The use of Kahoot! in improving undergraduate students’ English grammar achievement: a case study in a public University in Sabah

Learning grammar is often viewed as boring and lack of learners’ enthusiasm. The use of technology plays an imperative role in providing valuable language experience when they learn the second language (Ybarra and Green, 2003). Innovative educational technology has been recognised to give students...

Full description

Saved in:
Bibliographic Details
Main Author: Kwan, Yien Yee
Format: Article
Language:English
Published: 2020
Subjects:
Online Access:https://eprints.ums.edu.my/id/eprint/26714/1/THE%20USE%20OF%20KAHOOT%21%20IN%20IMPROVING%20UNDERGRADUATE%20STUDENTS%E2%80%99%20ENGLISH%20GRAMMAR%20ACHIEVEMENT%20abs.pdf
https://eprints.ums.edu.my/id/eprint/26714/
Tags: Add Tag
No Tags, Be the first to tag this record!
id my.ums.eprints.26714
record_format eprints
spelling my.ums.eprints.267142021-04-12T02:51:23Z https://eprints.ums.edu.my/id/eprint/26714/ The use of Kahoot! in improving undergraduate students’ English grammar achievement: a case study in a public University in Sabah Kwan, Yien Yee LG Individual institutions - Asia, Africa, Indian Ocean islands, Australia, New Zealand, Pacific islands Learning grammar is often viewed as boring and lack of learners’ enthusiasm. The use of technology plays an imperative role in providing valuable language experience when they learn the second language (Ybarra and Green, 2003). Innovative educational technology has been recognised to give students the chance to engage and acquire important skills, knowledge and values such as e-learning, virtual learning (mobile learning) and simulation (Naeve, 2013). Kahoot! is a game-based learning tool that can be used easily to a higher education classroom with limited instructors or student training required (Plump & LaRosa, 2017). This study was conducted to explore the effectiveness of Kahoot! in assisting undergraduate to progress English grammar attainment. A quasi-experimental study was carried out with two groups of students, namely treatment group and control group. A total of 150 students were randomly selected for this study, with 75 students in each group. Treatment group received teaching and learning sessions with Kahoot!, whereas the control group was taught using conventional teaching and learning technique without appealing in Kahoot!. Achievement tests (Pre-test and post-test) are the instruments being used in this study. The data were analysed using descriptive and inferential statistical analysis. The findings reviewed that there is a significant difference with regards to students’ grammar achievement at the significance level of 0.05. The treatment group obtained higher mean score compared to control group. In conclusion, this study has confirmed that Kahoot! is effective in cultivating undergraduate students’ English grammar attainment 2020 Article PeerReviewed text en https://eprints.ums.edu.my/id/eprint/26714/1/THE%20USE%20OF%20KAHOOT%21%20IN%20IMPROVING%20UNDERGRADUATE%20STUDENTS%E2%80%99%20ENGLISH%20GRAMMAR%20ACHIEVEMENT%20abs.pdf Kwan, Yien Yee (2020) The use of Kahoot! in improving undergraduate students’ English grammar achievement: a case study in a public University in Sabah. Solid State Technology, 63 (1S).
institution Universiti Malaysia Sabah
building UMS Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Sabah
content_source UMS Institutional Repository
url_provider http://eprints.ums.edu.my/
language English
topic LG Individual institutions - Asia, Africa, Indian Ocean islands, Australia, New Zealand, Pacific islands
spellingShingle LG Individual institutions - Asia, Africa, Indian Ocean islands, Australia, New Zealand, Pacific islands
Kwan, Yien Yee
The use of Kahoot! in improving undergraduate students’ English grammar achievement: a case study in a public University in Sabah
description Learning grammar is often viewed as boring and lack of learners’ enthusiasm. The use of technology plays an imperative role in providing valuable language experience when they learn the second language (Ybarra and Green, 2003). Innovative educational technology has been recognised to give students the chance to engage and acquire important skills, knowledge and values such as e-learning, virtual learning (mobile learning) and simulation (Naeve, 2013). Kahoot! is a game-based learning tool that can be used easily to a higher education classroom with limited instructors or student training required (Plump & LaRosa, 2017). This study was conducted to explore the effectiveness of Kahoot! in assisting undergraduate to progress English grammar attainment. A quasi-experimental study was carried out with two groups of students, namely treatment group and control group. A total of 150 students were randomly selected for this study, with 75 students in each group. Treatment group received teaching and learning sessions with Kahoot!, whereas the control group was taught using conventional teaching and learning technique without appealing in Kahoot!. Achievement tests (Pre-test and post-test) are the instruments being used in this study. The data were analysed using descriptive and inferential statistical analysis. The findings reviewed that there is a significant difference with regards to students’ grammar achievement at the significance level of 0.05. The treatment group obtained higher mean score compared to control group. In conclusion, this study has confirmed that Kahoot! is effective in cultivating undergraduate students’ English grammar attainment
format Article
author Kwan, Yien Yee
author_facet Kwan, Yien Yee
author_sort Kwan, Yien Yee
title The use of Kahoot! in improving undergraduate students’ English grammar achievement: a case study in a public University in Sabah
title_short The use of Kahoot! in improving undergraduate students’ English grammar achievement: a case study in a public University in Sabah
title_full The use of Kahoot! in improving undergraduate students’ English grammar achievement: a case study in a public University in Sabah
title_fullStr The use of Kahoot! in improving undergraduate students’ English grammar achievement: a case study in a public University in Sabah
title_full_unstemmed The use of Kahoot! in improving undergraduate students’ English grammar achievement: a case study in a public University in Sabah
title_sort use of kahoot! in improving undergraduate students’ english grammar achievement: a case study in a public university in sabah
publishDate 2020
url https://eprints.ums.edu.my/id/eprint/26714/1/THE%20USE%20OF%20KAHOOT%21%20IN%20IMPROVING%20UNDERGRADUATE%20STUDENTS%E2%80%99%20ENGLISH%20GRAMMAR%20ACHIEVEMENT%20abs.pdf
https://eprints.ums.edu.my/id/eprint/26714/
_version_ 1760230534110248960
score 13.187197