Designing a concept-based folklore video game / Fatin Nadia Asmadi and Rafuzan Jaafar

Folktales may include supernatural or miraculous elements such as ghosts, monsters, or divine intervention, but they are commonly accepted as only partially true. Malay folklore was also passed down through a variety of tools and methods, not all of which were used for oral transmission. However, th...

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Bibliographic Details
Main Authors: Asmadi, Fatin Nadia, Jaafar, Rafuzan
Format: Book Section
Language:English
Published: Kolej Pengajian Seni Kreatif (KPSK) UiTM Cawangan Melaka 2023
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/80551/1/80551.pdf
https://ir.uitm.edu.my/id/eprint/80551/
https://www.admelaka.com/index.php/research-and-publication/general-publication#flipbook-flip5/1/
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Summary:Folktales may include supernatural or miraculous elements such as ghosts, monsters, or divine intervention, but they are commonly accepted as only partially true. Malay folklore was also passed down through a variety of tools and methods, not all of which were used for oral transmission. However, these folktales have also been featured in films such as Upin Ipin Siamang Tunggal, Magika, Hikayat Merong Maha- wangsa, and many more in today’s modern world. When leisure time is no longer spent reading books. Not all of the stories withstood. The majority of today’s youth are gamers who are infatuated with their games They may even claim that it is one of their leisure pursuits or a way for them to loosen up. This leads to most avid players focusing on even the slightest aspects, recalling and appreciating them, which may heighten their excitement and encourage them to study more about Malay folklore if it were incorporated into games. As a result, it will be an ideal platform for information injection. They will also be interested in this type of game. This would undoubtedly aid in presenting the story to young viewers as well as those unfamiliar with Malay culture. Furthermore, this research can contribute to the preservation of Malaysia’s nearly forgotten Malay folklore. Because entertainment is one of the tools for teaching, video games will be an effective solution to this problem. It will be the best method for capturing users’ attention and making it easier to understand. Edutainment is the use of modern forms of entertainment in traditional lectures, lessons, seminars, workshops, and master classes. This term refers to television shows, desktop, computer, and video games; movies; music; websites; and multimedia software, as well as modern training and communication methods. illustrating that life in the modern era would be unimaginable notwithstanding these resources. What’s more, classes and other activities use technology. Edutainment can be done in a cafe, park, office, or gallery where you can learn about any educational subject in a relaxed setting. (Anikina & Yakimenko,2015)