Projection-Based Installation for Immersive Experience in Gallery Space

Modern art and the rapid evolution of technology in software and hardware have enabled designers and artists expanding their arts to new dimensions and perspectives. The developing of digital technology become significant in art practice, which creates innovative possibilities of its' ability f...

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Main Authors: Auzani Zeda, Mohamed Kassim, Hasnizam, Abdul Wahid
Format: Article
Language:English
Published: Unimas Publisher 2020
Subjects:
Online Access:http://ir.unimas.my/id/eprint/29902/1/Auzani%20Zeda.pdf
http://ir.unimas.my/id/eprint/29902/
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spelling my.unimas.ir.299022021-04-01T07:09:03Z http://ir.unimas.my/id/eprint/29902/ Projection-Based Installation for Immersive Experience in Gallery Space Auzani Zeda, Mohamed Kassim Hasnizam, Abdul Wahid NX Arts in general T Technology (General) Modern art and the rapid evolution of technology in software and hardware have enabled designers and artists expanding their arts to new dimensions and perspectives. The developing of digital technology become significant in art practice, which creates innovative possibilities of its' ability for endless artistic expression and for artists to create a new experiential aesthetic. As audience interest and demand for modern art are rising, some artists have started to explore the experiential and expressive potential of technology applications in the arts such as projection mapping. Projection mapping, also known as video mapping, is the art of using projection technology to map digital contents onto any physical object or non-flat surface. The idea is to create illusions of images and turn almost any surface into a dynamic video screen - bringing any physical objects to life through digital images. The mixing of both digital content with physical objects within the real space enables the audience to be immersed with the artwork. Through this research project, a projection-based audiovisual installation was designed and developed to examine the projection mapping software and hardware to seek its potential in creating an immersive experience in a gallery space setting — the project aimed to explore the experiential and aesthetic possibilities that are engaging to the visitors. Unimas Publisher 2020-01 Article PeerReviewed text en http://ir.unimas.my/id/eprint/29902/1/Auzani%20Zeda.pdf Auzani Zeda, Mohamed Kassim and Hasnizam, Abdul Wahid (2020) Projection-Based Installation for Immersive Experience in Gallery Space. Research Update, 16 (1). p. 17.
institution Universiti Malaysia Sarawak
building Centre for Academic Information Services (CAIS)
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Sarawak
content_source UNIMAS Institutional Repository
url_provider http://ir.unimas.my/
language English
topic NX Arts in general
T Technology (General)
spellingShingle NX Arts in general
T Technology (General)
Auzani Zeda, Mohamed Kassim
Hasnizam, Abdul Wahid
Projection-Based Installation for Immersive Experience in Gallery Space
description Modern art and the rapid evolution of technology in software and hardware have enabled designers and artists expanding their arts to new dimensions and perspectives. The developing of digital technology become significant in art practice, which creates innovative possibilities of its' ability for endless artistic expression and for artists to create a new experiential aesthetic. As audience interest and demand for modern art are rising, some artists have started to explore the experiential and expressive potential of technology applications in the arts such as projection mapping. Projection mapping, also known as video mapping, is the art of using projection technology to map digital contents onto any physical object or non-flat surface. The idea is to create illusions of images and turn almost any surface into a dynamic video screen - bringing any physical objects to life through digital images. The mixing of both digital content with physical objects within the real space enables the audience to be immersed with the artwork. Through this research project, a projection-based audiovisual installation was designed and developed to examine the projection mapping software and hardware to seek its potential in creating an immersive experience in a gallery space setting — the project aimed to explore the experiential and aesthetic possibilities that are engaging to the visitors.
format Article
author Auzani Zeda, Mohamed Kassim
Hasnizam, Abdul Wahid
author_facet Auzani Zeda, Mohamed Kassim
Hasnizam, Abdul Wahid
author_sort Auzani Zeda, Mohamed Kassim
title Projection-Based Installation for Immersive Experience in Gallery Space
title_short Projection-Based Installation for Immersive Experience in Gallery Space
title_full Projection-Based Installation for Immersive Experience in Gallery Space
title_fullStr Projection-Based Installation for Immersive Experience in Gallery Space
title_full_unstemmed Projection-Based Installation for Immersive Experience in Gallery Space
title_sort projection-based installation for immersive experience in gallery space
publisher Unimas Publisher
publishDate 2020
url http://ir.unimas.my/id/eprint/29902/1/Auzani%20Zeda.pdf
http://ir.unimas.my/id/eprint/29902/
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score 13.160551