The Effects of Gamification in Space Exploration Learning
Gamification in education has grown in popularity in recent years. However, gamification in space exploration education receives limited attention. This paper introduces Mission to the Star, an innovative online learning plat form designed for primary students, immersing them in the fascinating jou...
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Semarak Ilmu Publishing
2024
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Online Access: | http://ir.unimas.my/id/eprint/46483/1/The%20Effect.pdf http://ir.unimas.my/id/eprint/46483/ https://semarakilmu.com.my/journals/index.php/applied_sciences_eng_tech/article/view/6021 https://doi.org/10.37934/araset.59.1.265274 |
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my.unimas.ir-464832024-10-25T07:15:12Z http://ir.unimas.my/id/eprint/46483/ The Effects of Gamification in Space Exploration Learning Chiu, Po Chan Melvin Jangga, Rupitan Kuok, King Kuok Hamizan, Sharbini Noor Hazlini, Borhan Alvin, Yeo QA75 Electronic computers. Computer science Gamification in education has grown in popularity in recent years. However, gamification in space exploration education receives limited attention. This paper introduces Mission to the Star, an innovative online learning plat form designed for primary students, immersing them in the fascinating journey of NASA's Parker Solar Probe as it ventures closer to the Sun. Embarking on an extraordinary mission, player s assume the role of a spacecraft and navigate toward the Sun's atmosphere, learning vital information along the way. Research findings demonstrate that the incorporation of gamification elements such as badges, score points, certificates, leaderboards, and more, has notably enhanced student learning in comprehending the Parker Solar Probe mission. By integrating these gamified elements, students are motivated to actively participate, benefiting from an interactive and enjoy able learning experience. Mission to the Star holds significance in education as it provides an interactive exploration encounter that sparks the curiosity and enthusiasm of young learners toward space exploration and science knowledge. Semarak Ilmu Publishing 2024 Article PeerReviewed text en http://ir.unimas.my/id/eprint/46483/1/The%20Effect.pdf Chiu, Po Chan and Melvin Jangga, Rupitan and Kuok, King Kuok and Hamizan, Sharbini and Noor Hazlini, Borhan and Alvin, Yeo (2024) The Effects of Gamification in Space Exploration Learning. Journal of Advanced Research in Applied Sciences and Engineering Technology, 59 (1). pp. 265-274. ISSN 2462-1943 https://semarakilmu.com.my/journals/index.php/applied_sciences_eng_tech/article/view/6021 https://doi.org/10.37934/araset.59.1.265274 |
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QA75 Electronic computers. Computer science Chiu, Po Chan Melvin Jangga, Rupitan Kuok, King Kuok Hamizan, Sharbini Noor Hazlini, Borhan Alvin, Yeo The Effects of Gamification in Space Exploration Learning |
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Gamification in education has grown in popularity in recent years. However, gamification in space exploration education receives limited attention. This paper introduces Mission to the Star, an innovative online learning plat form designed for primary students, immersing them in the fascinating journey of NASA's Parker Solar Probe as it ventures closer to the Sun. Embarking on an extraordinary mission, player s assume the role of a spacecraft and navigate toward the Sun's atmosphere, learning vital information along the way. Research findings demonstrate that the incorporation of gamification elements such as badges, score points, certificates, leaderboards, and more, has notably enhanced student learning in comprehending the Parker Solar Probe mission. By integrating these gamified elements, students are motivated to actively participate, benefiting from an interactive and enjoy able learning experience. Mission to the Star holds significance in education as it provides an interactive exploration encounter that sparks the curiosity and enthusiasm of young learners toward space exploration and science knowledge. |
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Article |
author |
Chiu, Po Chan Melvin Jangga, Rupitan Kuok, King Kuok Hamizan, Sharbini Noor Hazlini, Borhan Alvin, Yeo |
author_facet |
Chiu, Po Chan Melvin Jangga, Rupitan Kuok, King Kuok Hamizan, Sharbini Noor Hazlini, Borhan Alvin, Yeo |
author_sort |
Chiu, Po Chan |
title |
The Effects of Gamification in Space Exploration Learning |
title_short |
The Effects of Gamification in Space Exploration Learning |
title_full |
The Effects of Gamification in Space Exploration Learning |
title_fullStr |
The Effects of Gamification in Space Exploration Learning |
title_full_unstemmed |
The Effects of Gamification in Space Exploration Learning |
title_sort |
effects of gamification in space exploration learning |
publisher |
Semarak Ilmu Publishing |
publishDate |
2024 |
url |
http://ir.unimas.my/id/eprint/46483/1/The%20Effect.pdf http://ir.unimas.my/id/eprint/46483/ https://semarakilmu.com.my/journals/index.php/applied_sciences_eng_tech/article/view/6021 https://doi.org/10.37934/araset.59.1.265274 |
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