Gamification of interactive learning using android mobile application for business mathematics/ Ting Su Ung ... [et al.]

Many students frequently encounter difficulties while dealing with the concepts of simple interest, compound interest, and annuity in the field of Business Mathematics. Consequently, a novel mobile application, SCI-A, has been created with the aim of augmenting students' comprehension of these...

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Main Authors: Ting, Su Ung, Leong, Yii Ming, Hiong, Kelvin Goh Tee, Ling, Christina Eu Nguk, Khium, Chen Chee
Format: Conference or Workshop Item
Language:English
Published: 2023
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/90452/1/90452.pdf
https://ir.uitm.edu.my/id/eprint/90452/
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record_format eprints
spelling my.uitm.ir.904522025-02-25T08:41:44Z https://ir.uitm.edu.my/id/eprint/90452/ Gamification of interactive learning using android mobile application for business mathematics/ Ting Su Ung ... [et al.] Ting, Su Ung Leong, Yii Ming Hiong, Kelvin Goh Tee Ling, Christina Eu Nguk Khium, Chen Chee L Education (General) Educational technology Many students frequently encounter difficulties while dealing with the concepts of simple interest, compound interest, and annuity in the field of Business Mathematics. Consequently, a novel mobile application, SCI-A, has been created with the aim of augmenting students' comprehension of these subjects. Every question inside the SCI-A framework is intentionally crafted to include a comprehensive solution upon request. This functionality would allow users to recognize and correct their errors as they advance in each subject matter. A preliminary investigation was undertaken at UiTM Sarawak Branch, encompassing six students pursuing a diploma and 21 students pursuing a degree, all of whom were enrolled in the Business Mathematics course. The findings of the study reveal that a majority of students regarded the SCI-A mobile application is user-friendly, entertaining, and capable of enhancing their learning experience, comprehension, and understanding. SCI-A has the potential to serve as a source of motivation for users to engage in other learning endeavours. This application aligns with the fourth Sustainable Development Goal (SDG4), which aims to ensure inclusive and equitable quality education and promote lifelong learning opportunities for all individuals. 2023-10 Conference or Workshop Item PeerReviewed text en https://ir.uitm.edu.my/id/eprint/90452/1/90452.pdf Gamification of interactive learning using android mobile application for business mathematics/ Ting Su Ung ... [et al.]. (2023) In: UNSPECIFIED.
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic L Education (General)
Educational technology
spellingShingle L Education (General)
Educational technology
Ting, Su Ung
Leong, Yii Ming
Hiong, Kelvin Goh Tee
Ling, Christina Eu Nguk
Khium, Chen Chee
Gamification of interactive learning using android mobile application for business mathematics/ Ting Su Ung ... [et al.]
description Many students frequently encounter difficulties while dealing with the concepts of simple interest, compound interest, and annuity in the field of Business Mathematics. Consequently, a novel mobile application, SCI-A, has been created with the aim of augmenting students' comprehension of these subjects. Every question inside the SCI-A framework is intentionally crafted to include a comprehensive solution upon request. This functionality would allow users to recognize and correct their errors as they advance in each subject matter. A preliminary investigation was undertaken at UiTM Sarawak Branch, encompassing six students pursuing a diploma and 21 students pursuing a degree, all of whom were enrolled in the Business Mathematics course. The findings of the study reveal that a majority of students regarded the SCI-A mobile application is user-friendly, entertaining, and capable of enhancing their learning experience, comprehension, and understanding. SCI-A has the potential to serve as a source of motivation for users to engage in other learning endeavours. This application aligns with the fourth Sustainable Development Goal (SDG4), which aims to ensure inclusive and equitable quality education and promote lifelong learning opportunities for all individuals.
format Conference or Workshop Item
author Ting, Su Ung
Leong, Yii Ming
Hiong, Kelvin Goh Tee
Ling, Christina Eu Nguk
Khium, Chen Chee
author_facet Ting, Su Ung
Leong, Yii Ming
Hiong, Kelvin Goh Tee
Ling, Christina Eu Nguk
Khium, Chen Chee
author_sort Ting, Su Ung
title Gamification of interactive learning using android mobile application for business mathematics/ Ting Su Ung ... [et al.]
title_short Gamification of interactive learning using android mobile application for business mathematics/ Ting Su Ung ... [et al.]
title_full Gamification of interactive learning using android mobile application for business mathematics/ Ting Su Ung ... [et al.]
title_fullStr Gamification of interactive learning using android mobile application for business mathematics/ Ting Su Ung ... [et al.]
title_full_unstemmed Gamification of interactive learning using android mobile application for business mathematics/ Ting Su Ung ... [et al.]
title_sort gamification of interactive learning using android mobile application for business mathematics/ ting su ung ... [et al.]
publishDate 2023
url https://ir.uitm.edu.my/id/eprint/90452/1/90452.pdf
https://ir.uitm.edu.my/id/eprint/90452/
_version_ 1825165072939352064
score 13.239859