Reconstruction of Katakana character by using Bezier curve and Said-Ball curve / Nur Dini Huda Rosgi, Nurhanani Sofiya Mohamad Arif and Faris Nor Azmi

This paper presents computation of Bezier and Said-Ball curve on MATLAB by using degree four to degree eight. Bezier curve have been used as the foundation of curve representation for the longest time when compared to others. In addition, using a single Bezier curve to represent a complex shape requ...

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Main Authors: Rosgi, Nur Dini Huda, Mohamad Arif, Nurhanani Sofiya, Nor Azmi, Faris
Format: Student Project
Language:English
Published: 2023
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Online Access:https://ir.uitm.edu.my/id/eprint/82674/1/82674.pdf
https://ir.uitm.edu.my/id/eprint/82674/
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spelling my.uitm.ir.826742023-08-17T01:24:30Z https://ir.uitm.edu.my/id/eprint/82674/ Reconstruction of Katakana character by using Bezier curve and Said-Ball curve / Nur Dini Huda Rosgi, Nurhanani Sofiya Mohamad Arif and Faris Nor Azmi Rosgi, Nur Dini Huda Mohamad Arif, Nurhanani Sofiya Nor Azmi, Faris Mathematical statistics. Probabilities This paper presents computation of Bezier and Said-Ball curve on MATLAB by using degree four to degree eight. Bezier curve have been used as the foundation of curve representation for the longest time when compared to others. In addition, using a single Bezier curve to represent a complex shape requires a higher order Bezier curve, and the calculation of the corresponding control point is also quite computationally expensive. To reduce this overhead, we used compound Bezier curves to represent complex shapes, divided the entire shape into segments and represented each individually with a Bezier curve. First, the feature points of the Katakana characters were located on the graph paper. Then, it is derived on the MATLAB, which then automatically generates the stroke of the Katakana characters. Based on the obtained results, the Bezier curve looks nicer than the Said-Ball curve method. This is due to the curve on Bezier is more defined compared to Said-Ball. Also, when the degree increases, the easier and smooth the construction of Katakana characters because the curve will be combined. When using lower degree, the characters need to be parted into different section. So, the lower the degree, the more the sections need to be parted. Hence, it can be concluded that the higher the degree, the easier the construction of the curve. This is because higher degree requires less partition of section. The result of this study will be useful for evaluating the perfect degree of point to use in achieving desired characters using Bezier curves. Mathematician can generate curves that appear reasonably smooth across all scales for future work. 2023 Student Project NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/82674/1/82674.pdf Reconstruction of Katakana character by using Bezier curve and Said-Ball curve / Nur Dini Huda Rosgi, Nurhanani Sofiya Mohamad Arif and Faris Nor Azmi. (2023) [Student Project] (Unpublished)
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic Mathematical statistics. Probabilities
spellingShingle Mathematical statistics. Probabilities
Rosgi, Nur Dini Huda
Mohamad Arif, Nurhanani Sofiya
Nor Azmi, Faris
Reconstruction of Katakana character by using Bezier curve and Said-Ball curve / Nur Dini Huda Rosgi, Nurhanani Sofiya Mohamad Arif and Faris Nor Azmi
description This paper presents computation of Bezier and Said-Ball curve on MATLAB by using degree four to degree eight. Bezier curve have been used as the foundation of curve representation for the longest time when compared to others. In addition, using a single Bezier curve to represent a complex shape requires a higher order Bezier curve, and the calculation of the corresponding control point is also quite computationally expensive. To reduce this overhead, we used compound Bezier curves to represent complex shapes, divided the entire shape into segments and represented each individually with a Bezier curve. First, the feature points of the Katakana characters were located on the graph paper. Then, it is derived on the MATLAB, which then automatically generates the stroke of the Katakana characters. Based on the obtained results, the Bezier curve looks nicer than the Said-Ball curve method. This is due to the curve on Bezier is more defined compared to Said-Ball. Also, when the degree increases, the easier and smooth the construction of Katakana characters because the curve will be combined. When using lower degree, the characters need to be parted into different section. So, the lower the degree, the more the sections need to be parted. Hence, it can be concluded that the higher the degree, the easier the construction of the curve. This is because higher degree requires less partition of section. The result of this study will be useful for evaluating the perfect degree of point to use in achieving desired characters using Bezier curves. Mathematician can generate curves that appear reasonably smooth across all scales for future work.
format Student Project
author Rosgi, Nur Dini Huda
Mohamad Arif, Nurhanani Sofiya
Nor Azmi, Faris
author_facet Rosgi, Nur Dini Huda
Mohamad Arif, Nurhanani Sofiya
Nor Azmi, Faris
author_sort Rosgi, Nur Dini Huda
title Reconstruction of Katakana character by using Bezier curve and Said-Ball curve / Nur Dini Huda Rosgi, Nurhanani Sofiya Mohamad Arif and Faris Nor Azmi
title_short Reconstruction of Katakana character by using Bezier curve and Said-Ball curve / Nur Dini Huda Rosgi, Nurhanani Sofiya Mohamad Arif and Faris Nor Azmi
title_full Reconstruction of Katakana character by using Bezier curve and Said-Ball curve / Nur Dini Huda Rosgi, Nurhanani Sofiya Mohamad Arif and Faris Nor Azmi
title_fullStr Reconstruction of Katakana character by using Bezier curve and Said-Ball curve / Nur Dini Huda Rosgi, Nurhanani Sofiya Mohamad Arif and Faris Nor Azmi
title_full_unstemmed Reconstruction of Katakana character by using Bezier curve and Said-Ball curve / Nur Dini Huda Rosgi, Nurhanani Sofiya Mohamad Arif and Faris Nor Azmi
title_sort reconstruction of katakana character by using bezier curve and said-ball curve / nur dini huda rosgi, nurhanani sofiya mohamad arif and faris nor azmi
publishDate 2023
url https://ir.uitm.edu.my/id/eprint/82674/1/82674.pdf
https://ir.uitm.edu.my/id/eprint/82674/
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