Effectiveness on training method using virtual reality and augmented reality applications in automobile engine assembly

Training and education have become increasingly crucial in obtaining new skills in a variety of fields, especially in assembly and disassembly operations. The main issue in mechanical engineering, particularly in the assembly department, was that automobile engine components assembly was found to be...

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Main Authors: Win, Lai Lai, Aziz, Faieza Abdul, Hairuddin, Abdul Aziz, Abdullah, Lili Nurliyana, Yap, Hwa Jen, Saito, Hideo, Seyajah, Norhisham
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Published: Penerbit UTM Press 2022
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Online Access:http://eprints.um.edu.my/44049/
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spelling my.um.eprints.440492023-12-01T03:46:22Z http://eprints.um.edu.my/44049/ Effectiveness on training method using virtual reality and augmented reality applications in automobile engine assembly Win, Lai Lai Aziz, Faieza Abdul Hairuddin, Abdul Aziz Abdullah, Lili Nurliyana Yap, Hwa Jen Saito, Hideo Seyajah, Norhisham T Technology (General) TJ Mechanical engineering and machinery Training and education have become increasingly crucial in obtaining new skills in a variety of fields, especially in assembly and disassembly operations. The main issue in mechanical engineering, particularly in the assembly department, was that automobile engine components assembly was found to be complicated and challenging to assemble using an existing method, where they only rely on a video-based method. The purpose of this paper is to create interactive Virtual Reality (VR) and Augmented Reality (AR) applications that allow users to efficiently assist and complete the assembly tasks. In this work, the authors designed and developed a fully immersive VR application using an HTC Vive headset and two AR applications (marker-less AR application and marker-based AR application) using EPSON MOVERIO BT-300 (AR Smart Glasses). Fourteen engineering students from Universiti Putra Malaysia were selected for the experiment. They were divided into four groups: video-based group, VR-based group, marker-less AR group, and marker-based AR group. They are required to complete all four experiments (video-based experiment, VR-based experiment, marker-less AR experiment, and marker-based AR experiment). The results showed that the marker-less AR application is the best impressive method (37 better), the VR application is the second impressive method (23 better) followed by the marker-based AR application is the third impressive method (3 better) compared to the existing video-based guideline. Therefore, the students favored AR and VR applications rather than the existing method to be used in automobile engine assembly tasks. © 2022 by the Author(s). Penerbit UTM Press 2022 Article PeerReviewed Win, Lai Lai and Aziz, Faieza Abdul and Hairuddin, Abdul Aziz and Abdullah, Lili Nurliyana and Yap, Hwa Jen and Saito, Hideo and Seyajah, Norhisham (2022) Effectiveness on training method using virtual reality and augmented reality applications in automobile engine assembly. ASEAN Engineering Journal, 12 (4). 83 -88. ISSN 25869159, DOI https://doi.org/10.11113/aej.V12.18009 <https://doi.org/10.11113/aej.V12.18009>. 10.11113/aej.V12.18009
institution Universiti Malaya
building UM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaya
content_source UM Research Repository
url_provider http://eprints.um.edu.my/
topic T Technology (General)
TJ Mechanical engineering and machinery
spellingShingle T Technology (General)
TJ Mechanical engineering and machinery
Win, Lai Lai
Aziz, Faieza Abdul
Hairuddin, Abdul Aziz
Abdullah, Lili Nurliyana
Yap, Hwa Jen
Saito, Hideo
Seyajah, Norhisham
Effectiveness on training method using virtual reality and augmented reality applications in automobile engine assembly
description Training and education have become increasingly crucial in obtaining new skills in a variety of fields, especially in assembly and disassembly operations. The main issue in mechanical engineering, particularly in the assembly department, was that automobile engine components assembly was found to be complicated and challenging to assemble using an existing method, where they only rely on a video-based method. The purpose of this paper is to create interactive Virtual Reality (VR) and Augmented Reality (AR) applications that allow users to efficiently assist and complete the assembly tasks. In this work, the authors designed and developed a fully immersive VR application using an HTC Vive headset and two AR applications (marker-less AR application and marker-based AR application) using EPSON MOVERIO BT-300 (AR Smart Glasses). Fourteen engineering students from Universiti Putra Malaysia were selected for the experiment. They were divided into four groups: video-based group, VR-based group, marker-less AR group, and marker-based AR group. They are required to complete all four experiments (video-based experiment, VR-based experiment, marker-less AR experiment, and marker-based AR experiment). The results showed that the marker-less AR application is the best impressive method (37 better), the VR application is the second impressive method (23 better) followed by the marker-based AR application is the third impressive method (3 better) compared to the existing video-based guideline. Therefore, the students favored AR and VR applications rather than the existing method to be used in automobile engine assembly tasks. © 2022 by the Author(s).
format Article
author Win, Lai Lai
Aziz, Faieza Abdul
Hairuddin, Abdul Aziz
Abdullah, Lili Nurliyana
Yap, Hwa Jen
Saito, Hideo
Seyajah, Norhisham
author_facet Win, Lai Lai
Aziz, Faieza Abdul
Hairuddin, Abdul Aziz
Abdullah, Lili Nurliyana
Yap, Hwa Jen
Saito, Hideo
Seyajah, Norhisham
author_sort Win, Lai Lai
title Effectiveness on training method using virtual reality and augmented reality applications in automobile engine assembly
title_short Effectiveness on training method using virtual reality and augmented reality applications in automobile engine assembly
title_full Effectiveness on training method using virtual reality and augmented reality applications in automobile engine assembly
title_fullStr Effectiveness on training method using virtual reality and augmented reality applications in automobile engine assembly
title_full_unstemmed Effectiveness on training method using virtual reality and augmented reality applications in automobile engine assembly
title_sort effectiveness on training method using virtual reality and augmented reality applications in automobile engine assembly
publisher Penerbit UTM Press
publishDate 2022
url http://eprints.um.edu.my/44049/
_version_ 1784511897190531072
score 13.211869