Checkers Match Game / Nur Fauziah Amran … [et al.]

This innovation is a combination of learning while playing for the subject ‘Reka Bentuk Teknologi’ (RBT). Playing is a planned and structured approach to provide opportunities for all groups whether children or adults, to learn in an informal but fun and free atmosphere. People who go through the pr...

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Main Authors: Amran, Nur Fauziah, Mahadi, Nur Kamilah, Mohamad Sabri, Aimy Afrina, Nazli, Nur Farzana, Azren, Nur Zulaikha
Format: Book Section
Language:English
Published: Faculty of Computer and Mathematical Sciences 2023
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/94410/1/94410.pdf
https://ir.uitm.edu.my/id/eprint/94410/
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spelling my.uitm.ir.944102024-04-30T03:01:54Z https://ir.uitm.edu.my/id/eprint/94410/ Checkers Match Game / Nur Fauziah Amran … [et al.] Amran, Nur Fauziah Mahadi, Nur Kamilah Mohamad Sabri, Aimy Afrina Nazli, Nur Farzana Azren, Nur Zulaikha Computers in education. Information technology This innovation is a combination of learning while playing for the subject ‘Reka Bentuk Teknologi’ (RBT). Playing is a planned and structured approach to provide opportunities for all groups whether children or adults, to learn in an informal but fun and free atmosphere. People who go through the process of learning while playing will get a direct experience that will give a solid and effective learning effect. Therefore, the best technique that can attract someone’s interest in learning is the technique of learning while playing. Checkers Match Game (CMG) was introduced to the students to improve their skills in recognizing and remembering the terms and functions of the hardware for the programming software that has been learned. This innovation study was conducted on 5 Year 5 students. Data was collected using observation, pre-test and post-test methods to see the effectiveness of using CMG among students who have problems recognizing and remembering terms. The results of this study found that 100% of the students were able to master the learning for this topic. The activities that have been planned have helped the learning in class so that the presentation of the lesson content is stimulating to the students. Faculty of Computer and Mathematical Sciences 2023 Book Section NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/94410/1/94410.pdf Checkers Match Game / Nur Fauziah Amran … [et al.]. (2023) In: International Jasin Multimedia & Computer Science Invention and Innovation Exhibition (i-JaMCSIIX 2023). Faculty of Computer and Mathematical Sciences, Kampus Jasin, pp. 193-197. ISBN 978-967-15337-0-3 (Submitted)
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic Computers in education. Information technology
spellingShingle Computers in education. Information technology
Amran, Nur Fauziah
Mahadi, Nur Kamilah
Mohamad Sabri, Aimy Afrina
Nazli, Nur Farzana
Azren, Nur Zulaikha
Checkers Match Game / Nur Fauziah Amran … [et al.]
description This innovation is a combination of learning while playing for the subject ‘Reka Bentuk Teknologi’ (RBT). Playing is a planned and structured approach to provide opportunities for all groups whether children or adults, to learn in an informal but fun and free atmosphere. People who go through the process of learning while playing will get a direct experience that will give a solid and effective learning effect. Therefore, the best technique that can attract someone’s interest in learning is the technique of learning while playing. Checkers Match Game (CMG) was introduced to the students to improve their skills in recognizing and remembering the terms and functions of the hardware for the programming software that has been learned. This innovation study was conducted on 5 Year 5 students. Data was collected using observation, pre-test and post-test methods to see the effectiveness of using CMG among students who have problems recognizing and remembering terms. The results of this study found that 100% of the students were able to master the learning for this topic. The activities that have been planned have helped the learning in class so that the presentation of the lesson content is stimulating to the students.
format Book Section
author Amran, Nur Fauziah
Mahadi, Nur Kamilah
Mohamad Sabri, Aimy Afrina
Nazli, Nur Farzana
Azren, Nur Zulaikha
author_facet Amran, Nur Fauziah
Mahadi, Nur Kamilah
Mohamad Sabri, Aimy Afrina
Nazli, Nur Farzana
Azren, Nur Zulaikha
author_sort Amran, Nur Fauziah
title Checkers Match Game / Nur Fauziah Amran … [et al.]
title_short Checkers Match Game / Nur Fauziah Amran … [et al.]
title_full Checkers Match Game / Nur Fauziah Amran … [et al.]
title_fullStr Checkers Match Game / Nur Fauziah Amran … [et al.]
title_full_unstemmed Checkers Match Game / Nur Fauziah Amran … [et al.]
title_sort checkers match game / nur fauziah amran … [et al.]
publisher Faculty of Computer and Mathematical Sciences
publishDate 2023
url https://ir.uitm.edu.my/id/eprint/94410/1/94410.pdf
https://ir.uitm.edu.my/id/eprint/94410/
_version_ 1797926491826159616
score 13.211869