A study on the relationship between game-based learning and secondary school students' mathematics achievement in SMK Kompleks Gong Badak / Nur Sajidah Che Mansor and Nur Syazana Rosly

Digital game-based learning (DGBL) is an instructional method that incorporates educational content or learning principles into video games with the aim of engaging learners. The teaching techniques in schools are mostly still teacher-centered where the practice of exercise and memorization of tips...

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Main Authors: Che Mansor, Nur Sajidah, Rosly, Nur Syazana
Format: Article
Language:English
Published: Universiti Teknologi MARA 2024
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/84309/1/84309.pdf
https://ir.uitm.edu.my/id/eprint/84309/
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spelling my.uitm.ir.843092024-04-18T08:41:11Z https://ir.uitm.edu.my/id/eprint/84309/ A study on the relationship between game-based learning and secondary school students' mathematics achievement in SMK Kompleks Gong Badak / Nur Sajidah Che Mansor and Nur Syazana Rosly mjoc Che Mansor, Nur Sajidah Rosly, Nur Syazana Learning. Learning strategies Secondary education. High school teaching Digital game-based learning (DGBL) is an instructional method that incorporates educational content or learning principles into video games with the aim of engaging learners. The teaching techniques in schools are mostly still teacher-centered where the practice of exercise and memorization of tips and formulas are emphasized in learning. This research studied the relationship between game-based learning with the achievements of students in SMK Kompleks Gong Badak, specifically in Mathematics. Quantitative approach-based research and a single cross-sectional design were employed. A set of questionnaires were used for data collection. Data samples were collected from approximately 100 students in the selected school. The result shows that DGBL significantly affects student’s achievements, indicating a good perception of its application. Gender also plays a role in this case, where a significant difference was also found in the mean usage of game-based learning toward mathematics achievement between male and female students. Due to these results, it can be concluded that DGBL does affect students’ achievement in mathematics. In addition, one of the most effective approaches to achieving a student-centered learning process is through the use of DGBL. Universiti Teknologi MARA 2024-04 Article PeerReviewed text en https://ir.uitm.edu.my/id/eprint/84309/1/84309.pdf A study on the relationship between game-based learning and secondary school students' mathematics achievement in SMK Kompleks Gong Badak / Nur Sajidah Che Mansor and Nur Syazana Rosly. (2024) Malaysian Journal of Computing (MJoC) <https://ir.uitm.edu.my/view/publication/Malaysian_Journal_of_Computing_=28MJoC=29/>, 9 (1): 10. pp. 1776-1788. ISSN 2600-8238 (Unpublished)
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic Learning. Learning strategies
Secondary education. High school teaching
spellingShingle Learning. Learning strategies
Secondary education. High school teaching
Che Mansor, Nur Sajidah
Rosly, Nur Syazana
A study on the relationship between game-based learning and secondary school students' mathematics achievement in SMK Kompleks Gong Badak / Nur Sajidah Che Mansor and Nur Syazana Rosly
description Digital game-based learning (DGBL) is an instructional method that incorporates educational content or learning principles into video games with the aim of engaging learners. The teaching techniques in schools are mostly still teacher-centered where the practice of exercise and memorization of tips and formulas are emphasized in learning. This research studied the relationship between game-based learning with the achievements of students in SMK Kompleks Gong Badak, specifically in Mathematics. Quantitative approach-based research and a single cross-sectional design were employed. A set of questionnaires were used for data collection. Data samples were collected from approximately 100 students in the selected school. The result shows that DGBL significantly affects student’s achievements, indicating a good perception of its application. Gender also plays a role in this case, where a significant difference was also found in the mean usage of game-based learning toward mathematics achievement between male and female students. Due to these results, it can be concluded that DGBL does affect students’ achievement in mathematics. In addition, one of the most effective approaches to achieving a student-centered learning process is through the use of DGBL.
format Article
author Che Mansor, Nur Sajidah
Rosly, Nur Syazana
author_facet Che Mansor, Nur Sajidah
Rosly, Nur Syazana
author_sort Che Mansor, Nur Sajidah
title A study on the relationship between game-based learning and secondary school students' mathematics achievement in SMK Kompleks Gong Badak / Nur Sajidah Che Mansor and Nur Syazana Rosly
title_short A study on the relationship between game-based learning and secondary school students' mathematics achievement in SMK Kompleks Gong Badak / Nur Sajidah Che Mansor and Nur Syazana Rosly
title_full A study on the relationship between game-based learning and secondary school students' mathematics achievement in SMK Kompleks Gong Badak / Nur Sajidah Che Mansor and Nur Syazana Rosly
title_fullStr A study on the relationship between game-based learning and secondary school students' mathematics achievement in SMK Kompleks Gong Badak / Nur Sajidah Che Mansor and Nur Syazana Rosly
title_full_unstemmed A study on the relationship between game-based learning and secondary school students' mathematics achievement in SMK Kompleks Gong Badak / Nur Sajidah Che Mansor and Nur Syazana Rosly
title_sort study on the relationship between game-based learning and secondary school students' mathematics achievement in smk kompleks gong badak / nur sajidah che mansor and nur syazana rosly
publisher Universiti Teknologi MARA
publishDate 2024
url https://ir.uitm.edu.my/id/eprint/84309/1/84309.pdf
https://ir.uitm.edu.my/id/eprint/84309/
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score 13.18916