A review of virtual reality applications in an educational domain
The use of virtual reality (VR) applications has grown tremendously in recent years. This paper focuses on the review of existing virtual reality applications in higher educational institutions. The VR applications are still not widely used although it helps students learn and enhances their perform...
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International Association of Online Engineering
2021
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Online Access: | http://umpir.ump.edu.my/id/eprint/35171/1/A%20review%20of%20virtual%20reality%20applications%20in%20an%20educational%20domain.pdf http://umpir.ump.edu.my/id/eprint/35171/ https://doi.org/10.3991/IJIM.V15I22.25003 https://doi.org/10.3991/IJIM.V15I22.25003 |
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my.ump.umpir.351712022-11-07T04:08:47Z http://umpir.ump.edu.my/id/eprint/35171/ A review of virtual reality applications in an educational domain Al Farsi, Ghaliya Azmi, Mohd Yusof Awanis, Romli Tawafak, Ragad M. Malik, Sohail Iqbal Jabbar, Jasiya Mohd Ezanee, Rsuli QA75 Electronic computers. Computer science QA76 Computer software T Technology (General) TA Engineering (General). Civil engineering (General) The use of virtual reality (VR) applications has grown tremendously in recent years. This paper focuses on the review of existing virtual reality applications in higher educational institutions. The VR applications are still not widely used although it helps students learn and enhances their performance. Moreover, some factors that lead to the limited use of virtual reality are lack of communication, delay in technology development, weak acquisition of knowledge, etc. This paper provides a comprehensive overview of virtual reality applications in educational institutions. The reviewed articles are taken from databases such as Science Direct, Ebscohost, and Scopus. Furthermore, the reviewed eighteen articles are published between 2016 and 2021. The study analyzed the reviewed articles based on different factors such as fields, purpose, targets, methods, citations, factors, and limitations. The findings revealed that virtual reality applications could play an essential role in the education domain. The reviewed articles highlighted the significant contribution of virtual reality applications in the education domain and their impact on the students’ performance. Moreover, the study revealed the critical factors used in VR environments, such as ease of use, efficiency, interactive environments, effectiveness, and learning environments. International Association of Online Engineering 2021 Article PeerReviewed pdf en cc_by http://umpir.ump.edu.my/id/eprint/35171/1/A%20review%20of%20virtual%20reality%20applications%20in%20an%20educational%20domain.pdf Al Farsi, Ghaliya and Azmi, Mohd Yusof and Awanis, Romli and Tawafak, Ragad M. and Malik, Sohail Iqbal and Jabbar, Jasiya and Mohd Ezanee, Rsuli (2021) A review of virtual reality applications in an educational domain. International Journal of Interactive Mobile Technologies, 15 (22). pp. 99-110. ISSN 1865-7923 https://doi.org/10.3991/IJIM.V15I22.25003 https://doi.org/10.3991/IJIM.V15I22.25003 |
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QA75 Electronic computers. Computer science QA76 Computer software T Technology (General) TA Engineering (General). Civil engineering (General) |
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QA75 Electronic computers. Computer science QA76 Computer software T Technology (General) TA Engineering (General). Civil engineering (General) Al Farsi, Ghaliya Azmi, Mohd Yusof Awanis, Romli Tawafak, Ragad M. Malik, Sohail Iqbal Jabbar, Jasiya Mohd Ezanee, Rsuli A review of virtual reality applications in an educational domain |
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The use of virtual reality (VR) applications has grown tremendously in recent years. This paper focuses on the review of existing virtual reality applications in higher educational institutions. The VR applications are still not widely used although it helps students learn and enhances their performance. Moreover, some factors that lead to the limited use of virtual reality are lack of communication, delay in technology development, weak acquisition of knowledge, etc. This paper provides a comprehensive overview of virtual reality applications in educational institutions. The reviewed articles are taken from databases such as Science Direct, Ebscohost, and Scopus. Furthermore, the reviewed eighteen articles are published between 2016 and 2021. The study analyzed the reviewed articles based on different factors such as fields, purpose, targets, methods, citations, factors, and limitations. The findings revealed that virtual reality applications could play an essential role in the education domain. The reviewed articles highlighted the significant contribution of virtual reality applications in the education domain and their impact on the students’ performance. Moreover, the study revealed the critical factors used in VR environments, such as ease of use, efficiency, interactive environments, effectiveness, and learning environments. |
format |
Article |
author |
Al Farsi, Ghaliya Azmi, Mohd Yusof Awanis, Romli Tawafak, Ragad M. Malik, Sohail Iqbal Jabbar, Jasiya Mohd Ezanee, Rsuli |
author_facet |
Al Farsi, Ghaliya Azmi, Mohd Yusof Awanis, Romli Tawafak, Ragad M. Malik, Sohail Iqbal Jabbar, Jasiya Mohd Ezanee, Rsuli |
author_sort |
Al Farsi, Ghaliya |
title |
A review of virtual reality applications in an educational domain |
title_short |
A review of virtual reality applications in an educational domain |
title_full |
A review of virtual reality applications in an educational domain |
title_fullStr |
A review of virtual reality applications in an educational domain |
title_full_unstemmed |
A review of virtual reality applications in an educational domain |
title_sort |
review of virtual reality applications in an educational domain |
publisher |
International Association of Online Engineering |
publishDate |
2021 |
url |
http://umpir.ump.edu.my/id/eprint/35171/1/A%20review%20of%20virtual%20reality%20applications%20in%20an%20educational%20domain.pdf http://umpir.ump.edu.my/id/eprint/35171/ https://doi.org/10.3991/IJIM.V15I22.25003 https://doi.org/10.3991/IJIM.V15I22.25003 |
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1751536382868717568 |
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13.211869 |