Exaggeration principle for CGI character visualization: A framework for Panglima Bukit Sadok / Goh Kiang Kuan

This research gave focus to study exaggeration principle which already proven internationally by many well-known animation studios to be the key for the success of stylized CGI character visualization. Even though many existing literary works introduced and recommended the implementation of exaggera...

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Main Author: Goh , Kiang Kuan
Format: Thesis
Published: 2017
Subjects:
Online Access:http://studentsrepo.um.edu.my/10543/1/Goh_Kiang_Kuan.pdf
http://studentsrepo.um.edu.my/10543/2/Goh_Kiang_Kuan_%2D_Dissertation.pdf
http://studentsrepo.um.edu.my/10543/
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spelling my.um.stud.105432020-01-30T19:07:10Z Exaggeration principle for CGI character visualization: A framework for Panglima Bukit Sadok / Goh Kiang Kuan Goh , Kiang Kuan N Visual arts (General) For photography, see TR This research gave focus to study exaggeration principle which already proven internationally by many well-known animation studios to be the key for the success of stylized CGI character visualization. Even though many existing literary works introduced and recommended the implementation of exaggeration principle in character design development, but apparently, there is no literary work that offers a comprehensive documentation, knowledge and insights to describe specifically on the methodology of how exaggeration principle could be implemented with the relevant visual attributes and how it could be linked to others animation principles in the development process of CGI character visualization. In align with this study, the researcher had adopted his existing practical project of 2013, CGI character of Panglima Bukit Sadok as the case study. The researcher made an effort to study from the CGI character visualization industry experts in order to obtain a special kind of information within the scope of area. This study approach is aimed to develop a set of framework as a guide to aid the problem resolving process of Panglima Bukit Sadok CGI character visualization. Ultimately, this framework could also serve as one of the useful references for any practitioners as well as inspires future research on the development of local CGI character visualization. 2017-08 Thesis NonPeerReviewed application/pdf http://studentsrepo.um.edu.my/10543/1/Goh_Kiang_Kuan.pdf application/pdf http://studentsrepo.um.edu.my/10543/2/Goh_Kiang_Kuan_%2D_Dissertation.pdf Goh , Kiang Kuan (2017) Exaggeration principle for CGI character visualization: A framework for Panglima Bukit Sadok / Goh Kiang Kuan. Masters thesis, University of Malaya. http://studentsrepo.um.edu.my/10543/
institution Universiti Malaya
building UM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaya
content_source UM Student Repository
url_provider http://studentsrepo.um.edu.my/
topic N Visual arts (General) For photography, see TR
spellingShingle N Visual arts (General) For photography, see TR
Goh , Kiang Kuan
Exaggeration principle for CGI character visualization: A framework for Panglima Bukit Sadok / Goh Kiang Kuan
description This research gave focus to study exaggeration principle which already proven internationally by many well-known animation studios to be the key for the success of stylized CGI character visualization. Even though many existing literary works introduced and recommended the implementation of exaggeration principle in character design development, but apparently, there is no literary work that offers a comprehensive documentation, knowledge and insights to describe specifically on the methodology of how exaggeration principle could be implemented with the relevant visual attributes and how it could be linked to others animation principles in the development process of CGI character visualization. In align with this study, the researcher had adopted his existing practical project of 2013, CGI character of Panglima Bukit Sadok as the case study. The researcher made an effort to study from the CGI character visualization industry experts in order to obtain a special kind of information within the scope of area. This study approach is aimed to develop a set of framework as a guide to aid the problem resolving process of Panglima Bukit Sadok CGI character visualization. Ultimately, this framework could also serve as one of the useful references for any practitioners as well as inspires future research on the development of local CGI character visualization.
format Thesis
author Goh , Kiang Kuan
author_facet Goh , Kiang Kuan
author_sort Goh , Kiang Kuan
title Exaggeration principle for CGI character visualization: A framework for Panglima Bukit Sadok / Goh Kiang Kuan
title_short Exaggeration principle for CGI character visualization: A framework for Panglima Bukit Sadok / Goh Kiang Kuan
title_full Exaggeration principle for CGI character visualization: A framework for Panglima Bukit Sadok / Goh Kiang Kuan
title_fullStr Exaggeration principle for CGI character visualization: A framework for Panglima Bukit Sadok / Goh Kiang Kuan
title_full_unstemmed Exaggeration principle for CGI character visualization: A framework for Panglima Bukit Sadok / Goh Kiang Kuan
title_sort exaggeration principle for cgi character visualization: a framework for panglima bukit sadok / goh kiang kuan
publishDate 2017
url http://studentsrepo.um.edu.my/10543/1/Goh_Kiang_Kuan.pdf
http://studentsrepo.um.edu.my/10543/2/Goh_Kiang_Kuan_%2D_Dissertation.pdf
http://studentsrepo.um.edu.my/10543/
_version_ 1738506380558467072
score 13.209306