Obus : A Two-Dimensional (2D) Game Preserving Bidayuh Folklore and Symbolism
Digital games have the potential to preserve cultural heritage, including the fading traditions of Bidayuh folklore and symbolism. This project aims to develop a 2D game that digitally adapts Bidayuh traditions, providing a modernised way to transmit this cultural knowledge. A 2D HTML game prototype...
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Semarak Ilmu Publishing
2026
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Online Access: | http://ir.unimas.my/id/eprint/46251/1/%5B2026%5D%20Obus-%20A%20Two-Dimensional%20%282D%29%20Game%20Preserving%20Bidayuh%20Folklore%20and%20Symbolism.pdf http://ir.unimas.my/id/eprint/46251/ https://semarakilmu.com.my/journals/index.php/applied_sciences_eng_tech/article/view/5358 https://doi.org/10.37934/araset.55.1.291305 |
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my.unimas.ir-462512024-10-09T04:04:03Z http://ir.unimas.my/id/eprint/46251/ Obus : A Two-Dimensional (2D) Game Preserving Bidayuh Folklore and Symbolism Abby Lian, Hendrick Suriati Khartini, Jali Mohamad Imran, Bandan Nurfauza, Jali Lim, Phei Chin Aliffazraie, Jali Sarni Suhaila, Rahim Sylvester, Arnab QA75 Electronic computers. Computer science T Technology (General) Digital games have the potential to preserve cultural heritage, including the fading traditions of Bidayuh folklore and symbolism. This project aims to develop a 2D game that digitally adapts Bidayuh traditions, providing a modernised way to transmit this cultural knowledge. A 2D HTML game prototype titled Obus was designed and developed. The prototype was hosted on Itch.io for online testing and a separate executable file was distributed for offline testing. Distributed questionnaires consisted of open-ended and close-ended questions based on the Technology Acceptance Model (TAM). Responses were collected online and using non-probability sampling techniques. The study involved 33 participants across Malaysia, and their feedback was analysed to determine the feasibility of using game-based learning for cultural preservation. Perceived usefulness achieved a Cronbach’s alpha value of 0.74012 while perceived ease of use scored 0.54606. Overall, the System Usability Scale (SUS) results were encouraging (mean=72.27, SD=12.54, n=33), suggesting that the implementation of digital games was perceived as useful and usable. The findings indicated its potential as an engaging and educational tool for preserving Bidayuh heritage while needing to focus on ease of use. Semarak Ilmu Publishing 2026 Article PeerReviewed text en http://ir.unimas.my/id/eprint/46251/1/%5B2026%5D%20Obus-%20A%20Two-Dimensional%20%282D%29%20Game%20Preserving%20Bidayuh%20Folklore%20and%20Symbolism.pdf Abby Lian, Hendrick and Suriati Khartini, Jali and Mohamad Imran, Bandan and Nurfauza, Jali and Lim, Phei Chin and Aliffazraie, Jali and Sarni Suhaila, Rahim and Sylvester, Arnab (2026) Obus : A Two-Dimensional (2D) Game Preserving Bidayuh Folklore and Symbolism. Journal of Advanced Research in Applied Sciences and Engineering Technology, 55 (1). pp. 291-305. ISSN 2462 - 1943 https://semarakilmu.com.my/journals/index.php/applied_sciences_eng_tech/article/view/5358 https://doi.org/10.37934/araset.55.1.291305 |
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QA75 Electronic computers. Computer science T Technology (General) Abby Lian, Hendrick Suriati Khartini, Jali Mohamad Imran, Bandan Nurfauza, Jali Lim, Phei Chin Aliffazraie, Jali Sarni Suhaila, Rahim Sylvester, Arnab Obus : A Two-Dimensional (2D) Game Preserving Bidayuh Folklore and Symbolism |
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Digital games have the potential to preserve cultural heritage, including the fading traditions of Bidayuh folklore and symbolism. This project aims to develop a 2D game that digitally adapts Bidayuh traditions, providing a modernised way to transmit this cultural knowledge. A 2D HTML game prototype titled Obus was designed and developed. The prototype was hosted on Itch.io for online testing and a separate executable file was distributed for offline testing. Distributed questionnaires consisted of open-ended and close-ended questions based on the Technology Acceptance Model (TAM). Responses were collected online and using non-probability sampling techniques. The study involved 33 participants across Malaysia, and their feedback was analysed to determine the feasibility of using game-based learning for cultural preservation. Perceived usefulness achieved a Cronbach’s alpha value of 0.74012 while perceived ease of use scored 0.54606. Overall, the System Usability Scale (SUS) results were encouraging (mean=72.27, SD=12.54, n=33), suggesting that the implementation of digital games was perceived as useful and usable. The findings indicated its potential as an engaging and educational tool for preserving Bidayuh heritage while needing to focus on ease of use. |
format |
Article |
author |
Abby Lian, Hendrick Suriati Khartini, Jali Mohamad Imran, Bandan Nurfauza, Jali Lim, Phei Chin Aliffazraie, Jali Sarni Suhaila, Rahim Sylvester, Arnab |
author_facet |
Abby Lian, Hendrick Suriati Khartini, Jali Mohamad Imran, Bandan Nurfauza, Jali Lim, Phei Chin Aliffazraie, Jali Sarni Suhaila, Rahim Sylvester, Arnab |
author_sort |
Abby Lian, Hendrick |
title |
Obus : A Two-Dimensional (2D) Game Preserving Bidayuh Folklore and Symbolism |
title_short |
Obus : A Two-Dimensional (2D) Game Preserving Bidayuh Folklore and Symbolism |
title_full |
Obus : A Two-Dimensional (2D) Game Preserving Bidayuh Folklore and Symbolism |
title_fullStr |
Obus : A Two-Dimensional (2D) Game Preserving Bidayuh Folklore and Symbolism |
title_full_unstemmed |
Obus : A Two-Dimensional (2D) Game Preserving Bidayuh Folklore and Symbolism |
title_sort |
obus : a two-dimensional (2d) game preserving bidayuh folklore and symbolism |
publisher |
Semarak Ilmu Publishing |
publishDate |
2026 |
url |
http://ir.unimas.my/id/eprint/46251/1/%5B2026%5D%20Obus-%20A%20Two-Dimensional%20%282D%29%20Game%20Preserving%20Bidayuh%20Folklore%20and%20Symbolism.pdf http://ir.unimas.my/id/eprint/46251/ https://semarakilmu.com.my/journals/index.php/applied_sciences_eng_tech/article/view/5358 https://doi.org/10.37934/araset.55.1.291305 |
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13.211869 |