EduQuest / Nur Haiza Alyssa Abdul Wahab ... [et al.]

Gamification of education is a growing strategy that uses game design aspects in educational settings to boost learners' motivation and engagement. It encourages the entertaining method of memorization, which has become a well-liked method of communication with students. With the intention of i...

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Main Authors: Abdul Wahab, Nur Haiza Alyssa, Shariful Anuar, Noraufa, Mat Rosli, Fatin Sahira, Hasan @ Zulshamsul Haruni, Nurul Ain, Wee, Hassnah
Format: Book Section
Language:English
Published: Universiti Teknologi MARA, Kedah 2023
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/83921/1/83921.pdf
https://ir.uitm.edu.my/id/eprint/83921/
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spelling my.uitm.ir.839212023-09-21T00:04:50Z https://ir.uitm.edu.my/id/eprint/83921/ EduQuest / Nur Haiza Alyssa Abdul Wahab ... [et al.] Abdul Wahab, Nur Haiza Alyssa Shariful Anuar, Noraufa Mat Rosli, Fatin Sahira Hasan @ Zulshamsul Haruni, Nurul Ain Wee, Hassnah Learning. Learning strategies Learning ability Gamification of education is a growing strategy that uses game design aspects in educational settings to boost learners' motivation and engagement. It encourages the entertaining method of memorization, which has become a well-liked method of communication with students. With the intention of incorporating intriguing topics and plotlines to improve the experience of gamification education. EduQuest focuses specifically on tourism students who are taking Health & Wellness Tourism. The design of the innovation is based on the characteristics of gamification mechanisms, the gamified subjects and gamified learning activities. As a result, EduQuest is developed. EduQuest hopes to enhance the quality of the learning environment by giving students a slightly different gaming experience that will pique their interest in learning by featuring interesting characters just like the traditional video game. EduQuest enables the lecturers to periodically monitor progress in order to better understand what can be done to support individual development based on the results of playing this game. The content presented in the games has been gathered from reputable sources that have been reviewed by a resource person of the course. EduQuest may also be able to help students who are having trouble scoring as the course is the core subject that carries 3.0 credit hours. EduQuest revolutionises education by integrating three key Sustainable Development Goals (SDGs) which are industry, innovation and infrastructure; quality education; and partnerships for the goals. EduQuest merges cutting-edge technology and interactive gameplay to create an engaging and immersive learning experience. EduQuest is utilised to improve formative evaluation by having students’ complete tasks that may provide commercialisation potential by providing essential insights to various educational stakeholders within universities. Universiti Teknologi MARA, Kedah 2023 Book Section NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/83921/1/83921.pdf EduQuest / Nur Haiza Alyssa Abdul Wahab ... [et al.]. (2023) In: International Teaching Aid Competition 2023. Universiti Teknologi MARA, Kedah, pp. 617-622. ISBN 9789672948513
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic Learning. Learning strategies
Learning ability
spellingShingle Learning. Learning strategies
Learning ability
Abdul Wahab, Nur Haiza Alyssa
Shariful Anuar, Noraufa
Mat Rosli, Fatin Sahira
Hasan @ Zulshamsul Haruni, Nurul Ain
Wee, Hassnah
EduQuest / Nur Haiza Alyssa Abdul Wahab ... [et al.]
description Gamification of education is a growing strategy that uses game design aspects in educational settings to boost learners' motivation and engagement. It encourages the entertaining method of memorization, which has become a well-liked method of communication with students. With the intention of incorporating intriguing topics and plotlines to improve the experience of gamification education. EduQuest focuses specifically on tourism students who are taking Health & Wellness Tourism. The design of the innovation is based on the characteristics of gamification mechanisms, the gamified subjects and gamified learning activities. As a result, EduQuest is developed. EduQuest hopes to enhance the quality of the learning environment by giving students a slightly different gaming experience that will pique their interest in learning by featuring interesting characters just like the traditional video game. EduQuest enables the lecturers to periodically monitor progress in order to better understand what can be done to support individual development based on the results of playing this game. The content presented in the games has been gathered from reputable sources that have been reviewed by a resource person of the course. EduQuest may also be able to help students who are having trouble scoring as the course is the core subject that carries 3.0 credit hours. EduQuest revolutionises education by integrating three key Sustainable Development Goals (SDGs) which are industry, innovation and infrastructure; quality education; and partnerships for the goals. EduQuest merges cutting-edge technology and interactive gameplay to create an engaging and immersive learning experience. EduQuest is utilised to improve formative evaluation by having students’ complete tasks that may provide commercialisation potential by providing essential insights to various educational stakeholders within universities.
format Book Section
author Abdul Wahab, Nur Haiza Alyssa
Shariful Anuar, Noraufa
Mat Rosli, Fatin Sahira
Hasan @ Zulshamsul Haruni, Nurul Ain
Wee, Hassnah
author_facet Abdul Wahab, Nur Haiza Alyssa
Shariful Anuar, Noraufa
Mat Rosli, Fatin Sahira
Hasan @ Zulshamsul Haruni, Nurul Ain
Wee, Hassnah
author_sort Abdul Wahab, Nur Haiza Alyssa
title EduQuest / Nur Haiza Alyssa Abdul Wahab ... [et al.]
title_short EduQuest / Nur Haiza Alyssa Abdul Wahab ... [et al.]
title_full EduQuest / Nur Haiza Alyssa Abdul Wahab ... [et al.]
title_fullStr EduQuest / Nur Haiza Alyssa Abdul Wahab ... [et al.]
title_full_unstemmed EduQuest / Nur Haiza Alyssa Abdul Wahab ... [et al.]
title_sort eduquest / nur haiza alyssa abdul wahab ... [et al.]
publisher Universiti Teknologi MARA, Kedah
publishDate 2023
url https://ir.uitm.edu.my/id/eprint/83921/1/83921.pdf
https://ir.uitm.edu.my/id/eprint/83921/
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score 13.209306