Analysing the Sakuga technique in the animation of Mob Psycho 100 (2016) / Muhammad Hazim Hazmi @ Azmi and Siti Nur Ain Abd Rahman

What aspects of an action scenario make it effective? That question has been on the minds of filmmakers, animators, audiences, and fans for a while, and there are as many responses as possible to it. However, there might be a few general characteristics that, when applied in one way or another, give...

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Main Authors: Hazmi @ Azmi, Muhammad Hazim, Abd Rahman, Siti Nur Ain
Format: Article
Language:English
Published: Faculty of Art and Design 2024
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/97425/1/97425.pdf
https://ir.uitm.edu.my/id/eprint/97425/
https://journal.uitm.edu.my/ojs/index.php/IJAD/issue/view/69
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spelling my.uitm.ir.974252024-07-28T15:59:44Z https://ir.uitm.edu.my/id/eprint/97425/ Analysing the Sakuga technique in the animation of Mob Psycho 100 (2016) / Muhammad Hazim Hazmi @ Azmi and Siti Nur Ain Abd Rahman ijad Hazmi @ Azmi, Muhammad Hazim Abd Rahman, Siti Nur Ain NX Arts in general What aspects of an action scenario make it effective? That question has been on the minds of filmmakers, animators, audiences, and fans for a while, and there are as many responses as possible to it. However, there might be a few general characteristics that, when applied in one way or another, give a scene its personality and, perhaps, make it enjoyable for the viewer thanks to the Sakuga technique. In this paper, the researcher will discuss the topic of Sakuga, one of the branches of the animation method by analysing the Sakuga technique in the animation Mob Psycho 100 released in 2016. The researcher will also cover the background research on the term Sakuga used in this study. Sakuga is a type of animation that is mostly used in the Japanese anime series Mob Psycho 100. The researcher will discuss the relevant use of this animation technique and how it influences or has an impact on other animation subcultures when using this method, in addition to the study problem statement and the research objective, both of which are presented in this paper. A topic that is relevant to the research investigations and its constraints will be decided together with the objective and its challenges. The study's importance, scope, and limits will all be addressed along with the Animetism Theory from the book The Anime Machine as the theoretical framework. Faculty of Art and Design 2024-01 Article NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/97425/1/97425.pdf Analysing the Sakuga technique in the animation of Mob Psycho 100 (2016) / Muhammad Hazim Hazmi @ Azmi and Siti Nur Ain Abd Rahman. (2024) International Journal of Art and Design (IJAD) <https://ir.uitm.edu.my/view/publication/International_Journal_of_Art_and_Design_=28IJAD=29/>, 8 (1). pp. 51-68. ISSN 2710-5776 (Submitted) https://journal.uitm.edu.my/ojs/index.php/IJAD/issue/view/69
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic NX Arts in general
spellingShingle NX Arts in general
Hazmi @ Azmi, Muhammad Hazim
Abd Rahman, Siti Nur Ain
Analysing the Sakuga technique in the animation of Mob Psycho 100 (2016) / Muhammad Hazim Hazmi @ Azmi and Siti Nur Ain Abd Rahman
description What aspects of an action scenario make it effective? That question has been on the minds of filmmakers, animators, audiences, and fans for a while, and there are as many responses as possible to it. However, there might be a few general characteristics that, when applied in one way or another, give a scene its personality and, perhaps, make it enjoyable for the viewer thanks to the Sakuga technique. In this paper, the researcher will discuss the topic of Sakuga, one of the branches of the animation method by analysing the Sakuga technique in the animation Mob Psycho 100 released in 2016. The researcher will also cover the background research on the term Sakuga used in this study. Sakuga is a type of animation that is mostly used in the Japanese anime series Mob Psycho 100. The researcher will discuss the relevant use of this animation technique and how it influences or has an impact on other animation subcultures when using this method, in addition to the study problem statement and the research objective, both of which are presented in this paper. A topic that is relevant to the research investigations and its constraints will be decided together with the objective and its challenges. The study's importance, scope, and limits will all be addressed along with the Animetism Theory from the book The Anime Machine as the theoretical framework.
format Article
author Hazmi @ Azmi, Muhammad Hazim
Abd Rahman, Siti Nur Ain
author_facet Hazmi @ Azmi, Muhammad Hazim
Abd Rahman, Siti Nur Ain
author_sort Hazmi @ Azmi, Muhammad Hazim
title Analysing the Sakuga technique in the animation of Mob Psycho 100 (2016) / Muhammad Hazim Hazmi @ Azmi and Siti Nur Ain Abd Rahman
title_short Analysing the Sakuga technique in the animation of Mob Psycho 100 (2016) / Muhammad Hazim Hazmi @ Azmi and Siti Nur Ain Abd Rahman
title_full Analysing the Sakuga technique in the animation of Mob Psycho 100 (2016) / Muhammad Hazim Hazmi @ Azmi and Siti Nur Ain Abd Rahman
title_fullStr Analysing the Sakuga technique in the animation of Mob Psycho 100 (2016) / Muhammad Hazim Hazmi @ Azmi and Siti Nur Ain Abd Rahman
title_full_unstemmed Analysing the Sakuga technique in the animation of Mob Psycho 100 (2016) / Muhammad Hazim Hazmi @ Azmi and Siti Nur Ain Abd Rahman
title_sort analysing the sakuga technique in the animation of mob psycho 100 (2016) / muhammad hazim hazmi @ azmi and siti nur ain abd rahman
publisher Faculty of Art and Design
publishDate 2024
url https://ir.uitm.edu.my/id/eprint/97425/1/97425.pdf
https://ir.uitm.edu.my/id/eprint/97425/
https://journal.uitm.edu.my/ojs/index.php/IJAD/issue/view/69
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score 13.19449