“Narrative application in Gameplay”: the enhancement of creative thought of teaching staff at the Centre for International Languages, UniMAP

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Main Authors: Noriha, Basir, Khairul Hisham, Jamalludin, Yuziana, Yasin, Mohd Azrizal, Mohd Salleh, Muhammad Bazli, Mahmood, Noor Farahhein, Johari
Other Authors: noriha@unimap.edu.my
Format: Article
Language:English
Published: Penerbit UniMAP (UniMAP Press) 2020
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Online Access:http://dspace.unimap.edu.my:80/xmlui/handle/123456789/66967
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spelling my.unimap-669672020-09-04T01:59:39Z “Narrative application in Gameplay”: the enhancement of creative thought of teaching staff at the Centre for International Languages, UniMAP Noriha, Basir Khairul Hisham, Jamalludin Yuziana, Yasin Mohd Azrizal, Mohd Salleh Muhammad Bazli, Mahmood Noor Farahhein, Johari noriha@unimap.edu.my Universiti Malaysia Perlis (UniMAP) Tabletop RPG Gamification Narrative application Enhancement of creative thought Theory Framework by Walter Fisher (1985) Link to publisher's homepage at https://jcsi.unimap.edu.my/ This paper discusses the narrative or storytelling aspect of tabletop role-playing games (TTRPGs). The primary intention of this paper is to introduce TTRPGs as an effective alternative teaching and learning method that could benefit students in classrooms. The activities implemented could train students to be more creative, think outside the box, and spontaneously generated narrative and infused with characteristics such as – in this case – bravery, comedy, and horror-comedy. The research subjects are 6 teaching staff of the Centre for International Languages, UniMAP. The participants comprise of four English language teachers, one Bahasa Melayu teacher and one Bahasa Melayu lecturer. Each participant has their duties. One is the gamemaster who acts as the general narrator and arbiter of the rules of the game, while the other five are players who play roles within the setting of the game. The TTRPG used in the game sessions was Cubicle 7's The Laundry RPG based on author Charles Stross' series of horror-comedy novels, The Laundry Files. Three sessions were run from November 2018 to March 2019, each taking from 90 minutes to two hours. In helping to develop creative ideas using The Laundry RPG, three episodes of the narrative were derived from the gameplay of the TTRPG, each from one session. First is entitled The New Normal, the second an Unbelievably Wooden Dialogue and the third episode Getting Ahead of Themselves. The Narrative Paradigm theory framework by Walter Fisher (1985) is used in the analysis of the discussion of this paper. The three stories that were derived from the three The Laundry role-playing game activities can be read at this website: https://hishgraphics.com/category/rpg-actual-play/rpg-campaigns/laundry-the-musangking-directive/. 2020-09-04T01:59:39Z 2020-09-04T01:59:39Z 2020-06 Article Journal of Communication in Scientific Inquiry, vol.2(1), 2020, pages 7-22 2710-6594 (online) http://dspace.unimap.edu.my:80/xmlui/handle/123456789/66967 en Penerbit UniMAP (UniMAP Press)
institution Universiti Malaysia Perlis
building UniMAP Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Perlis
content_source UniMAP Library Digital Repository
url_provider http://dspace.unimap.edu.my/
language English
topic Tabletop RPG Gamification
Narrative application
Enhancement of creative thought
Theory Framework by Walter Fisher (1985)
spellingShingle Tabletop RPG Gamification
Narrative application
Enhancement of creative thought
Theory Framework by Walter Fisher (1985)
Noriha, Basir
Khairul Hisham, Jamalludin
Yuziana, Yasin
Mohd Azrizal, Mohd Salleh
Muhammad Bazli, Mahmood
Noor Farahhein, Johari
“Narrative application in Gameplay”: the enhancement of creative thought of teaching staff at the Centre for International Languages, UniMAP
description Link to publisher's homepage at https://jcsi.unimap.edu.my/
author2 noriha@unimap.edu.my
author_facet noriha@unimap.edu.my
Noriha, Basir
Khairul Hisham, Jamalludin
Yuziana, Yasin
Mohd Azrizal, Mohd Salleh
Muhammad Bazli, Mahmood
Noor Farahhein, Johari
format Article
author Noriha, Basir
Khairul Hisham, Jamalludin
Yuziana, Yasin
Mohd Azrizal, Mohd Salleh
Muhammad Bazli, Mahmood
Noor Farahhein, Johari
author_sort Noriha, Basir
title “Narrative application in Gameplay”: the enhancement of creative thought of teaching staff at the Centre for International Languages, UniMAP
title_short “Narrative application in Gameplay”: the enhancement of creative thought of teaching staff at the Centre for International Languages, UniMAP
title_full “Narrative application in Gameplay”: the enhancement of creative thought of teaching staff at the Centre for International Languages, UniMAP
title_fullStr “Narrative application in Gameplay”: the enhancement of creative thought of teaching staff at the Centre for International Languages, UniMAP
title_full_unstemmed “Narrative application in Gameplay”: the enhancement of creative thought of teaching staff at the Centre for International Languages, UniMAP
title_sort “narrative application in gameplay”: the enhancement of creative thought of teaching staff at the centre for international languages, unimap
publisher Penerbit UniMAP (UniMAP Press)
publishDate 2020
url http://dspace.unimap.edu.my:80/xmlui/handle/123456789/66967
_version_ 1678594062401142784
score 13.214268