An effectiveness study on digital game-based learning model of hajj for da’wah dissemination: a case study on secondary school students

Digital technologies in Industry 4.0 have been enthusiastically discussed because it becomes a transforming agent towards societies and economy. Such transformation can have an impact and influence towards the formation of society’s behaviour. Digital games are considered one of the best new media t...

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Bibliographic Details
Main Author: Nur Nazihah Rahim
Format: UMK Etheses
Language:English
Published: 2022
Online Access:http://discol.umk.edu.my/id/eprint/13334/1/NUR%20NAZIHAH%20BINTI%20RAHIM.pdf
http://discol.umk.edu.my/id/eprint/13334/
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