The effectiveness of interactive multimedia software in increasing primary one students' motivations in learning mathematics

This study aims to determine students' motivation level in learning Mathematics through the use of interactive multimedia software as teaching aid. Thirty-six Primary One students of Sekolah Kebangsaan St. Teresa, Kuching participated in this study. The participants were chosen using the strat...

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Main Author: Shahnida, Eddie.
Format: Final Year Project Report
Language:English
English
Published: Universiti Malaysia Sarawak (UNIMAS) 2004
Subjects:
Online Access:http://ir.unimas.my/id/eprint/25254/1/The%20Effectiveness%20of%20Interactive%20Multimedia%20Software...%20%2824%20pgs%29.pdf
http://ir.unimas.my/id/eprint/25254/4/Shahnida%20ft.pdf
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spelling my.unimas.ir.252542024-03-12T01:21:39Z http://ir.unimas.my/id/eprint/25254/ The effectiveness of interactive multimedia software in increasing primary one students' motivations in learning mathematics Shahnida, Eddie. H Social Sciences (General) L Education (General) This study aims to determine students' motivation level in learning Mathematics through the use of interactive multimedia software as teaching aid. Thirty-six Primary One students of Sekolah Kebangsaan St. Teresa, Kuching participated in this study. The participants were chosen using the stratified random sampling method. Experiments were conducted over a two-week period. The focus of this study is to evaluate the effectiveness of motivational factors (challenge, curiosity, control and fantasy) in increasing students' motivation level in learning Mathematics. A questionnaire was used to collect data. Descriptive (percentages and frequencies) and inferential statistics (One Way ANOVA and Pearson's Co-efficient Correlation) were applied for data analysis. Results revealed that students generally display an average level of motivation, indicating that motivation to learn caused by the use of interactive multimedia software in the classroom does not necessarily increase. Variation in socio-economic status and academic ability had no significant effect on students' motivation level. Of the four motivational factors, only fantasy was deemed motivational by students. Universiti Malaysia Sarawak (UNIMAS) 2004 Final Year Project Report NonPeerReviewed text en http://ir.unimas.my/id/eprint/25254/1/The%20Effectiveness%20of%20Interactive%20Multimedia%20Software...%20%2824%20pgs%29.pdf text en http://ir.unimas.my/id/eprint/25254/4/Shahnida%20ft.pdf Shahnida, Eddie. (2004) The effectiveness of interactive multimedia software in increasing primary one students' motivations in learning mathematics. [Final Year Project Report] (Unpublished)
institution Universiti Malaysia Sarawak
building Centre for Academic Information Services (CAIS)
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Sarawak
content_source UNIMAS Institutional Repository
url_provider http://ir.unimas.my/
language English
English
topic H Social Sciences (General)
L Education (General)
spellingShingle H Social Sciences (General)
L Education (General)
Shahnida, Eddie.
The effectiveness of interactive multimedia software in increasing primary one students' motivations in learning mathematics
description This study aims to determine students' motivation level in learning Mathematics through the use of interactive multimedia software as teaching aid. Thirty-six Primary One students of Sekolah Kebangsaan St. Teresa, Kuching participated in this study. The participants were chosen using the stratified random sampling method. Experiments were conducted over a two-week period. The focus of this study is to evaluate the effectiveness of motivational factors (challenge, curiosity, control and fantasy) in increasing students' motivation level in learning Mathematics. A questionnaire was used to collect data. Descriptive (percentages and frequencies) and inferential statistics (One Way ANOVA and Pearson's Co-efficient Correlation) were applied for data analysis. Results revealed that students generally display an average level of motivation, indicating that motivation to learn caused by the use of interactive multimedia software in the classroom does not necessarily increase. Variation in socio-economic status and academic ability had no significant effect on students' motivation level. Of the four motivational factors, only fantasy was deemed motivational by students.
format Final Year Project Report
author Shahnida, Eddie.
author_facet Shahnida, Eddie.
author_sort Shahnida, Eddie.
title The effectiveness of interactive multimedia software in increasing primary one students' motivations in learning mathematics
title_short The effectiveness of interactive multimedia software in increasing primary one students' motivations in learning mathematics
title_full The effectiveness of interactive multimedia software in increasing primary one students' motivations in learning mathematics
title_fullStr The effectiveness of interactive multimedia software in increasing primary one students' motivations in learning mathematics
title_full_unstemmed The effectiveness of interactive multimedia software in increasing primary one students' motivations in learning mathematics
title_sort effectiveness of interactive multimedia software in increasing primary one students' motivations in learning mathematics
publisher Universiti Malaysia Sarawak (UNIMAS)
publishDate 2004
url http://ir.unimas.my/id/eprint/25254/1/The%20Effectiveness%20of%20Interactive%20Multimedia%20Software...%20%2824%20pgs%29.pdf
http://ir.unimas.my/id/eprint/25254/4/Shahnida%20ft.pdf
http://ir.unimas.my/id/eprint/25254/
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score 13.160551