Integrated environmental protection biofeedback game (IEPBG) using galvanic skin response (GSR) sensor
The purpose of this project is to develop the application called Integrated Environmental Protection Biofeedback Game (IEPBG) Using Galvanic Skin Response (GSR) Sensor, which is a biofeedback game that gives awareness about the environmental protection issues. A biofeedback game is built due to the...
Saved in:
Main Author: | |
---|---|
Format: | Undergraduates Project Papers |
Language: | English |
Published: |
2012
|
Subjects: | |
Online Access: | http://umpir.ump.edu.my/id/eprint/10864/1/CHANG%20KWEE%20MING.PDF http://umpir.ump.edu.my/id/eprint/10864/ |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
id |
my.ump.umpir.10864 |
---|---|
record_format |
eprints |
spelling |
my.ump.umpir.108642021-06-11T07:55:37Z http://umpir.ump.edu.my/id/eprint/10864/ Integrated environmental protection biofeedback game (IEPBG) using galvanic skin response (GSR) sensor Kwee Ming, Chang QA Mathematics QA76 Computer software The purpose of this project is to develop the application called Integrated Environmental Protection Biofeedback Game (IEPBG) Using Galvanic Skin Response (GSR) Sensor, which is a biofeedback game that gives awareness about the environmental protection issues. A biofeedback game is built due to the several approaches to environmental protection that are currently discussing. The concept of reduce, reuse, and recycle (3R) approaches is interrelated to the ecosystem approaches. The biofeedback game engage out emotion on a moment-by-moment basis, and using those emotions as an input gives games the potential for more dynamic and immersive environments. IEPBG is a game which integrated with the galvanic skin response (GSR) sensor. GSR sensor is use to detect the skin conductance level (SCL) while the players play this biofeedback game. The prototype of the IEPBG using GSR sensor is suitable for all human in order to do as an emotion application while integrates with the GSR sensor. It will help the players to view the SCL activity report. Through the development of this game, it shows the result with when the arousal is high, the awareness environmental protection will high. While the arousal of the player is low, the weak of the awareness on environmental protection. 2012-05 Undergraduates Project Papers NonPeerReviewed application/pdf en http://umpir.ump.edu.my/id/eprint/10864/1/CHANG%20KWEE%20MING.PDF Kwee Ming, Chang (2012) Integrated environmental protection biofeedback game (IEPBG) using galvanic skin response (GSR) sensor. Faculty of Computer System And Software Engineering, Universiti Malaysia Pahang. |
institution |
Universiti Malaysia Pahang |
building |
UMP Library |
collection |
Institutional Repository |
continent |
Asia |
country |
Malaysia |
content_provider |
Universiti Malaysia Pahang |
content_source |
UMP Institutional Repository |
url_provider |
http://umpir.ump.edu.my/ |
language |
English |
topic |
QA Mathematics QA76 Computer software |
spellingShingle |
QA Mathematics QA76 Computer software Kwee Ming, Chang Integrated environmental protection biofeedback game (IEPBG) using galvanic skin response (GSR) sensor |
description |
The purpose of this project is to develop the application called Integrated Environmental Protection Biofeedback Game (IEPBG) Using Galvanic Skin Response (GSR) Sensor, which is a biofeedback game that gives awareness about the environmental protection issues. A biofeedback game is built due to the several
approaches to environmental protection that are currently discussing. The concept of reduce, reuse, and recycle (3R) approaches is interrelated to the ecosystem approaches. The biofeedback game engage out emotion on a moment-by-moment basis, and using those emotions as an input gives games the potential for more dynamic and immersive environments. IEPBG is a game which integrated with the galvanic skin response (GSR) sensor. GSR sensor is use to detect the skin conductance level (SCL) while the players play this biofeedback game. The prototype of the IEPBG using GSR sensor is suitable for all human in order to do as an emotion application while integrates with the GSR sensor. It will help the players to view the SCL activity report. Through the development of this game, it shows the result with when the arousal is high, the awareness environmental protection will high. While the arousal of the player is low, the weak of
the awareness on environmental protection. |
format |
Undergraduates Project Papers |
author |
Kwee Ming, Chang |
author_facet |
Kwee Ming, Chang |
author_sort |
Kwee Ming, Chang |
title |
Integrated environmental protection biofeedback game (IEPBG) using galvanic skin response (GSR) sensor |
title_short |
Integrated environmental protection biofeedback game (IEPBG) using galvanic skin response (GSR) sensor |
title_full |
Integrated environmental protection biofeedback game (IEPBG) using galvanic skin response (GSR) sensor |
title_fullStr |
Integrated environmental protection biofeedback game (IEPBG) using galvanic skin response (GSR) sensor |
title_full_unstemmed |
Integrated environmental protection biofeedback game (IEPBG) using galvanic skin response (GSR) sensor |
title_sort |
integrated environmental protection biofeedback game (iepbg) using galvanic skin response (gsr) sensor |
publishDate |
2012 |
url |
http://umpir.ump.edu.my/id/eprint/10864/1/CHANG%20KWEE%20MING.PDF http://umpir.ump.edu.my/id/eprint/10864/ |
_version_ |
1703960771287842816 |
score |
13.18916 |