A gamification tool in teaching and learning / Norul Fadhilah Ismail and Mahfuzah Mahayadin

Gamification in education has gained significant traction as a strategy to enhance student engagement, motivation, and learning outcomes due to the development of digital technology and mobile applications. The term “gamification of education” refers to a growing strategy for raising students’ motiv...

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Main Authors: Ismail, Norul Fadhilah, Mahayadin, Mahfuzah
Format: Monograph
Language:English
Published: Universiti Teknologi MARA, Negeri Sembilan 2024
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Online Access:https://ir.uitm.edu.my/id/eprint/94759/1/94759.pdf
https://ir.uitm.edu.my/id/eprint/94759/
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spelling my.uitm.ir.947592024-05-07T04:18:57Z https://ir.uitm.edu.my/id/eprint/94759/ A gamification tool in teaching and learning / Norul Fadhilah Ismail and Mahfuzah Mahayadin Ismail, Norul Fadhilah Mahayadin, Mahfuzah Collections of general literature Gamification in education has gained significant traction as a strategy to enhance student engagement, motivation, and learning outcomes due to the development of digital technology and mobile applications. The term “gamification of education” refers to a growing strategy for raising students’ motivation and engagement by introducing game design features in classroom settings (Dichev & Dcheva, 2017). Incorporating game elements and learning activities into gamified learning can heighten students' inherent motivation, transforming educational tasks into enjoyable and fulfilling experiences (Koivisto & Hamari, 2019). Apart from that, gamification can boost cognitive load and achievement levels, and students generally have positive thoughts regarding gamification strategies. However, when gamification is applied, the cognitive load factor must be considered, and certain precautions must be taken to maximise effectiveness. (Turan et al., 2016). Universiti Teknologi MARA, Negeri Sembilan 2024-03 Monograph NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/94759/1/94759.pdf A gamification tool in teaching and learning / Norul Fadhilah Ismail and Mahfuzah Mahayadin. (2024) Bulletin. Universiti Teknologi MARA, Negeri Sembilan.
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic Collections of general literature
spellingShingle Collections of general literature
Ismail, Norul Fadhilah
Mahayadin, Mahfuzah
A gamification tool in teaching and learning / Norul Fadhilah Ismail and Mahfuzah Mahayadin
description Gamification in education has gained significant traction as a strategy to enhance student engagement, motivation, and learning outcomes due to the development of digital technology and mobile applications. The term “gamification of education” refers to a growing strategy for raising students’ motivation and engagement by introducing game design features in classroom settings (Dichev & Dcheva, 2017). Incorporating game elements and learning activities into gamified learning can heighten students' inherent motivation, transforming educational tasks into enjoyable and fulfilling experiences (Koivisto & Hamari, 2019). Apart from that, gamification can boost cognitive load and achievement levels, and students generally have positive thoughts regarding gamification strategies. However, when gamification is applied, the cognitive load factor must be considered, and certain precautions must be taken to maximise effectiveness. (Turan et al., 2016).
format Monograph
author Ismail, Norul Fadhilah
Mahayadin, Mahfuzah
author_facet Ismail, Norul Fadhilah
Mahayadin, Mahfuzah
author_sort Ismail, Norul Fadhilah
title A gamification tool in teaching and learning / Norul Fadhilah Ismail and Mahfuzah Mahayadin
title_short A gamification tool in teaching and learning / Norul Fadhilah Ismail and Mahfuzah Mahayadin
title_full A gamification tool in teaching and learning / Norul Fadhilah Ismail and Mahfuzah Mahayadin
title_fullStr A gamification tool in teaching and learning / Norul Fadhilah Ismail and Mahfuzah Mahayadin
title_full_unstemmed A gamification tool in teaching and learning / Norul Fadhilah Ismail and Mahfuzah Mahayadin
title_sort gamification tool in teaching and learning / norul fadhilah ismail and mahfuzah mahayadin
publisher Universiti Teknologi MARA, Negeri Sembilan
publishDate 2024
url https://ir.uitm.edu.my/id/eprint/94759/1/94759.pdf
https://ir.uitm.edu.my/id/eprint/94759/
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score 13.160551