The Effects Of Design-Based Learning In Teaching Augmented Reality For Pre-University Students In The ICT Competency Course

Recent advances in learning approaches and technology made the teaching and learning process became more complex. While many researchers have examined the capabilities of empowering student learning and AR for the purpose of teaching and learning, quantitative evidence for its impacts is still scarc...

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Bibliographic Details
Main Authors: Ahmad Alif, Bin Kamal, Syahrul Nizam, Bin Junaini
Format: Article
Language:English
Published: Elsevier 2019
Subjects:
Online Access:http://ir.unimas.my/id/eprint/28438/1/Ahmad%20Alif%20Kamal.pdf
http://ir.unimas.my/id/eprint/28438/
http://www.ijstr.org
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Summary:Recent advances in learning approaches and technology made the teaching and learning process became more complex. While many researchers have examined the capabilities of empowering student learning and AR for the purpose of teaching and learning, quantitative evidence for its impacts is still scarce. To contribute to filling this research gap, we applied a two times post-test and collected an instructional materials motivation survey with 280 participants at a pre-university center to measure the effectiveness and motivational impact of design-based learning approach on acquiring practical AR knowledge in an immersive learning experience. We hypothesized that students gained more knowledge and interest on AR by participating in DBL. The theoretical rationale for our hypothesis is that DBL experiences promote higher order thinking skill and informal learning to happen. The empirical results we obtained show that students performed better academically and provided positive feedback in terms of motivation and interest.