Analyzing students' experience in programming with computational thinking through competitive, physical, and tactile games: The quadrilateral method approach
The lack of computational thinking (CT) skills can be one of the reasons why students find themselves having difficulties in writing a good program. Therefore, understanding how CT skills can be developed is essential. This research explores how CT skills can be developed for programming through com...
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my.um.eprints.282502022-03-03T07:37:41Z http://eprints.um.edu.my/28250/ Analyzing students' experience in programming with computational thinking through competitive, physical, and tactile games: The quadrilateral method approach Habib, Mohammad Ahsan Raja-yusof, Raja-Jamilah Salim, Siti Salwah Sani, Asmiza Abdul Sofian, Hazrina Abu Bakar, Aishah QA75 Electronic computers. Computer science TA Engineering (General). Civil engineering (General) The lack of computational thinking (CT) skills can be one of the reasons why students find themselves having difficulties in writing a good program. Therefore, understanding how CT skills can be developed is essential. This research explores how CT skills can be developed for programming through competitive, physical, and tactile games. The CT elements in this research focus on four major programming concepts, which are decomposition, pattern recognition, abstraction, and algorithmic thinking. We have conducted game activities through several algorithms that include sorting, swapping, and graph algorithms and analyzed how the game affects the student experience (SX) in understanding the CT concept in those algorithms. We have applied the quadrilateral method approach to the data collection and analysis. The data was obtained through observation, interview/survey based on six SX criteria (attention, engagement, awareness, satisfaction, confidence, and performance), and performances of the conducted game activities were compared. The results of the quadrilation of the data collected show a positive impact on the SX, highlight the effectiveness of the competitive, physical, and tactile game approach proposed in this research towards programming and CT skills development. Tubitak Scientific & Technical Research Council Turkey 2021 Article PeerReviewed Habib, Mohammad Ahsan and Raja-yusof, Raja-Jamilah and Salim, Siti Salwah and Sani, Asmiza Abdul and Sofian, Hazrina and Abu Bakar, Aishah (2021) Analyzing students' experience in programming with computational thinking through competitive, physical, and tactile games: The quadrilateral method approach. Turkish Journal of Electrical Engineering and Computer Sciences, 29 (5). pp. 2280-2297. ISSN 1300-0632, DOI https://doi.org/10.3906/elk-2010-73 <https://doi.org/10.3906/elk-2010-73>. 10.3906/elk-2010-73 |
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QA75 Electronic computers. Computer science TA Engineering (General). Civil engineering (General) Habib, Mohammad Ahsan Raja-yusof, Raja-Jamilah Salim, Siti Salwah Sani, Asmiza Abdul Sofian, Hazrina Abu Bakar, Aishah Analyzing students' experience in programming with computational thinking through competitive, physical, and tactile games: The quadrilateral method approach |
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The lack of computational thinking (CT) skills can be one of the reasons why students find themselves having difficulties in writing a good program. Therefore, understanding how CT skills can be developed is essential. This research explores how CT skills can be developed for programming through competitive, physical, and tactile games. The CT elements in this research focus on four major programming concepts, which are decomposition, pattern recognition, abstraction, and algorithmic thinking. We have conducted game activities through several algorithms that include sorting, swapping, and graph algorithms and analyzed how the game affects the student experience (SX) in understanding the CT concept in those algorithms. We have applied the quadrilateral method approach to the data collection and analysis. The data was obtained through observation, interview/survey based on six SX criteria (attention, engagement, awareness, satisfaction, confidence, and performance), and performances of the conducted game activities were compared. The results of the quadrilation of the data collected show a positive impact on the SX, highlight the effectiveness of the competitive, physical, and tactile game approach proposed in this research towards programming and CT skills development. |
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Article |
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Habib, Mohammad Ahsan Raja-yusof, Raja-Jamilah Salim, Siti Salwah Sani, Asmiza Abdul Sofian, Hazrina Abu Bakar, Aishah |
author_facet |
Habib, Mohammad Ahsan Raja-yusof, Raja-Jamilah Salim, Siti Salwah Sani, Asmiza Abdul Sofian, Hazrina Abu Bakar, Aishah |
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Habib, Mohammad Ahsan |
title |
Analyzing students' experience in programming with computational thinking through competitive, physical, and tactile games: The quadrilateral method approach |
title_short |
Analyzing students' experience in programming with computational thinking through competitive, physical, and tactile games: The quadrilateral method approach |
title_full |
Analyzing students' experience in programming with computational thinking through competitive, physical, and tactile games: The quadrilateral method approach |
title_fullStr |
Analyzing students' experience in programming with computational thinking through competitive, physical, and tactile games: The quadrilateral method approach |
title_full_unstemmed |
Analyzing students' experience in programming with computational thinking through competitive, physical, and tactile games: The quadrilateral method approach |
title_sort |
analyzing students' experience in programming with computational thinking through competitive, physical, and tactile games: the quadrilateral method approach |
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Tubitak Scientific & Technical Research Council Turkey |
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2021 |
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http://eprints.um.edu.my/28250/ |
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1735409548035883008 |
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13.18916 |