Mobile application for learning and memorizing Japanese characters using game-based learning / Nor Aizie Izzaty Mohd Rozi
Japanese language has three writing system which are Hiragana, Katakana, and Kanji. In order to help with the pronunciation of Hiragana and Katakana characters, they include special accented characters known as ‘Dak-uteri' and ‘Handakuteri. However, most students have difficulties in rememberin...
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my.uitm.ir.890252024-03-19T07:08:16Z https://ir.uitm.edu.my/id/eprint/89025/ Mobile application for learning and memorizing Japanese characters using game-based learning / Nor Aizie Izzaty Mohd Rozi Mohd Rozi, Nor Aizie Izzaty Computers in education. Information technology Japanese language has three writing system which are Hiragana, Katakana, and Kanji. In order to help with the pronunciation of Hiragana and Katakana characters, they include special accented characters known as ‘Dak-uteri' and ‘Handakuteri. However, most students have difficulties in remembering and recognizing Hiragana and Katakana characters and how these characters can be pronounced. Therefore, a game was developed to help students in memorizing, recognizing the difference symbols of Hiragana and Katakana characters, and increase a better understanding towards them. This project uses ADDIE model as a framework in Methodology because the model is commonly used in educational and instructional design development. The game elements implemented are level, challenge, rule, timer, and score. The game involves two types, the first one is Memory Song Game and the second one is Match Puzzle Game. The game’s theme is ‘Pirate’ where the player needs to find the character that matches the puzzle space while memorizing the characters through Game-Based Learning principle. The game is developed for Android mobile phone device. Thirteen students in UiTM Jasin Melaka who are learning Japanese language and who are also planning to take Japanese as a third language are involved to test the usability of the game. Majority of the respondents are satisfied the game is beneficial and good in the enhancement of learning in Japanese language. It was discovered that they really enjoyed the challenge part of the game. The testing analysis also suggested some improvements in the future to be added to the game, such as adding variety of games and displaying high score lists to make the game available to compete with friends. In conclusion, this project has successfully achieved all three objectives that have been identified at the beginning of the process. 2020 Thesis NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/89025/1/89025.pdf Mobile application for learning and memorizing Japanese characters using game-based learning / Nor Aizie Izzaty Mohd Rozi. (2020) Degree thesis, thesis, Universiti Teknologi MARA, Melaka. <http://terminalib.uitm.edu.my/89025.pdf> |
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Computers in education. Information technology Mohd Rozi, Nor Aizie Izzaty Mobile application for learning and memorizing Japanese characters using game-based learning / Nor Aizie Izzaty Mohd Rozi |
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Japanese language has three writing system which are Hiragana, Katakana, and Kanji. In order to help with the pronunciation of Hiragana and Katakana characters, they include special accented characters known as ‘Dak-uteri' and ‘Handakuteri. However, most students have difficulties in remembering and recognizing Hiragana and Katakana characters and how these characters can be pronounced. Therefore, a game was developed to help students in memorizing, recognizing the difference symbols of Hiragana and Katakana characters, and increase a better understanding towards them. This project uses ADDIE model as a framework in Methodology because the model is commonly used in educational and instructional design development. The game elements implemented are level, challenge, rule, timer, and score. The game involves two types, the first one is Memory Song Game and the second one is Match Puzzle Game. The game’s theme is ‘Pirate’ where the player needs to find the character that matches the puzzle space while memorizing the characters through Game-Based Learning principle. The game is developed for Android mobile phone device. Thirteen students in UiTM Jasin Melaka who are learning Japanese language and who are also planning to take Japanese as a third language are involved to test the usability of the game. Majority of the respondents are satisfied the game is beneficial and good in the enhancement of learning in Japanese language. It was discovered that they really enjoyed the challenge part of the game. The testing analysis also suggested some improvements in the future to be added to the game, such as adding variety of games and displaying high score lists to make the game available to compete with friends. In conclusion, this project has successfully achieved all three objectives that have been identified at the beginning of the process. |
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Thesis |
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Mohd Rozi, Nor Aizie Izzaty |
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Mohd Rozi, Nor Aizie Izzaty |
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Mohd Rozi, Nor Aizie Izzaty |
title |
Mobile application for learning and memorizing Japanese characters using game-based learning / Nor Aizie Izzaty Mohd Rozi |
title_short |
Mobile application for learning and memorizing Japanese characters using game-based learning / Nor Aizie Izzaty Mohd Rozi |
title_full |
Mobile application for learning and memorizing Japanese characters using game-based learning / Nor Aizie Izzaty Mohd Rozi |
title_fullStr |
Mobile application for learning and memorizing Japanese characters using game-based learning / Nor Aizie Izzaty Mohd Rozi |
title_full_unstemmed |
Mobile application for learning and memorizing Japanese characters using game-based learning / Nor Aizie Izzaty Mohd Rozi |
title_sort |
mobile application for learning and memorizing japanese characters using game-based learning / nor aizie izzaty mohd rozi |
publishDate |
2020 |
url |
https://ir.uitm.edu.my/id/eprint/89025/1/89025.pdf https://ir.uitm.edu.my/id/eprint/89025/ |
_version_ |
1794641277366566912 |
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13.214268 |