Finding “appeal” factors in local animation character design: formalistic and visual semiotic analysis (FVSA)
This research aims to understand the ‘appeal’ factor in local animated character design. ‘Appeal’ is one of the 12 principles of animation design and is often considered ambiguous. To achieve ‘appeal,’ one of the methods used is Viewer’s Impression Words (VIW), which is a modification of Kansei Word...
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Intitut Seni Budaya Indonesia (ISBI) Bandung
2021
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Online Access: | https://eprints.ums.edu.my/id/eprint/30877/1/Finding%20appeal%20factors%20in%20local%20animation%20character%20design_%20formalistic%20and%20visual%20semiotic%20analysis%20%28FVSA%29_ABSTRACT.pdf https://eprints.ums.edu.my/id/eprint/30877/2/Finding%20appeal%20factors%20in%20local%20animation%20character%20design%20Formalistic%20and%20visual%20semiotic%20analysis%20%28FVSA%29.pdf https://eprints.ums.edu.my/id/eprint/30877/ http://dx.doi.org/10.26742/panggung.v31i2.1576 |
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my.ums.eprints.308772021-10-28T01:35:26Z https://eprints.ums.edu.my/id/eprint/30877/ Finding “appeal” factors in local animation character design: formalistic and visual semiotic analysis (FVSA) Teddy Marius Soikun Ag. Asri Ag. Ibrahim TR845-899 Cinematography. Motion pictures This research aims to understand the ‘appeal’ factor in local animated character design. ‘Appeal’ is one of the 12 principles of animation design and is often considered ambiguous. To achieve ‘appeal,’ one of the methods used is Viewer’s Impression Words (VIW), which is a modification of Kansei Words (KW). This method combines formalistic theory and visual semiotic to achieve Viewer’s Impression Words (VIW), an essential part of Kansei Engineering. The results of this experiment, it can be concluded that this method is able to help the participants choose the appropriate VIW word and towards the next activity that is the process of loose principles. This method is suggested as a new technique to improve the process in obtaining VIW or Kansei Words to use in the measurement exercises to find the affect (emotion) in understanding ‘appeal.’ This is to achieve loose principles in local animated character design. Intitut Seni Budaya Indonesia (ISBI) Bandung 2021 Article PeerReviewed text en https://eprints.ums.edu.my/id/eprint/30877/1/Finding%20appeal%20factors%20in%20local%20animation%20character%20design_%20formalistic%20and%20visual%20semiotic%20analysis%20%28FVSA%29_ABSTRACT.pdf text en https://eprints.ums.edu.my/id/eprint/30877/2/Finding%20appeal%20factors%20in%20local%20animation%20character%20design%20Formalistic%20and%20visual%20semiotic%20analysis%20%28FVSA%29.pdf Teddy Marius Soikun and Ag. Asri Ag. Ibrahim (2021) Finding “appeal” factors in local animation character design: formalistic and visual semiotic analysis (FVSA). Panggung: Jurnal Seni Budaya, 31. pp. 93-104. ISSN 0854-3429 (P-ISSN) , 2502-3640 (E-ISSN) http://dx.doi.org/10.26742/panggung.v31i2.1576 |
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TR845-899 Cinematography. Motion pictures Teddy Marius Soikun Ag. Asri Ag. Ibrahim Finding “appeal” factors in local animation character design: formalistic and visual semiotic analysis (FVSA) |
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This research aims to understand the ‘appeal’ factor in local animated character design. ‘Appeal’ is one of the 12 principles of animation design and is often considered ambiguous. To achieve ‘appeal,’ one of the methods used is Viewer’s Impression Words (VIW), which is a modification of Kansei Words (KW). This method combines formalistic theory and visual semiotic to achieve Viewer’s Impression Words (VIW), an essential part of Kansei Engineering. The results of this experiment, it can be concluded that this method is able to help the participants choose the appropriate VIW word and towards the next activity that is the process of loose principles. This method is suggested as a new technique to improve the process in obtaining VIW or Kansei Words to use in the measurement exercises to find the affect (emotion) in understanding ‘appeal.’ This is to achieve loose principles in local animated character design. |
format |
Article |
author |
Teddy Marius Soikun Ag. Asri Ag. Ibrahim |
author_facet |
Teddy Marius Soikun Ag. Asri Ag. Ibrahim |
author_sort |
Teddy Marius Soikun |
title |
Finding “appeal” factors in local animation character design: formalistic and visual semiotic analysis (FVSA) |
title_short |
Finding “appeal” factors in local animation character design: formalistic and visual semiotic analysis (FVSA) |
title_full |
Finding “appeal” factors in local animation character design: formalistic and visual semiotic analysis (FVSA) |
title_fullStr |
Finding “appeal” factors in local animation character design: formalistic and visual semiotic analysis (FVSA) |
title_full_unstemmed |
Finding “appeal” factors in local animation character design: formalistic and visual semiotic analysis (FVSA) |
title_sort |
finding “appeal” factors in local animation character design: formalistic and visual semiotic analysis (fvsa) |
publisher |
Intitut Seni Budaya Indonesia (ISBI) Bandung |
publishDate |
2021 |
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https://eprints.ums.edu.my/id/eprint/30877/1/Finding%20appeal%20factors%20in%20local%20animation%20character%20design_%20formalistic%20and%20visual%20semiotic%20analysis%20%28FVSA%29_ABSTRACT.pdf https://eprints.ums.edu.my/id/eprint/30877/2/Finding%20appeal%20factors%20in%20local%20animation%20character%20design%20Formalistic%20and%20visual%20semiotic%20analysis%20%28FVSA%29.pdf https://eprints.ums.edu.my/id/eprint/30877/ http://dx.doi.org/10.26742/panggung.v31i2.1576 |
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