Pareto Ensembles for evolutionary Synthesis of Neurocontrollers in a 2D Maze-based video game

In this paper, we present a study of evolving artificial neural network controllers for autonomously playing maze-based video game. A system using multi-objective evolutionary algorithm is developed, which is called as Pareto Archived Evolution Strategy Neural Network(PAESNet), with the attempt to f...

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Main Authors: Tse, Guan Tan, Jason Teo, Kim, On Chin, Patricia Anthony
Format: Article
Language:English
Published: Trans Tech Publications, Switzerland 2013
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Online Access:https://eprints.ums.edu.my/id/eprint/20488/1/Pareto%20Ensembles%20for%20evolutionary%20Synthesis%20of%20Neurocontrollers%20in%20a%202D%20Maze.pdf
https://eprints.ums.edu.my/id/eprint/20488/
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spelling my.ums.eprints.204882018-07-17T05:54:43Z https://eprints.ums.edu.my/id/eprint/20488/ Pareto Ensembles for evolutionary Synthesis of Neurocontrollers in a 2D Maze-based video game Tse, Guan Tan Jason Teo Kim, On Chin Patricia Anthony TA Engineering (General). Civil engineering (General) In this paper, we present a study of evolving artificial neural network controllers for autonomously playing maze-based video game. A system using multi-objective evolutionary algorithm is developed, which is called as Pareto Archived Evolution Strategy Neural Network(PAESNet), with the attempt to find a set of Pareto optimal solutions by simultaneously optimizing two conflicting objectives. The experiments are designed to address two research aims investigating: (1) evolving weights (including biases) of the connections between the neurons and structure of the network through multi-objective evolutionary algorithm in order to reduce its runtime operation and complexity, (2) improving the generalization ability of the networks by using neural network ensemble model. A comparative analysis between the single network model as the baseline system and the model built based on the neural ensemble are presented. The evidence from this study suggests that Pareto multi-objective paradigm and neural network ensembles can be effective for creating and controlling the behaviors of video game characters. Trans Tech Publications, Switzerland 2013 Article PeerReviewed text en https://eprints.ums.edu.my/id/eprint/20488/1/Pareto%20Ensembles%20for%20evolutionary%20Synthesis%20of%20Neurocontrollers%20in%20a%202D%20Maze.pdf Tse, Guan Tan and Jason Teo and Kim, On Chin and Patricia Anthony (2013) Pareto Ensembles for evolutionary Synthesis of Neurocontrollers in a 2D Maze-based video game. Applied Mechanics and Materials. pp. 3173-3177. ISSN 1662-7482
institution Universiti Malaysia Sabah
building UMS Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Sabah
content_source UMS Institutional Repository
url_provider http://eprints.ums.edu.my/
language English
topic TA Engineering (General). Civil engineering (General)
spellingShingle TA Engineering (General). Civil engineering (General)
Tse, Guan Tan
Jason Teo
Kim, On Chin
Patricia Anthony
Pareto Ensembles for evolutionary Synthesis of Neurocontrollers in a 2D Maze-based video game
description In this paper, we present a study of evolving artificial neural network controllers for autonomously playing maze-based video game. A system using multi-objective evolutionary algorithm is developed, which is called as Pareto Archived Evolution Strategy Neural Network(PAESNet), with the attempt to find a set of Pareto optimal solutions by simultaneously optimizing two conflicting objectives. The experiments are designed to address two research aims investigating: (1) evolving weights (including biases) of the connections between the neurons and structure of the network through multi-objective evolutionary algorithm in order to reduce its runtime operation and complexity, (2) improving the generalization ability of the networks by using neural network ensemble model. A comparative analysis between the single network model as the baseline system and the model built based on the neural ensemble are presented. The evidence from this study suggests that Pareto multi-objective paradigm and neural network ensembles can be effective for creating and controlling the behaviors of video game characters.
format Article
author Tse, Guan Tan
Jason Teo
Kim, On Chin
Patricia Anthony
author_facet Tse, Guan Tan
Jason Teo
Kim, On Chin
Patricia Anthony
author_sort Tse, Guan Tan
title Pareto Ensembles for evolutionary Synthesis of Neurocontrollers in a 2D Maze-based video game
title_short Pareto Ensembles for evolutionary Synthesis of Neurocontrollers in a 2D Maze-based video game
title_full Pareto Ensembles for evolutionary Synthesis of Neurocontrollers in a 2D Maze-based video game
title_fullStr Pareto Ensembles for evolutionary Synthesis of Neurocontrollers in a 2D Maze-based video game
title_full_unstemmed Pareto Ensembles for evolutionary Synthesis of Neurocontrollers in a 2D Maze-based video game
title_sort pareto ensembles for evolutionary synthesis of neurocontrollers in a 2d maze-based video game
publisher Trans Tech Publications, Switzerland
publishDate 2013
url https://eprints.ums.edu.my/id/eprint/20488/1/Pareto%20Ensembles%20for%20evolutionary%20Synthesis%20of%20Neurocontrollers%20in%20a%202D%20Maze.pdf
https://eprints.ums.edu.my/id/eprint/20488/
_version_ 1760229721693487104
score 13.160551