A narrative study of video game adaptations of drama
Computer and video games, as the ninth art, have been closely related to the development of human technological progress since the beginning. As a ninth art, computer and video games have been related to the development of human technology since the beginning of time. As the current meaning of compu...
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my.um.eprints.449782024-04-24T02:37:37Z http://eprints.um.edu.my/44978/ A narrative study of video game adaptations of drama Duan, Limin Suboh, Rosdeen Jin, Yanhong Zhang, Chao NX Arts in general T Technology (General) Computer and video games, as the ninth art, have been closely related to the development of human technological progress since the beginning. As a ninth art, computer and video games have been related to the development of human technology since the beginning of time. As the current meaning of computer and video games, 3D computer and video games are improving their visual interactivity and narrative, and they have become the backbone of cultural presentation and dissemination in the information age. In the theater industry, more and more works of other industries are being adapted to the screen, and the integration of computer and video games and theater is just like this. In this article, the narrative differences between computer and video games and theater are first described and then summarized, laying the foundation for the following scientific research on celebrity, thematic style, and narrative interior space. Among the many video game adaptations of drama, what computer and video games have the requirement to be adapted into drama at the narrative level, the difficulty and innovative changes of video game adaptations into drama in different narrative environments are worth pondering. This paper mainly focuses on the analysis of narrative integrity of video game adaptation type of drama, which is carried by the integrity of video game narrative background. The key discussion is on the consistency challenges of dramatic narratives after different types of video game narrative environments are adapted into drama, and the advantages and disadvantages are compared. © 2024 CAD Solutions, LLC, http://www.cad-journal.net. CAD Solutions, LLC 2024 Article PeerReviewed Duan, Limin and Suboh, Rosdeen and Jin, Yanhong and Zhang, Chao (2024) A narrative study of video game adaptations of drama. Computer-Aided Design and Applications, 21 (s5). 50 – 65. ISSN 1686-4360, DOI https://doi.org/10.14733/cadaps.2024.S5.50-65 <https://doi.org/10.14733/cadaps.2024.S5.50-65>. 10.14733/cadaps.2024.S5.50-65 |
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NX Arts in general T Technology (General) Duan, Limin Suboh, Rosdeen Jin, Yanhong Zhang, Chao A narrative study of video game adaptations of drama |
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Computer and video games, as the ninth art, have been closely related to the development of human technological progress since the beginning. As a ninth art, computer and video games have been related to the development of human technology since the beginning of time. As the current meaning of computer and video games, 3D computer and video games are improving their visual interactivity and narrative, and they have become the backbone of cultural presentation and dissemination in the information age. In the theater industry, more and more works of other industries are being adapted to the screen, and the integration of computer and video games and theater is just like this. In this article, the narrative differences between computer and video games and theater are first described and then summarized, laying the foundation for the following scientific research on celebrity, thematic style, and narrative interior space. Among the many video game adaptations of drama, what computer and video games have the requirement to be adapted into drama at the narrative level, the difficulty and innovative changes of video game adaptations into drama in different narrative environments are worth pondering. This paper mainly focuses on the analysis of narrative integrity of video game adaptation type of drama, which is carried by the integrity of video game narrative background. The key discussion is on the consistency challenges of dramatic narratives after different types of video game narrative environments are adapted into drama, and the advantages and disadvantages are compared. © 2024 CAD Solutions, LLC, http://www.cad-journal.net. |
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Article |
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Duan, Limin Suboh, Rosdeen Jin, Yanhong Zhang, Chao |
author_facet |
Duan, Limin Suboh, Rosdeen Jin, Yanhong Zhang, Chao |
author_sort |
Duan, Limin |
title |
A narrative study of video game adaptations of drama |
title_short |
A narrative study of video game adaptations of drama |
title_full |
A narrative study of video game adaptations of drama |
title_fullStr |
A narrative study of video game adaptations of drama |
title_full_unstemmed |
A narrative study of video game adaptations of drama |
title_sort |
narrative study of video game adaptations of drama |
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CAD Solutions, LLC |
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2024 |
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http://eprints.um.edu.my/44978/ |
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1797906864385556480 |
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13.18916 |