CodeToProtect / Mohd Syazran Mazlan

Educational video game is slowly becoming the main trend here in education industry as more and more media based and game based educations are being published every year to cater towards the rising demands of this particular type of learning. Educational video game is said to be the future of learni...

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Main Author: Mazlan, Mohd Syazran
Format: Book Section
Language:English
Published: Universiti Teknologi MARA, Kedah 2019
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/95084/1/95084.pdf
https://ir.uitm.edu.my/id/eprint/95084/
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spelling my.uitm.ir.950842024-06-12T01:22:32Z https://ir.uitm.edu.my/id/eprint/95084/ CodeToProtect / Mohd Syazran Mazlan Mazlan, Mohd Syazran Educational technology Learning. Learning strategies Learning ability Educational video game is slowly becoming the main trend here in education industry as more and more media based and game based educations are being published every year to cater towards the rising demands of this particular type of learning. Educational video game is said to be the future of learning as it is said to fit the current generation style of learning better than the previous generation. This also means educational video game had also spread to the use of programming subject as well as conventional programming education is found to be not as effective as it used to. Although many programming educational video game are published today, there is a gap that is yet to be filled which is video game that teaches C++ programming language. The problem is the lack of C++ programming language to teach higher education learners as C++ is proven to be the most used programming language here in Malaysia’s education system. CodeToProtect© is a video game that will fill in the gap by teaching the language of C++ programming to the higher education learners in Malaysia. The game is intended to help students in understanding the concept of programming. By developing the game, it will be able to benefit more students as C++ is widely used in Malaysia’s education hence improving the overall quality of programming education here in Malaysia. Universiti Teknologi MARA, Kedah 2019 Book Section NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/95084/1/95084.pdf CodeToProtect / Mohd Syazran Mazlan. (2019) In: Academic Intellectual International Invention, Innovation & Design Book. Universiti Teknologi MARA, Kedah, Universiti Teknologi MARA, Kedah, p. 90. ISBN 9789670314716
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic Educational technology
Learning. Learning strategies
Learning ability
spellingShingle Educational technology
Learning. Learning strategies
Learning ability
Mazlan, Mohd Syazran
CodeToProtect / Mohd Syazran Mazlan
description Educational video game is slowly becoming the main trend here in education industry as more and more media based and game based educations are being published every year to cater towards the rising demands of this particular type of learning. Educational video game is said to be the future of learning as it is said to fit the current generation style of learning better than the previous generation. This also means educational video game had also spread to the use of programming subject as well as conventional programming education is found to be not as effective as it used to. Although many programming educational video game are published today, there is a gap that is yet to be filled which is video game that teaches C++ programming language. The problem is the lack of C++ programming language to teach higher education learners as C++ is proven to be the most used programming language here in Malaysia’s education system. CodeToProtect© is a video game that will fill in the gap by teaching the language of C++ programming to the higher education learners in Malaysia. The game is intended to help students in understanding the concept of programming. By developing the game, it will be able to benefit more students as C++ is widely used in Malaysia’s education hence improving the overall quality of programming education here in Malaysia.
format Book Section
author Mazlan, Mohd Syazran
author_facet Mazlan, Mohd Syazran
author_sort Mazlan, Mohd Syazran
title CodeToProtect / Mohd Syazran Mazlan
title_short CodeToProtect / Mohd Syazran Mazlan
title_full CodeToProtect / Mohd Syazran Mazlan
title_fullStr CodeToProtect / Mohd Syazran Mazlan
title_full_unstemmed CodeToProtect / Mohd Syazran Mazlan
title_sort codetoprotect / mohd syazran mazlan
publisher Universiti Teknologi MARA, Kedah
publishDate 2019
url https://ir.uitm.edu.my/id/eprint/95084/1/95084.pdf
https://ir.uitm.edu.my/id/eprint/95084/
_version_ 1802980992983498752
score 13.19449