E-camfinder learning application / Nursyafiqah Ruslan and Saipunidzam Mahamad

Mobile devices have become common phenomenon not only for adults but also children from all ages. These devices most frequently use by children for entertainment purposes especially to download and play the games from Google Play Store or Apple’s App Store rather than for educational purposes. What...

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Main Authors: Ruslan, Nursyafiqah, Mahamad, Saipunidzam
Format: Book Section
Language:English
Published: Universiti Teknologi MARA, Kedah 2019
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/95329/1/95329.pdf
https://ir.uitm.edu.my/id/eprint/95329/
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spelling my.uitm.ir.953292024-06-12T06:51:15Z https://ir.uitm.edu.my/id/eprint/95329/ E-camfinder learning application / Nursyafiqah Ruslan and Saipunidzam Mahamad Ruslan, Nursyafiqah Mahamad, Saipunidzam Educational technology Learning. Learning strategies Mobile devices have become common phenomenon not only for adults but also children from all ages. These devices most frequently use by children for entertainment purposes especially to download and play the games from Google Play Store or Apple’s App Store rather than for educational purposes. What needed for the children is an appropriate educational mobile application which is suitable for the children. This paper discusses on the object recognition mobile learning application for children age between 7 to 12 years old through mobile application. The objective of this project is to develop a ECamfinder Learning Application tools in identify the object image name. The application will be able to provide the unfamiliar object image name and the description of it by using the application. By having this application, the problem of difficulty to identify the object name will be solved as this application will directly display the name of the image to the user. Based on the result of post survey conducted, which are from teachers and between students as the users. The survey shows, the teachers and students also agreed that, E-Camfinder Learning Application are very helpful to the children as it can improve and gives positive impacts to the children. The application is expected to help the children in identifying the unfamiliar object name and describe the object image with the use of the application. The level of children understanding towards the object name can be improved and the problem to identify the object name can be. Apart from that, it will ease the parents and teachers to facilitate the children to learn and have a best method of learning in order to increase the children learning process. Universiti Teknologi MARA, Kedah 2019 Book Section NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/95329/1/95329.pdf E-camfinder learning application / Nursyafiqah Ruslan and Saipunidzam Mahamad. (2019) In: Academic Intellectual International Invention, Innovation & Design Book. Universiti Teknologi MARA, Kedah, Universiti Teknologi MARA, Kedah, p. 120. ISBN 9789670314716
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic Educational technology
Learning. Learning strategies
spellingShingle Educational technology
Learning. Learning strategies
Ruslan, Nursyafiqah
Mahamad, Saipunidzam
E-camfinder learning application / Nursyafiqah Ruslan and Saipunidzam Mahamad
description Mobile devices have become common phenomenon not only for adults but also children from all ages. These devices most frequently use by children for entertainment purposes especially to download and play the games from Google Play Store or Apple’s App Store rather than for educational purposes. What needed for the children is an appropriate educational mobile application which is suitable for the children. This paper discusses on the object recognition mobile learning application for children age between 7 to 12 years old through mobile application. The objective of this project is to develop a ECamfinder Learning Application tools in identify the object image name. The application will be able to provide the unfamiliar object image name and the description of it by using the application. By having this application, the problem of difficulty to identify the object name will be solved as this application will directly display the name of the image to the user. Based on the result of post survey conducted, which are from teachers and between students as the users. The survey shows, the teachers and students also agreed that, E-Camfinder Learning Application are very helpful to the children as it can improve and gives positive impacts to the children. The application is expected to help the children in identifying the unfamiliar object name and describe the object image with the use of the application. The level of children understanding towards the object name can be improved and the problem to identify the object name can be. Apart from that, it will ease the parents and teachers to facilitate the children to learn and have a best method of learning in order to increase the children learning process.
format Book Section
author Ruslan, Nursyafiqah
Mahamad, Saipunidzam
author_facet Ruslan, Nursyafiqah
Mahamad, Saipunidzam
author_sort Ruslan, Nursyafiqah
title E-camfinder learning application / Nursyafiqah Ruslan and Saipunidzam Mahamad
title_short E-camfinder learning application / Nursyafiqah Ruslan and Saipunidzam Mahamad
title_full E-camfinder learning application / Nursyafiqah Ruslan and Saipunidzam Mahamad
title_fullStr E-camfinder learning application / Nursyafiqah Ruslan and Saipunidzam Mahamad
title_full_unstemmed E-camfinder learning application / Nursyafiqah Ruslan and Saipunidzam Mahamad
title_sort e-camfinder learning application / nursyafiqah ruslan and saipunidzam mahamad
publisher Universiti Teknologi MARA, Kedah
publishDate 2019
url https://ir.uitm.edu.my/id/eprint/95329/1/95329.pdf
https://ir.uitm.edu.my/id/eprint/95329/
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score 13.2014675