Control application for client server/based: Interactive Puzzle Game / Evelyn Francis
IPG is a web-enabled application developed through client/server based architecture. Client/server architecture can be define as a design approach that divides the functional processing of an application and distributes it across two or more processing platforms. IPG is design in fulfillment of the...
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Format: | Thesis |
Published: |
2000
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Online Access: | http://studentsrepo.um.edu.my/9259/4/Control_application_for_client.pdf http://studentsrepo.um.edu.my/9259/ |
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Summary: | IPG is a web-enabled application developed through client/server based architecture. Client/server architecture can be define as a design approach that divides the functional processing of an application and distributes it across two or more processing platforms. IPG is design in fulfillment of the client/server environment, which provides the infrastructure of such as middleware, networks, operating systems, hardware that supports the current distributed applications. IPG gives the interactive utility that enables concurrent users in the networked computing. This application supports the gaming features such as winning, loss, and draw, create a new game and many else. IPG also acts and tries to get a feel for the real life gaming capability into the virtual concept. The methodology to implement this application is using the V -Model. The software and programming languages that use to develop this application are varies. Java and Visual Basic are the most essential tools for network and the application itself. This project will try to create a new web-enabled client/server application that ensures additional gaming skill. |
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