Future behavioural of console gamers and mobile gamers : Are they differ?

Since the pandemic, a greater flexibility to work and study from home led to increased opportunities for online gaming. This resulted in the resilience of the online game industry in times of weakened individual purchasing power caused by the economic downturn. Following a new trend in customer beha...

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Main Authors: Syahrulanuar, Ngah, Rahi, Samar, Long, Fei, Gabarre, Cécile, Rashid, Aamir, Abdul Hafaz, Ngah
Format: Article
Language:English
English
Published: Springer Science and Business Media B.V. 2024
Subjects:
Online Access:http://umpir.ump.edu.my/id/eprint/42144/1/Future%20behavioural%20of%20console%20gamers%20and%20mobile%20gamers.pdf
http://umpir.ump.edu.my/id/eprint/42144/2/Future%20behavioural%20of%20console%20gamers%20and%20mobile%20gamers_Are%20they%20differ_ABS.pdf
http://umpir.ump.edu.my/id/eprint/42144/
https://doi.org/10.1007/s11135-024-01895-w
https://doi.org/10.1007/s11135-024-01895-w
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spelling my.ump.umpir.421442024-09-30T04:50:47Z http://umpir.ump.edu.my/id/eprint/42144/ Future behavioural of console gamers and mobile gamers : Are they differ? Syahrulanuar, Ngah Rahi, Samar Long, Fei Gabarre, Cécile Rashid, Aamir Abdul Hafaz, Ngah QA75 Electronic computers. Computer science QA76 Computer software T Technology (General) TA Engineering (General). Civil engineering (General) Since the pandemic, a greater flexibility to work and study from home led to increased opportunities for online gaming. This resulted in the resilience of the online game industry in times of weakened individual purchasing power caused by the economic downturn. Following a new trend in customer behaviour to invest in better game play experience and performance, revenue from the online game industry reached new heights, particularly revenue from the purchase of viqueryrtual items. Therefore, it is crucial to investigate the repurchase intention of gamers towards virtual items. This article reports on the comparison of the effect of aesthetic design towards overall perceived value and gamers’ satisfaction among console and mobile gamers using the Stimulus-Organism-Response Model. In addition, findings highlight the relationship between the overall perceived value and user satisfaction toward the repurchase intention of virtual items among online gamers. A cross-sectional study involving a snowball sampling method was conducted to collect data online from 498 respondents. Results from Partial Least Squares Structural Equation Modelling (PLS-SEM) supported all hypotheses for direct effects. For the MGA analysis, all hypotheses were supported except for the relationship between perceived value and repurchase intention which showed no significance difference between console gamers on mobile gamers. All other hypotheses show that console gamers have a strong effect compared to mobile gamers. Therefore, the study contributes to online gamers’ behavioural literature, while providing online game developers with meaningful information on appropriate strategies to support the repurchase intention of virtual items. Springer Science and Business Media B.V. 2024 Article PeerReviewed pdf en http://umpir.ump.edu.my/id/eprint/42144/1/Future%20behavioural%20of%20console%20gamers%20and%20mobile%20gamers.pdf pdf en http://umpir.ump.edu.my/id/eprint/42144/2/Future%20behavioural%20of%20console%20gamers%20and%20mobile%20gamers_Are%20they%20differ_ABS.pdf Syahrulanuar, Ngah and Rahi, Samar and Long, Fei and Gabarre, Cécile and Rashid, Aamir and Abdul Hafaz, Ngah (2024) Future behavioural of console gamers and mobile gamers : Are they differ? Quality and Quantity. pp. 1-27. ISSN 0033-5177. (In Press / Online First) (In Press / Online First) https://doi.org/10.1007/s11135-024-01895-w https://doi.org/10.1007/s11135-024-01895-w
institution Universiti Malaysia Pahang Al-Sultan Abdullah
building UMPSA Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Pahang Al-Sultan Abdullah
content_source UMPSA Institutional Repository
url_provider http://umpir.ump.edu.my/
language English
English
topic QA75 Electronic computers. Computer science
QA76 Computer software
T Technology (General)
TA Engineering (General). Civil engineering (General)
spellingShingle QA75 Electronic computers. Computer science
QA76 Computer software
T Technology (General)
TA Engineering (General). Civil engineering (General)
Syahrulanuar, Ngah
Rahi, Samar
Long, Fei
Gabarre, Cécile
Rashid, Aamir
Abdul Hafaz, Ngah
Future behavioural of console gamers and mobile gamers : Are they differ?
description Since the pandemic, a greater flexibility to work and study from home led to increased opportunities for online gaming. This resulted in the resilience of the online game industry in times of weakened individual purchasing power caused by the economic downturn. Following a new trend in customer behaviour to invest in better game play experience and performance, revenue from the online game industry reached new heights, particularly revenue from the purchase of viqueryrtual items. Therefore, it is crucial to investigate the repurchase intention of gamers towards virtual items. This article reports on the comparison of the effect of aesthetic design towards overall perceived value and gamers’ satisfaction among console and mobile gamers using the Stimulus-Organism-Response Model. In addition, findings highlight the relationship between the overall perceived value and user satisfaction toward the repurchase intention of virtual items among online gamers. A cross-sectional study involving a snowball sampling method was conducted to collect data online from 498 respondents. Results from Partial Least Squares Structural Equation Modelling (PLS-SEM) supported all hypotheses for direct effects. For the MGA analysis, all hypotheses were supported except for the relationship between perceived value and repurchase intention which showed no significance difference between console gamers on mobile gamers. All other hypotheses show that console gamers have a strong effect compared to mobile gamers. Therefore, the study contributes to online gamers’ behavioural literature, while providing online game developers with meaningful information on appropriate strategies to support the repurchase intention of virtual items.
format Article
author Syahrulanuar, Ngah
Rahi, Samar
Long, Fei
Gabarre, Cécile
Rashid, Aamir
Abdul Hafaz, Ngah
author_facet Syahrulanuar, Ngah
Rahi, Samar
Long, Fei
Gabarre, Cécile
Rashid, Aamir
Abdul Hafaz, Ngah
author_sort Syahrulanuar, Ngah
title Future behavioural of console gamers and mobile gamers : Are they differ?
title_short Future behavioural of console gamers and mobile gamers : Are they differ?
title_full Future behavioural of console gamers and mobile gamers : Are they differ?
title_fullStr Future behavioural of console gamers and mobile gamers : Are they differ?
title_full_unstemmed Future behavioural of console gamers and mobile gamers : Are they differ?
title_sort future behavioural of console gamers and mobile gamers : are they differ?
publisher Springer Science and Business Media B.V.
publishDate 2024
url http://umpir.ump.edu.my/id/eprint/42144/1/Future%20behavioural%20of%20console%20gamers%20and%20mobile%20gamers.pdf
http://umpir.ump.edu.my/id/eprint/42144/2/Future%20behavioural%20of%20console%20gamers%20and%20mobile%20gamers_Are%20they%20differ_ABS.pdf
http://umpir.ump.edu.my/id/eprint/42144/
https://doi.org/10.1007/s11135-024-01895-w
https://doi.org/10.1007/s11135-024-01895-w
_version_ 1822924689553489920
score 13.23648