The Effects of Gamification in Space Exploration Learning

Gamification in education has grown in popularity in recent years. However, gamification in space exploration education receives limited attention. This paper introduces Mission to the Star, an innovative online learning plat form designed for primary students, immersing them in the fascinating jou...

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Main Authors: Chiu, Po Chan, Melvin Jangga, Rupitan, Kuok, King Kuok, Hamizan, Sharbini, Noor Hazlini, Borhan, Alvin, Yeo
Format: Article
Language:English
Published: Semarak Ilmu Publishing 2024
Subjects:
Online Access:http://ir.unimas.my/id/eprint/46483/1/The%20Effect.pdf
http://ir.unimas.my/id/eprint/46483/
https://semarakilmu.com.my/journals/index.php/applied_sciences_eng_tech/article/view/6021
https://doi.org/10.37934/araset.59.1.265274
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spelling my.unimas.ir-464832024-10-25T07:15:12Z http://ir.unimas.my/id/eprint/46483/ The Effects of Gamification in Space Exploration Learning Chiu, Po Chan Melvin Jangga, Rupitan Kuok, King Kuok Hamizan, Sharbini Noor Hazlini, Borhan Alvin, Yeo QA75 Electronic computers. Computer science Gamification in education has grown in popularity in recent years. However, gamification in space exploration education receives limited attention. This paper introduces Mission to the Star, an innovative online learning plat form designed for primary students, immersing them in the fascinating journey of NASA's Parker Solar Probe as it ventures closer to the Sun. Embarking on an extraordinary mission, player s assume the role of a spacecraft and navigate toward the Sun's atmosphere, learning vital information along the way. Research findings demonstrate that the incorporation of gamification elements such as badges, score points, certificates, leaderboards, and more, has notably enhanced student learning in comprehending the Parker Solar Probe mission. By integrating these gamified elements, students are motivated to actively participate, benefiting from an interactive and enjoy able learning experience. Mission to the Star holds significance in education as it provides an interactive exploration encounter that sparks the curiosity and enthusiasm of young learners toward space exploration and science knowledge. Semarak Ilmu Publishing 2024 Article PeerReviewed text en http://ir.unimas.my/id/eprint/46483/1/The%20Effect.pdf Chiu, Po Chan and Melvin Jangga, Rupitan and Kuok, King Kuok and Hamizan, Sharbini and Noor Hazlini, Borhan and Alvin, Yeo (2024) The Effects of Gamification in Space Exploration Learning. Journal of Advanced Research in Applied Sciences and Engineering Technology, 59 (1). pp. 265-274. ISSN 2462-1943 https://semarakilmu.com.my/journals/index.php/applied_sciences_eng_tech/article/view/6021 https://doi.org/10.37934/araset.59.1.265274
institution Universiti Malaysia Sarawak
building Centre for Academic Information Services (CAIS)
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Sarawak
content_source UNIMAS Institutional Repository
url_provider http://ir.unimas.my/
language English
topic QA75 Electronic computers. Computer science
spellingShingle QA75 Electronic computers. Computer science
Chiu, Po Chan
Melvin Jangga, Rupitan
Kuok, King Kuok
Hamizan, Sharbini
Noor Hazlini, Borhan
Alvin, Yeo
The Effects of Gamification in Space Exploration Learning
description Gamification in education has grown in popularity in recent years. However, gamification in space exploration education receives limited attention. This paper introduces Mission to the Star, an innovative online learning plat form designed for primary students, immersing them in the fascinating journey of NASA's Parker Solar Probe as it ventures closer to the Sun. Embarking on an extraordinary mission, player s assume the role of a spacecraft and navigate toward the Sun's atmosphere, learning vital information along the way. Research findings demonstrate that the incorporation of gamification elements such as badges, score points, certificates, leaderboards, and more, has notably enhanced student learning in comprehending the Parker Solar Probe mission. By integrating these gamified elements, students are motivated to actively participate, benefiting from an interactive and enjoy able learning experience. Mission to the Star holds significance in education as it provides an interactive exploration encounter that sparks the curiosity and enthusiasm of young learners toward space exploration and science knowledge.
format Article
author Chiu, Po Chan
Melvin Jangga, Rupitan
Kuok, King Kuok
Hamizan, Sharbini
Noor Hazlini, Borhan
Alvin, Yeo
author_facet Chiu, Po Chan
Melvin Jangga, Rupitan
Kuok, King Kuok
Hamizan, Sharbini
Noor Hazlini, Borhan
Alvin, Yeo
author_sort Chiu, Po Chan
title The Effects of Gamification in Space Exploration Learning
title_short The Effects of Gamification in Space Exploration Learning
title_full The Effects of Gamification in Space Exploration Learning
title_fullStr The Effects of Gamification in Space Exploration Learning
title_full_unstemmed The Effects of Gamification in Space Exploration Learning
title_sort effects of gamification in space exploration learning
publisher Semarak Ilmu Publishing
publishDate 2024
url http://ir.unimas.my/id/eprint/46483/1/The%20Effect.pdf
http://ir.unimas.my/id/eprint/46483/
https://semarakilmu.com.my/journals/index.php/applied_sciences_eng_tech/article/view/6021
https://doi.org/10.37934/araset.59.1.265274
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score 13.222552