E-camfinder learning application / Nursyafiqah Ruslan and Saipunidzam Mahamad
Mobile devices have become common phenomenon not only for adults but also children from all ages. These devices most frequently use by children for entertainment purposes especially to download and play the games from Google Play Store or Apple’s App Store rather than for educational purposes. What...
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Universiti Teknologi MARA, Kedah
2019
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my.uitm.ir.953292024-06-12T06:51:15Z https://ir.uitm.edu.my/id/eprint/95329/ E-camfinder learning application / Nursyafiqah Ruslan and Saipunidzam Mahamad Ruslan, Nursyafiqah Mahamad, Saipunidzam Educational technology Learning. Learning strategies Mobile devices have become common phenomenon not only for adults but also children from all ages. These devices most frequently use by children for entertainment purposes especially to download and play the games from Google Play Store or Apple’s App Store rather than for educational purposes. What needed for the children is an appropriate educational mobile application which is suitable for the children. This paper discusses on the object recognition mobile learning application for children age between 7 to 12 years old through mobile application. The objective of this project is to develop a ECamfinder Learning Application tools in identify the object image name. The application will be able to provide the unfamiliar object image name and the description of it by using the application. By having this application, the problem of difficulty to identify the object name will be solved as this application will directly display the name of the image to the user. Based on the result of post survey conducted, which are from teachers and between students as the users. The survey shows, the teachers and students also agreed that, E-Camfinder Learning Application are very helpful to the children as it can improve and gives positive impacts to the children. The application is expected to help the children in identifying the unfamiliar object name and describe the object image with the use of the application. The level of children understanding towards the object name can be improved and the problem to identify the object name can be. Apart from that, it will ease the parents and teachers to facilitate the children to learn and have a best method of learning in order to increase the children learning process. Universiti Teknologi MARA, Kedah 2019 Book Section NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/95329/1/95329.pdf E-camfinder learning application / Nursyafiqah Ruslan and Saipunidzam Mahamad. (2019) In: Academic Intellectual International Invention, Innovation & Design Book. Universiti Teknologi MARA, Kedah, Universiti Teknologi MARA, Kedah, p. 120. ISBN 9789670314716 |
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Educational technology Learning. Learning strategies Ruslan, Nursyafiqah Mahamad, Saipunidzam E-camfinder learning application / Nursyafiqah Ruslan and Saipunidzam Mahamad |
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Mobile devices have become common phenomenon not only for adults but also children from all ages. These devices most frequently use by children for entertainment purposes especially to download and play the games from Google Play Store or Apple’s App Store rather than for educational purposes. What needed for the children is an appropriate educational mobile application which is suitable for the children. This paper discusses on the object recognition mobile learning application for children age between 7 to 12 years old through mobile application. The objective of this project is to develop a ECamfinder Learning Application tools in identify the object image name. The application will be able to provide the unfamiliar object image name and the description of it by using the application. By having this application, the problem of difficulty to identify the object name will be solved as this application will directly display the name of the image to the user. Based on the result of post survey conducted, which are from teachers and between students as the users. The survey shows, the teachers and students also agreed that, E-Camfinder Learning Application are very helpful to the children as it can improve and gives positive impacts to the children. The application is expected to help the children in identifying the unfamiliar object name and describe the object image with the use of the application. The level of children understanding towards the object name can be improved and the problem to identify the object name can be. Apart from that, it will ease the parents and teachers to facilitate the children to learn and have a best method of learning in order to increase the children learning process. |
format |
Book Section |
author |
Ruslan, Nursyafiqah Mahamad, Saipunidzam |
author_facet |
Ruslan, Nursyafiqah Mahamad, Saipunidzam |
author_sort |
Ruslan, Nursyafiqah |
title |
E-camfinder learning application / Nursyafiqah Ruslan and Saipunidzam Mahamad |
title_short |
E-camfinder learning application / Nursyafiqah Ruslan and Saipunidzam Mahamad |
title_full |
E-camfinder learning application / Nursyafiqah Ruslan and Saipunidzam Mahamad |
title_fullStr |
E-camfinder learning application / Nursyafiqah Ruslan and Saipunidzam Mahamad |
title_full_unstemmed |
E-camfinder learning application / Nursyafiqah Ruslan and Saipunidzam Mahamad |
title_sort |
e-camfinder learning application / nursyafiqah ruslan and saipunidzam mahamad |
publisher |
Universiti Teknologi MARA, Kedah |
publishDate |
2019 |
url |
https://ir.uitm.edu.my/id/eprint/95329/1/95329.pdf https://ir.uitm.edu.my/id/eprint/95329/ |
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1802980994972647424 |
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13.2014675 |