Plastopoll: a serious game to raise awareness about plastic pollution / Siti Ainurnisa Mohd Anuar and Zuhri Arafah Zulkifli
Plastics are widely used due to their durability, versatility, and affordability. However, their excessive and improper use has resulted in a significant build-up of plastic waste, especially in Malaysia. This plastic pollution poses a significant threat to wildlife, with millions of animals sufferi...
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Faculty of Computer and Mathematical Sciences
2023
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my.uitm.ir.942952024-05-02T03:18:04Z https://ir.uitm.edu.my/id/eprint/94295/ Plastopoll: a serious game to raise awareness about plastic pollution / Siti Ainurnisa Mohd Anuar and Zuhri Arafah Zulkifli Mohd Anuar, Siti Ainurnisa Zulkifli, Zuhri Arafah TD Environmental technology. Sanitary engineering Plastics are widely used due to their durability, versatility, and affordability. However, their excessive and improper use has resulted in a significant build-up of plastic waste, especially in Malaysia. This plastic pollution poses a significant threat to wildlife, with millions of animals suffering harm or death from ingesting or becoming entangled in plastic debris. To address this, this project introduces a serious game application that may assess students' understanding, raise awareness about plastic pollution, and promote environmental protection through an enjoyable learning experience. Furthermore, the Rapid Application Development (RAD) methodology, which consists of four phases, was chosen for the project due to its efficient and rapid development process, allowing for quick production and deployment of the game. The Knowledge, Attitude, Practice (KAP) scoring with an 80% cut point is used to determine participants’ levels of knowledge, attitude and practice regarding plastic pollution. Additionally, the findings from 40 respondents, especially among male participants aged 7 to 12 years old, indicated raised knowledge, attitude and practice. This suggests that the Plastopoll game effectively assesses students’ understanding of plastic pollution. However, further research with a larger and more diverse group of participants may be necessary to validate and expand on these findings. Faculty of Computer and Mathematical Sciences 2023 Book Section NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/94295/1/94295.pdf Plastopoll: a serious game to raise awareness about plastic pollution / Siti Ainurnisa Mohd Anuar and Zuhri Arafah Zulkifli. (2023) In: International Jasin Multimedia & Computer Science Invention and Innovation Exhibition (i-JaMCSIIX 2023). Faculty of Computer and Mathematical Sciences, Kampus Jasin, pp. 35-38. ISBN 978-967-15337-0-3 (Submitted) |
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TD Environmental technology. Sanitary engineering Mohd Anuar, Siti Ainurnisa Zulkifli, Zuhri Arafah Plastopoll: a serious game to raise awareness about plastic pollution / Siti Ainurnisa Mohd Anuar and Zuhri Arafah Zulkifli |
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Plastics are widely used due to their durability, versatility, and affordability. However, their excessive and improper use has resulted in a significant build-up of plastic waste, especially in Malaysia. This plastic pollution poses a significant threat to wildlife, with millions of animals suffering harm or death from ingesting or becoming entangled in plastic debris. To address this, this project introduces a serious game application that may assess students' understanding, raise awareness about plastic pollution, and promote environmental protection through an enjoyable learning experience. Furthermore, the Rapid Application Development (RAD) methodology, which consists of four phases, was chosen for the project due to its efficient and rapid development process, allowing for quick production and deployment of the game. The Knowledge, Attitude, Practice (KAP) scoring with an 80% cut point is used to determine participants’ levels of knowledge, attitude and practice regarding plastic pollution. Additionally, the findings from 40 respondents, especially among male participants aged 7 to 12 years old, indicated raised knowledge, attitude and practice. This suggests that the Plastopoll game effectively assesses students’ understanding of plastic pollution. However, further research with a larger and more diverse group of participants may be necessary to validate and expand on these findings. |
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Book Section |
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Mohd Anuar, Siti Ainurnisa Zulkifli, Zuhri Arafah |
author_facet |
Mohd Anuar, Siti Ainurnisa Zulkifli, Zuhri Arafah |
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Mohd Anuar, Siti Ainurnisa |
title |
Plastopoll: a serious game to raise awareness about plastic pollution / Siti Ainurnisa Mohd Anuar and Zuhri Arafah Zulkifli |
title_short |
Plastopoll: a serious game to raise awareness about plastic pollution / Siti Ainurnisa Mohd Anuar and Zuhri Arafah Zulkifli |
title_full |
Plastopoll: a serious game to raise awareness about plastic pollution / Siti Ainurnisa Mohd Anuar and Zuhri Arafah Zulkifli |
title_fullStr |
Plastopoll: a serious game to raise awareness about plastic pollution / Siti Ainurnisa Mohd Anuar and Zuhri Arafah Zulkifli |
title_full_unstemmed |
Plastopoll: a serious game to raise awareness about plastic pollution / Siti Ainurnisa Mohd Anuar and Zuhri Arafah Zulkifli |
title_sort |
plastopoll: a serious game to raise awareness about plastic pollution / siti ainurnisa mohd anuar and zuhri arafah zulkifli |
publisher |
Faculty of Computer and Mathematical Sciences |
publishDate |
2023 |
url |
https://ir.uitm.edu.my/id/eprint/94295/1/94295.pdf https://ir.uitm.edu.my/id/eprint/94295/ |
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1800100595094257664 |
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13.159267 |