena Izzati, Saidi
title AniSAR : Development of Science (Animal) Augmented Reality Game for Primary 3 Students
title_short AniSAR : Development of Science (Animal) Augmented Reality Game for Primary 3 Students
title_full AniSAR : Development of Science (Animal) Augmented Reality Game for Primary 3 Students
title_fullStr AniSAR : Development of Science (Animal) Augmented Reality Game for Primary 3 Students
title_full_unstemmed AniSAR : Development of Science (Animal) Augmented Reality Game for Primary 3 Students
title_sort anisar : development of science (animal) augmented reality game for primary 3 students
publisher Universiti Malaysia Sarawak, (UNIMAS)
publishDate 2020
url http://ir.unimas.my/id/eprint/34724/2/Ummi%20Syahdeena%20Izzati%20Saidi.pdf
http://ir.unimas.my/id/eprint/34724/
_version_ 1811600350268882944
score 13.214268