The use of quizizz as a game-based learning tool in improving the mastery of grammar: low proficient l2 learners’ perceptions

It is indubitable that in this digital age, a plethora of game-based platforms have been used globally to teach students English at all levels. It is also imperative to explore the degree of effectiveness of using gamification in English language acquisition so that its benefits in educational setti...

Full description

Saved in:
Bibliographic Details
Main Author: Nor Dawirah Rahman
Format: Article
Language:English
English
Published: International Journal Of Modern Education (IJMOE) 2023
Subjects:
Online Access:https://eprints.ums.edu.my/id/eprint/37651/1/ABSTRACT.pdf
https://eprints.ums.edu.my/id/eprint/37651/2/FULL%20TEXT.pdf
https://eprints.ums.edu.my/id/eprint/37651/
Tags: Add Tag
No Tags, Be the first to tag this record!