Application Of artificial intelligence techniques I=in Ms. Pac-Man game: a review

Artificial Intelligence (AI) techniques are successfully used and applied in a wide range of areas, including manufacturing, engineering, economics, medicine and military. In recent years, there has been an increasing interest in Game Artificial Intelligence or Game AI. Game AI refers to techniques...

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Main Authors: Tse Guan Tan, Jason Teo
Format: Non-Indexed Article
Published: Universiti Malaysia Kelantan 2015
Online Access:http://discol.umk.edu.my/id/eprint/8350/
http://teniat.umk.edu.my/images/TENIATVol3Issue12015/TENIAT,%20Vol%203,%20Issue%201,%20pp%201-14.pdf
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spelling my.umk.eprints.83502022-05-23T10:26:58Z http://discol.umk.edu.my/id/eprint/8350/ Application Of artificial intelligence techniques I=in Ms. Pac-Man game: a review Tse Guan Tan Jason Teo Artificial Intelligence (AI) techniques are successfully used and applied in a wide range of areas, including manufacturing, engineering, economics, medicine and military. In recent years, there has been an increasing interest in Game Artificial Intelligence or Game AI. Game AI refers to techniques applied in computer and video games such as learning, pathfinding, planning, and many others for creating intelligent and autonomous behaviour to the characters in games. The main objective of this paper is to highlight several most common of the AI techniques for designing and controlling the computer-based characters to play Ms. Pac-Man game between years 2005-2012. The Ms. Pac-Man is one of the games that used as benchmark for comparison of autonomous controllers in a series of international Game AI competitions. An extensive content analysis method was conducted through critical review on previous literature related to the field. Findings highlight, although there was various and unique techniques available, the major limitation of previous studies for creating the Ms. Pac-Man game characters is a lack of generalization capability across different game characters. The findings could provide the future direction for researchers to improve the Generalization A.I capability of game characters in the Game Artificial Intelligence market. Universiti Malaysia Kelantan 2015-06 Non-Indexed Article NonPeerReviewed Tse Guan Tan and Jason Teo (2015) Application Of artificial intelligence techniques I=in Ms. Pac-Man game: a review. International Journal of Creative Future and Heritage (TENIAT), 3 (1). pp. 1-14. ISSN 2289-4527 http://teniat.umk.edu.my/images/TENIATVol3Issue12015/TENIAT,%20Vol%203,%20Issue%201,%20pp%201-14.pdf
institution Universiti Malaysia Kelantan
building Perpustakaan Universiti Malaysia Kelantan
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Kelantan
content_source UMK Institutional Repository
url_provider http://umkeprints.umk.edu.my/
description Artificial Intelligence (AI) techniques are successfully used and applied in a wide range of areas, including manufacturing, engineering, economics, medicine and military. In recent years, there has been an increasing interest in Game Artificial Intelligence or Game AI. Game AI refers to techniques applied in computer and video games such as learning, pathfinding, planning, and many others for creating intelligent and autonomous behaviour to the characters in games. The main objective of this paper is to highlight several most common of the AI techniques for designing and controlling the computer-based characters to play Ms. Pac-Man game between years 2005-2012. The Ms. Pac-Man is one of the games that used as benchmark for comparison of autonomous controllers in a series of international Game AI competitions. An extensive content analysis method was conducted through critical review on previous literature related to the field. Findings highlight, although there was various and unique techniques available, the major limitation of previous studies for creating the Ms. Pac-Man game characters is a lack of generalization capability across different game characters. The findings could provide the future direction for researchers to improve the Generalization A.I capability of game characters in the Game Artificial Intelligence market.
format Non-Indexed Article
author Tse Guan Tan
Jason Teo
spellingShingle Tse Guan Tan
Jason Teo
Application Of artificial intelligence techniques I=in Ms. Pac-Man game: a review
author_facet Tse Guan Tan
Jason Teo
author_sort Tse Guan Tan
title Application Of artificial intelligence techniques I=in Ms. Pac-Man game: a review
title_short Application Of artificial intelligence techniques I=in Ms. Pac-Man game: a review
title_full Application Of artificial intelligence techniques I=in Ms. Pac-Man game: a review
title_fullStr Application Of artificial intelligence techniques I=in Ms. Pac-Man game: a review
title_full_unstemmed Application Of artificial intelligence techniques I=in Ms. Pac-Man game: a review
title_sort application of artificial intelligence techniques i=in ms. pac-man game: a review
publisher Universiti Malaysia Kelantan
publishDate 2015
url http://discol.umk.edu.my/id/eprint/8350/
http://teniat.umk.edu.my/images/TENIATVol3Issue12015/TENIAT,%20Vol%203,%20Issue%201,%20pp%201-14.pdf
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score 13.18916