Knowledge-based system developement for the game congkak / Syah Ali Reza Yaacob
Game playing can be considered as a typical intelligent task, because games always form a closed environment with limited possibilities and clearly defined rules. This research studies a traditional game, Congkak. This game has 2 Rumah, 2 rows of 7 Kampung and each Kampung consist of 7 Buah. The obj...
Saved in:
Main Author: | |
---|---|
Format: | Thesis |
Language: | English |
Published: |
2006
|
Subjects: | |
Online Access: | http://ir.uitm.edu.my/id/eprint/990/1/TB_SYAH%20ALI%20REZA%20YAACOB%20CS%2006_5%20P01.pdf http://ir.uitm.edu.my/id/eprint/990/ |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Summary: | Game playing can be considered as a typical intelligent task, because games always form a closed environment with limited possibilities and clearly defined rules. This research studies a traditional game, Congkak. This game has 2 Rumah, 2 rows of 7 Kampung and each Kampung consist of 7 Buah. The objective is to implement Minimax and α-β pruning in this game. In this project, some of the game rules are modified in order to make it into a turn-based game. The original game requires both players to move simultaneously. Therefore, the Minimax algorithm is not applicable. The players are human and a goal-based agent. The agent will use Minimax and α-β pruning as the search algorithms. Game rules will act as the evaluation function, evaluating all moves created by the algorithms. The tree size is an approximate 3.6199 x 10¹⁸. As much as 100 test games are done within a week. The agent wins all game. This is due to logical errors in designing this game. |
---|