Integrating mobile game application in enhancing students' willingness to communicate in English

English is an important communication medium for Malaysians, particularly in higher education and business. As a result, substantial effort has been invested in producing students who can communicate effectively in a variety of social and professional settings. It is believed that, as a result of th...

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Main Authors: Anna Lynn Abu Bakar, Irma Wani Othman, Nadiawati Mahmood, Mohammad Aqmal Hafidz Musa
Format: Article
Language:English
English
Published: Global Academic Excellence 2022
Subjects:
Online Access:https://eprints.ums.edu.my/id/eprint/34762/3/ABSTRACT.pdf
https://eprints.ums.edu.my/id/eprint/34762/2/FULLTEXT.pdf
https://eprints.ums.edu.my/id/eprint/34762/
https://www.researchgate.net/publication/364492602_INTERNATIONAL_JOURNAL_OF_EDUCATION_PSYCHOLOGY_AND_COUNSELLING_IJEPC_INTEGRATING_MOBILE_GAME_APPLICATION_IN_ENHANCING_STUDENTS%27_WILLINGNESS_TO_COMMUNICATE_IN_ENGLISH
https://doi.org/10.35631/IJEPC.747058
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spelling my.ums.eprints.347622022-11-08T04:35:36Z https://eprints.ums.edu.my/id/eprint/34762/ Integrating mobile game application in enhancing students' willingness to communicate in English Anna Lynn Abu Bakar Irma Wani Othman Nadiawati Mahmood Mohammad Aqmal Hafidz Musa PE1001-1693 Modern English QA76.75-76.765 Computer software English is an important communication medium for Malaysians, particularly in higher education and business. As a result, substantial effort has been invested in producing students who can communicate effectively in a variety of social and professional settings. It is believed that, as a result of the new learning standard, mobile game applications offer a greater opportunity to enhance language learning, particularly English, for Gen-Z students. One of the mobile gaming applications utilised for this study was Languinis, an original, free word puzzle mobile game. An administered questionnaire was administered to 120 ESL students as part of a mixed-methods approach. A semi-structured interview with 10 ESL students was also conducted. The data of the investigation revealed that few pupils are familiar with the Languinis word game. Nonetheless, the finding also revealed that the students enjoyed using the mobile game application to improve their vocabulary, which they then utilised in their spoken interactions. As a result, their Willingness to Communicate (WTC) in English has improved. Global Academic Excellence 2022-09 Article PeerReviewed text en https://eprints.ums.edu.my/id/eprint/34762/3/ABSTRACT.pdf text en https://eprints.ums.edu.my/id/eprint/34762/2/FULLTEXT.pdf Anna Lynn Abu Bakar and Irma Wani Othman and Nadiawati Mahmood and Mohammad Aqmal Hafidz Musa (2022) Integrating mobile game application in enhancing students' willingness to communicate in English. International Journal of Education, Psychology and Counselling (IJEPC), 7. pp. 793-801. ISSN 0128-164X https://www.researchgate.net/publication/364492602_INTERNATIONAL_JOURNAL_OF_EDUCATION_PSYCHOLOGY_AND_COUNSELLING_IJEPC_INTEGRATING_MOBILE_GAME_APPLICATION_IN_ENHANCING_STUDENTS%27_WILLINGNESS_TO_COMMUNICATE_IN_ENGLISH https://doi.org/10.35631/IJEPC.747058
institution Universiti Malaysia Sabah
building UMS Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Sabah
content_source UMS Institutional Repository
url_provider http://eprints.ums.edu.my/
language English
English
topic PE1001-1693 Modern English
QA76.75-76.765 Computer software
spellingShingle PE1001-1693 Modern English
QA76.75-76.765 Computer software
Anna Lynn Abu Bakar
Irma Wani Othman
Nadiawati Mahmood
Mohammad Aqmal Hafidz Musa
Integrating mobile game application in enhancing students' willingness to communicate in English
description English is an important communication medium for Malaysians, particularly in higher education and business. As a result, substantial effort has been invested in producing students who can communicate effectively in a variety of social and professional settings. It is believed that, as a result of the new learning standard, mobile game applications offer a greater opportunity to enhance language learning, particularly English, for Gen-Z students. One of the mobile gaming applications utilised for this study was Languinis, an original, free word puzzle mobile game. An administered questionnaire was administered to 120 ESL students as part of a mixed-methods approach. A semi-structured interview with 10 ESL students was also conducted. The data of the investigation revealed that few pupils are familiar with the Languinis word game. Nonetheless, the finding also revealed that the students enjoyed using the mobile game application to improve their vocabulary, which they then utilised in their spoken interactions. As a result, their Willingness to Communicate (WTC) in English has improved.
format Article
author Anna Lynn Abu Bakar
Irma Wani Othman
Nadiawati Mahmood
Mohammad Aqmal Hafidz Musa
author_facet Anna Lynn Abu Bakar
Irma Wani Othman
Nadiawati Mahmood
Mohammad Aqmal Hafidz Musa
author_sort Anna Lynn Abu Bakar
title Integrating mobile game application in enhancing students' willingness to communicate in English
title_short Integrating mobile game application in enhancing students' willingness to communicate in English
title_full Integrating mobile game application in enhancing students' willingness to communicate in English
title_fullStr Integrating mobile game application in enhancing students' willingness to communicate in English
title_full_unstemmed Integrating mobile game application in enhancing students' willingness to communicate in English
title_sort integrating mobile game application in enhancing students' willingness to communicate in english
publisher Global Academic Excellence
publishDate 2022
url https://eprints.ums.edu.my/id/eprint/34762/3/ABSTRACT.pdf
https://eprints.ums.edu.my/id/eprint/34762/2/FULLTEXT.pdf
https://eprints.ums.edu.my/id/eprint/34762/
https://www.researchgate.net/publication/364492602_INTERNATIONAL_JOURNAL_OF_EDUCATION_PSYCHOLOGY_AND_COUNSELLING_IJEPC_INTEGRATING_MOBILE_GAME_APPLICATION_IN_ENHANCING_STUDENTS%27_WILLINGNESS_TO_COMMUNICATE_IN_ENGLISH
https://doi.org/10.35631/IJEPC.747058
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score 13.160551