Student engagement in learning: a preliminary study on digital educational application

In this modern age, more children are becoming frequent smartphone users. This research presents an approach to engage students with Digital Educational Games. The emergence of digital technologies has increased interest in education and the learning process. Particularly in e-learning, teachers fac...

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Main Authors: Suhaila Jaffar, Dinna @ Nina Mohd Nizam, Aslina Baharum, Nooralisa Mohd Tuah, Farhana Diana Deris, Noorsidi Aizuddin Mat Noor
Format: Article
Language:English
English
Published: UniSE Press 2021
Subjects:
Online Access:https://eprints.ums.edu.my/id/eprint/33075/1/Student%20engagement%20in%20learning_%20a%20preliminary%20study%20on%20digital%20educational%20application.pdf
https://eprints.ums.edu.my/id/eprint/33075/2/Student%20engagement%20in%20learning_%20a%20preliminary%20study%20on%20digital%20educational%20application%20_ABSTRACT.pdf
https://eprints.ums.edu.my/id/eprint/33075/
http://tost.unise.org/pdfs/vol8/no3-2/ToST-CoFA2020-343-354-OA.pdf
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spelling my.ums.eprints.330752022-07-12T00:31:09Z https://eprints.ums.edu.my/id/eprint/33075/ Student engagement in learning: a preliminary study on digital educational application Suhaila Jaffar Dinna @ Nina Mohd Nizam Aslina Baharum Nooralisa Mohd Tuah Farhana Diana Deris Noorsidi Aizuddin Mat Noor LB1025-1050.75 Teaching (Principles and practice) LC8-6691 Special aspects of education In this modern age, more children are becoming frequent smartphone users. This research presents an approach to engage students with Digital Educational Games. The emergence of digital technologies has increased interest in education and the learning process. Particularly in e-learning, teachers face difficulties in promoting and engaging students in the learning process, and vice versa. However, thanks to new technology that incorporates new methods into the e-learning process overcomes these problems. The objectives of this study are to identify the features and guidelines for designing an engaging Digital Educational Games using qualitative method. A locally developed educational application was used in the preliminary study to identify the gamification elements on 15 participants, and seven elements were identified. A proposed guideline to encourage learning engagement from this study and literature review was suggested. This research shows gamification, which by hope future research can develop educational games that engages students to learn. UniSE Press 2021 Article PeerReviewed text en https://eprints.ums.edu.my/id/eprint/33075/1/Student%20engagement%20in%20learning_%20a%20preliminary%20study%20on%20digital%20educational%20application.pdf text en https://eprints.ums.edu.my/id/eprint/33075/2/Student%20engagement%20in%20learning_%20a%20preliminary%20study%20on%20digital%20educational%20application%20_ABSTRACT.pdf Suhaila Jaffar and Dinna @ Nina Mohd Nizam and Aslina Baharum and Nooralisa Mohd Tuah and Farhana Diana Deris and Noorsidi Aizuddin Mat Noor (2021) Student engagement in learning: a preliminary study on digital educational application. Transactions on Science and Technology, 8 (2). pp. 343-354. ISSN 2289-8786 http://tost.unise.org/pdfs/vol8/no3-2/ToST-CoFA2020-343-354-OA.pdf
institution Universiti Malaysia Sabah
building UMS Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Sabah
content_source UMS Institutional Repository
url_provider http://eprints.ums.edu.my/
language English
English
topic LB1025-1050.75 Teaching (Principles and practice)
LC8-6691 Special aspects of education
spellingShingle LB1025-1050.75 Teaching (Principles and practice)
LC8-6691 Special aspects of education
Suhaila Jaffar
Dinna @ Nina Mohd Nizam
Aslina Baharum
Nooralisa Mohd Tuah
Farhana Diana Deris
Noorsidi Aizuddin Mat Noor
Student engagement in learning: a preliminary study on digital educational application
description In this modern age, more children are becoming frequent smartphone users. This research presents an approach to engage students with Digital Educational Games. The emergence of digital technologies has increased interest in education and the learning process. Particularly in e-learning, teachers face difficulties in promoting and engaging students in the learning process, and vice versa. However, thanks to new technology that incorporates new methods into the e-learning process overcomes these problems. The objectives of this study are to identify the features and guidelines for designing an engaging Digital Educational Games using qualitative method. A locally developed educational application was used in the preliminary study to identify the gamification elements on 15 participants, and seven elements were identified. A proposed guideline to encourage learning engagement from this study and literature review was suggested. This research shows gamification, which by hope future research can develop educational games that engages students to learn.
format Article
author Suhaila Jaffar
Dinna @ Nina Mohd Nizam
Aslina Baharum
Nooralisa Mohd Tuah
Farhana Diana Deris
Noorsidi Aizuddin Mat Noor
author_facet Suhaila Jaffar
Dinna @ Nina Mohd Nizam
Aslina Baharum
Nooralisa Mohd Tuah
Farhana Diana Deris
Noorsidi Aizuddin Mat Noor
author_sort Suhaila Jaffar
title Student engagement in learning: a preliminary study on digital educational application
title_short Student engagement in learning: a preliminary study on digital educational application
title_full Student engagement in learning: a preliminary study on digital educational application
title_fullStr Student engagement in learning: a preliminary study on digital educational application
title_full_unstemmed Student engagement in learning: a preliminary study on digital educational application
title_sort student engagement in learning: a preliminary study on digital educational application
publisher UniSE Press
publishDate 2021
url https://eprints.ums.edu.my/id/eprint/33075/1/Student%20engagement%20in%20learning_%20a%20preliminary%20study%20on%20digital%20educational%20application.pdf
https://eprints.ums.edu.my/id/eprint/33075/2/Student%20engagement%20in%20learning_%20a%20preliminary%20study%20on%20digital%20educational%20application%20_ABSTRACT.pdf
https://eprints.ums.edu.my/id/eprint/33075/
http://tost.unise.org/pdfs/vol8/no3-2/ToST-CoFA2020-343-354-OA.pdf
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score 13.18916