Analogue Clock Game Using Game-Based Learning Approach: Cuckoo, It’s Learning Time!

A circular-faced analogue clock has a face with numerals from one to twelve and three hands: an hour hand, a minute hand, and a second hand. The shortest hand measures hour, the longest and static hand measures minute and the moving hand is the second hand. Ministry of Education (MOE) in Malay...

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Main Author: Lee, Pei Xiu
Format: Final Year Project Report
Language:English
Published: Universiti Malaysia Sarawak, (UNIMAS) 2023
Subjects:
Online Access:http://ir.unimas.my/id/eprint/44049/2/Lee%20Pei%20Xiu%20ft.pdf
http://ir.unimas.my/id/eprint/44049/
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spelling my.unimas.ir-440492024-11-01T07:01:42Z http://ir.unimas.my/id/eprint/44049/ Analogue Clock Game Using Game-Based Learning Approach: Cuckoo, It’s Learning Time! Lee, Pei Xiu L Education (General) Q Science (General) A circular-faced analogue clock has a face with numerals from one to twelve and three hands: an hour hand, a minute hand, and a second hand. The shortest hand measures hour, the longest and static hand measures minute and the moving hand is the second hand. Ministry of Education (MOE) in Malaysia has introduced a topic related to analogue clock in Primary three student textbook. Through this action, MOE is emphasizing the importance of teaching analogue clock time telling skills to children at a young age. This project aims to develop a game that teach Primary three student on how to read an analogue clock using game-based learning approach. In this project, a methodology named outcome-based methodology is implemented. The outcome-based methodology contains nine phases which are determining the learning outcomes, determine the genre of the game, write the game premise, design LO mechanics, design other elements related to the LO mechanics, implement the LO mechanic and other related elements, and integrate previous mechanics, playtest and evaluate, integrate all elements and playtest and evaluate the game again. An interview session was done with a teacher who use to teach English in school to come out with relevant learning outcomes for the game. From the interview sessions, there are four learning outcomes determined which are (1) learn how to read the analogue clock by spinning the hour and minute hand and play the sound, (2) Read the statement of the analogue clock and choose the correct picture, (3) read the statement of the analogue clock and adjust the hour and minute hand to the correct position and (4) Test pupils understanding towards analogue clock time telling skills. Lastly, testing will be conducted on players to determine the difference between before and after playing the game in order to determine the effectiveness of the game developed Universiti Malaysia Sarawak, (UNIMAS) 2023 Final Year Project Report NonPeerReviewed text en http://ir.unimas.my/id/eprint/44049/2/Lee%20Pei%20Xiu%20ft.pdf Lee, Pei Xiu (2023) Analogue Clock Game Using Game-Based Learning Approach: Cuckoo, It’s Learning Time! [Final Year Project Report] (Unpublished)
institution Universiti Malaysia Sarawak
building Centre for Academic Information Services (CAIS)
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Sarawak
content_source UNIMAS Institutional Repository
url_provider http://ir.unimas.my/
language English
topic L Education (General)
Q Science (General)
spellingShingle L Education (General)
Q Science (General)
Lee, Pei Xiu
Analogue Clock Game Using Game-Based Learning Approach: Cuckoo, It’s Learning Time!
description A circular-faced analogue clock has a face with numerals from one to twelve and three hands: an hour hand, a minute hand, and a second hand. The shortest hand measures hour, the longest and static hand measures minute and the moving hand is the second hand. Ministry of Education (MOE) in Malaysia has introduced a topic related to analogue clock in Primary three student textbook. Through this action, MOE is emphasizing the importance of teaching analogue clock time telling skills to children at a young age. This project aims to develop a game that teach Primary three student on how to read an analogue clock using game-based learning approach. In this project, a methodology named outcome-based methodology is implemented. The outcome-based methodology contains nine phases which are determining the learning outcomes, determine the genre of the game, write the game premise, design LO mechanics, design other elements related to the LO mechanics, implement the LO mechanic and other related elements, and integrate previous mechanics, playtest and evaluate, integrate all elements and playtest and evaluate the game again. An interview session was done with a teacher who use to teach English in school to come out with relevant learning outcomes for the game. From the interview sessions, there are four learning outcomes determined which are (1) learn how to read the analogue clock by spinning the hour and minute hand and play the sound, (2) Read the statement of the analogue clock and choose the correct picture, (3) read the statement of the analogue clock and adjust the hour and minute hand to the correct position and (4) Test pupils understanding towards analogue clock time telling skills. Lastly, testing will be conducted on players to determine the difference between before and after playing the game in order to determine the effectiveness of the game developed
format Final Year Project Report
author Lee, Pei Xiu
author_facet Lee, Pei Xiu
author_sort Lee, Pei Xiu
title Analogue Clock Game Using Game-Based Learning Approach: Cuckoo, It’s Learning Time!
title_short Analogue Clock Game Using Game-Based Learning Approach: Cuckoo, It’s Learning Time!
title_full Analogue Clock Game Using Game-Based Learning Approach: Cuckoo, It’s Learning Time!
title_fullStr Analogue Clock Game Using Game-Based Learning Approach: Cuckoo, It’s Learning Time!
title_full_unstemmed Analogue Clock Game Using Game-Based Learning Approach: Cuckoo, It’s Learning Time!
title_sort analogue clock game using game-based learning approach: cuckoo, it’s learning time!
publisher Universiti Malaysia Sarawak, (UNIMAS)
publishDate 2023
url http://ir.unimas.my/id/eprint/44049/2/Lee%20Pei%20Xiu%20ft.pdf
http://ir.unimas.my/id/eprint/44049/
_version_ 1814942127464906752
score 13.211869