Mobile-augmented reality framework for student self-centred learning in higher learning education

Mobile learning has contributed significantly in the field of higher learning education (HLE) in Malaysia since its emergence. Mobile learning is an educational system which uses portable or wireless devices for learning purposes. As technology evolved over the decades, mobile learning concept was i...

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Main Author: Aaron frederick Bulagang
Format: Thesis
Language:English
English
Published: 2018
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spelling my.ums.eprints.421022024-12-16T04:05:14Z https://eprints.ums.edu.my/id/eprint/42102/ Mobile-augmented reality framework for student self-centred learning in higher learning education Aaron frederick Bulagang QA75-76.95 Calculating machines Mobile learning has contributed significantly in the field of higher learning education (HLE) in Malaysia since its emergence. Mobile learning is an educational system which uses portable or wireless devices for learning purposes. As technology evolved over the decades, mobile learning concept was introduced. It was originated and developed from e-­learning. Augmented reality or well-­known as AR combines real environment with virtual object that users can interact. Mobile-­ Augmented Reality can be applied in education with the use of mobile devices such as smartphones and tablets which support AR. Application of mobile-­Augmented Reality in education helps to attract the interest of students during learning sessions. The existing problems with mobile learning application are the visualization and content presentation, which may not be appealing for students as it is mostly text-­based. Moreover, the user interface of mobile learning may not be adaptable for an inexperienced user and the available frameworks for mobile-­ Augmented Reality is still limited. The aim of this research is to propose a framework for developing a mobile-­Augmented Reality application in higher learning education to support the development for various courses offered at higher learning education in Malaysia. Thus, increasing the student motivation towards learning by using AR. The objective of this research is to develop an mAR application for Networking Fundamental course with visualization tool. The next step is to evaluate the relationships of Satisfaction, Motivation, Self-­Efficacy and Features towards Effectiveness to find its significance through empirical testing. Then Designing a framework for developing an mobile-­Augmented Reality application for learning. Methods that were used in this research are quantitative method using questionnaire that were distributed to the participants at five universities and analyzing the data using SPSS and SmartPLS to produce results to find significant relationship. From the result, it was found that mAR had two significant relationship between Self-­Efficacy and Motivation towards Effectiveness. Which means that these are the two fields that future researchers and developers should focus to increase the learning outcome of students. 2018 Thesis NonPeerReviewed text en https://eprints.ums.edu.my/id/eprint/42102/1/24%20PAGES.pdf text en https://eprints.ums.edu.my/id/eprint/42102/2/FULLTEXT.pdf Aaron frederick Bulagang (2018) Mobile-augmented reality framework for student self-centred learning in higher learning education. Masters thesis, Universiti Malaysia Sabah.
institution Universiti Malaysia Sabah
building UMS Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Sabah
content_source UMS Institutional Repository
url_provider http://eprints.ums.edu.my/
language English
English
topic QA75-76.95 Calculating machines
spellingShingle QA75-76.95 Calculating machines
Aaron frederick Bulagang
Mobile-augmented reality framework for student self-centred learning in higher learning education
description Mobile learning has contributed significantly in the field of higher learning education (HLE) in Malaysia since its emergence. Mobile learning is an educational system which uses portable or wireless devices for learning purposes. As technology evolved over the decades, mobile learning concept was introduced. It was originated and developed from e-­learning. Augmented reality or well-­known as AR combines real environment with virtual object that users can interact. Mobile-­ Augmented Reality can be applied in education with the use of mobile devices such as smartphones and tablets which support AR. Application of mobile-­Augmented Reality in education helps to attract the interest of students during learning sessions. The existing problems with mobile learning application are the visualization and content presentation, which may not be appealing for students as it is mostly text-­based. Moreover, the user interface of mobile learning may not be adaptable for an inexperienced user and the available frameworks for mobile-­ Augmented Reality is still limited. The aim of this research is to propose a framework for developing a mobile-­Augmented Reality application in higher learning education to support the development for various courses offered at higher learning education in Malaysia. Thus, increasing the student motivation towards learning by using AR. The objective of this research is to develop an mAR application for Networking Fundamental course with visualization tool. The next step is to evaluate the relationships of Satisfaction, Motivation, Self-­Efficacy and Features towards Effectiveness to find its significance through empirical testing. Then Designing a framework for developing an mobile-­Augmented Reality application for learning. Methods that were used in this research are quantitative method using questionnaire that were distributed to the participants at five universities and analyzing the data using SPSS and SmartPLS to produce results to find significant relationship. From the result, it was found that mAR had two significant relationship between Self-­Efficacy and Motivation towards Effectiveness. Which means that these are the two fields that future researchers and developers should focus to increase the learning outcome of students.
format Thesis
author Aaron frederick Bulagang
author_facet Aaron frederick Bulagang
author_sort Aaron frederick Bulagang
title Mobile-augmented reality framework for student self-centred learning in higher learning education
title_short Mobile-augmented reality framework for student self-centred learning in higher learning education
title_full Mobile-augmented reality framework for student self-centred learning in higher learning education
title_fullStr Mobile-augmented reality framework for student self-centred learning in higher learning education
title_full_unstemmed Mobile-augmented reality framework for student self-centred learning in higher learning education
title_sort mobile-augmented reality framework for student self-centred learning in higher learning education
publishDate 2018
url https://eprints.ums.edu.my/id/eprint/42102/1/24%20PAGES.pdf
https://eprints.ums.edu.my/id/eprint/42102/2/FULLTEXT.pdf
https://eprints.ums.edu.my/id/eprint/42102/
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score 13.223943