E' Gadung': a game application to promoting kimaragang folklore

Folklore is an integral aspect of cultural inheritance and Sabahan's need to keep their cultural heritage preserved. The beauty of Sabah's ethnic folklore is that they are part of an indigenous heritage that reflects their own cultural identity, which is passed down orally through centurie...

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Main Authors: Lilian Lee Shiau Gee, Victor B. Pangayan
Format: Patent
Language:English
English
Published: 2021
Subjects:
Online Access:https://eprints.ums.edu.my/id/eprint/29979/1/E%27%20Gadung%27%2C%20a%20game%20application%20to%20promoting%20kimaragang%20folklore-Abstract.pdf
https://eprints.ums.edu.my/id/eprint/29979/2/E%27%20Gadung%27%2C%20A%20Game%20Application%20To%20Promoting%20Kimaragang%20Folklore.pdf
https://eprints.ums.edu.my/id/eprint/29979/
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spelling my.ums.eprints.299792021-07-31T16:23:43Z https://eprints.ums.edu.my/id/eprint/29979/ E' Gadung': a game application to promoting kimaragang folklore Lilian Lee Shiau Gee Victor B. Pangayan DS Asia GR Folklore Folklore is an integral aspect of cultural inheritance and Sabahan's need to keep their cultural heritage preserved. The beauty of Sabah's ethnic folklore is that they are part of an indigenous heritage that reflects their own cultural identity, which is passed down orally through centuries. But the younger generation increasingly forgets this heritage. The interactive games seek to safeguard cultural heritage that has been displaced in daily life. Hence, along with the interactive gaming environment, a dedicated effort to bring and promote them to young people. 'E’ Gadung' was developed to promote Kimaragang folklore in an attempt to increase understanding of traditional culture. The 'E’ Gadung' concept began with the transcription of the oral tradition tale into gameplay mechanic and game character, while the scenario and objects imitate the Kimarang costume and culture via computer graphics software. 'E’ Gadung' was built in four main processes based on the iterative game model (design, implementing, playtest and evaluate). The 'E’ Gadung' prototype was seen with fixed bug and high interactions through a series of game tests. The 'E’ Gadung' prototype has great potential and ability to connect ideas and motivate players to understand local Sabah folklore. The ‘E’ Gadung’ provides tremendous experience, recognition and artistic creation of a new perspective towards Sabah Folktales in the context of learning to increase the cultural knowledge of folktales among younger generations. 2021-03-10 Patent NonPeerReviewed text en https://eprints.ums.edu.my/id/eprint/29979/1/E%27%20Gadung%27%2C%20a%20game%20application%20to%20promoting%20kimaragang%20folklore-Abstract.pdf text en https://eprints.ums.edu.my/id/eprint/29979/2/E%27%20Gadung%27%2C%20A%20Game%20Application%20To%20Promoting%20Kimaragang%20Folklore.pdf Faculty of Social Sciences and Humanities, Universiti Malaysia Sabah (2021) E' Gadung': a game application to promoting kimaragang folklore. ICT147. ICT147
institution Universiti Malaysia Sabah
building UMS Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Sabah
content_source UMS Institutional Repository
url_provider http://eprints.ums.edu.my/
language English
English
topic DS Asia
GR Folklore
spellingShingle DS Asia
GR Folklore
Lilian Lee Shiau Gee
Victor B. Pangayan
E' Gadung': a game application to promoting kimaragang folklore
description Folklore is an integral aspect of cultural inheritance and Sabahan's need to keep their cultural heritage preserved. The beauty of Sabah's ethnic folklore is that they are part of an indigenous heritage that reflects their own cultural identity, which is passed down orally through centuries. But the younger generation increasingly forgets this heritage. The interactive games seek to safeguard cultural heritage that has been displaced in daily life. Hence, along with the interactive gaming environment, a dedicated effort to bring and promote them to young people. 'E’ Gadung' was developed to promote Kimaragang folklore in an attempt to increase understanding of traditional culture. The 'E’ Gadung' concept began with the transcription of the oral tradition tale into gameplay mechanic and game character, while the scenario and objects imitate the Kimarang costume and culture via computer graphics software. 'E’ Gadung' was built in four main processes based on the iterative game model (design, implementing, playtest and evaluate). The 'E’ Gadung' prototype was seen with fixed bug and high interactions through a series of game tests. The 'E’ Gadung' prototype has great potential and ability to connect ideas and motivate players to understand local Sabah folklore. The ‘E’ Gadung’ provides tremendous experience, recognition and artistic creation of a new perspective towards Sabah Folktales in the context of learning to increase the cultural knowledge of folktales among younger generations.
format Patent
author Lilian Lee Shiau Gee
Victor B. Pangayan
author_facet Lilian Lee Shiau Gee
Victor B. Pangayan
author_sort Lilian Lee Shiau Gee
title E' Gadung': a game application to promoting kimaragang folklore
title_short E' Gadung': a game application to promoting kimaragang folklore
title_full E' Gadung': a game application to promoting kimaragang folklore
title_fullStr E' Gadung': a game application to promoting kimaragang folklore
title_full_unstemmed E' Gadung': a game application to promoting kimaragang folklore
title_sort e' gadung': a game application to promoting kimaragang folklore
publishDate 2021
url https://eprints.ums.edu.my/id/eprint/29979/1/E%27%20Gadung%27%2C%20a%20game%20application%20to%20promoting%20kimaragang%20folklore-Abstract.pdf
https://eprints.ums.edu.my/id/eprint/29979/2/E%27%20Gadung%27%2C%20A%20Game%20Application%20To%20Promoting%20Kimaragang%20Folklore.pdf
https://eprints.ums.edu.my/id/eprint/29979/
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score 13.160551