An effectiveness study on digital game-based learning model of hajj for da’wah dissemination: a case study on secondary school students
Digital technologies in Industry 4.0 have been enthusiastically discussed because it becomes a transforming agent towards societies and economy. Such transformation can have an impact and influence towards the formation of society’s behaviour. Digital games are considered one of the best new media t...
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Format: | UMK Etheses |
Language: | English |
Published: |
2022
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Online Access: | http://discol.umk.edu.my/id/eprint/13334/1/NUR%20NAZIHAH%20BINTI%20RAHIM.pdf http://discol.umk.edu.my/id/eprint/13334/ |
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