The effects of digital games on student's learning experience: a review of literature / Mahathir Mahali …[et al.]
Today digital games have become an important part of "digital generation" who have grown up playing computer and video games and increasingly an important part of our culture as a whole. Despite many criticisms, there is now increasing interest in asking whether digital games might be offe...
Saved in:
Main Authors: | , , , , , |
---|---|
Format: | Conference or Workshop Item |
Language: | English |
Published: |
2016
|
Subjects: | |
Online Access: | https://ir.uitm.edu.my/id/eprint/78521/1/78521.pdf https://ir.uitm.edu.my/id/eprint/78521/ |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
id |
my.uitm.ir.78521 |
---|---|
record_format |
eprints |
spelling |
my.uitm.ir.785212023-08-15T00:14:57Z https://ir.uitm.edu.my/id/eprint/78521/ The effects of digital games on student's learning experience: a review of literature / Mahathir Mahali …[et al.] Mahali, Mahathir Jamaluddin, Junaidah Mohd Din, Norlaila Ahmad, Mohamad Azmi Nias Abdul Jabar, Faizan Mohamad Fadzillah, Nur Syazwani Educational technology Computers in education. Information technology Today digital games have become an important part of "digital generation" who have grown up playing computer and video games and increasingly an important part of our culture as a whole. Despite many criticisms, there is now increasing interest in asking whether digital games might be offering a powerful new medium to support student's learning in the information age. Researchers and educators have started researching on how to apply games into classroom activities to foster and support the learning process. The purpose of this paper is to discuss the effects of digital games on student's learning based on a review of literature. Many of the researchers focus their attention on the effects of the games on student's motivation, enjoyment, interest, skills, academic performance, competitiveness, efficacy, teamwork, attitude, psychology and health. In addition, this paper will also highlight some of the barriers and challenges in using digital games within our current education system and within our existing modes of learning. 2016 Conference or Workshop Item PeerReviewed text en https://ir.uitm.edu.my/id/eprint/78521/1/78521.pdf The effects of digital games on student's learning experience: a review of literature / Mahathir Mahali …[et al.]. (2016) In: KONAKA Konferensi Akademik 2016 Pengkongsian Ilmu Dari Perspektif Islam, 30 November 2016, UiTM PAHANG. |
institution |
Universiti Teknologi Mara |
building |
Tun Abdul Razak Library |
collection |
Institutional Repository |
continent |
Asia |
country |
Malaysia |
content_provider |
Universiti Teknologi Mara |
content_source |
UiTM Institutional Repository |
url_provider |
http://ir.uitm.edu.my/ |
language |
English |
topic |
Educational technology Computers in education. Information technology |
spellingShingle |
Educational technology Computers in education. Information technology Mahali, Mahathir Jamaluddin, Junaidah Mohd Din, Norlaila Ahmad, Mohamad Azmi Nias Abdul Jabar, Faizan Mohamad Fadzillah, Nur Syazwani The effects of digital games on student's learning experience: a review of literature / Mahathir Mahali …[et al.] |
description |
Today digital games have become an important part of "digital generation" who have grown up playing computer and video games and increasingly an important part of our culture as a whole. Despite many criticisms, there is now increasing interest in asking whether digital games might be offering a powerful new medium to support student's learning in the information age. Researchers and educators have started researching on how to apply games into classroom activities to foster and support the learning process. The purpose of this paper is to discuss the effects of digital games on student's learning based on a review of literature. Many of the researchers focus their attention on the effects of the games on student's motivation, enjoyment, interest, skills, academic performance, competitiveness, efficacy, teamwork, attitude, psychology and health. In addition, this paper will also highlight some of the barriers and challenges in using digital games within our current education system and within our existing modes of learning. |
format |
Conference or Workshop Item |
author |
Mahali, Mahathir Jamaluddin, Junaidah Mohd Din, Norlaila Ahmad, Mohamad Azmi Nias Abdul Jabar, Faizan Mohamad Fadzillah, Nur Syazwani |
author_facet |
Mahali, Mahathir Jamaluddin, Junaidah Mohd Din, Norlaila Ahmad, Mohamad Azmi Nias Abdul Jabar, Faizan Mohamad Fadzillah, Nur Syazwani |
author_sort |
Mahali, Mahathir |
title |
The effects of digital games on student's learning experience: a review of literature / Mahathir Mahali …[et al.] |
title_short |
The effects of digital games on student's learning experience: a review of literature / Mahathir Mahali …[et al.] |
title_full |
The effects of digital games on student's learning experience: a review of literature / Mahathir Mahali …[et al.] |
title_fullStr |
The effects of digital games on student's learning experience: a review of literature / Mahathir Mahali …[et al.] |
title_full_unstemmed |
The effects of digital games on student's learning experience: a review of literature / Mahathir Mahali …[et al.] |
title_sort |
effects of digital games on student's learning experience: a review of literature / mahathir mahali …[et al.] |
publishDate |
2016 |
url |
https://ir.uitm.edu.my/id/eprint/78521/1/78521.pdf https://ir.uitm.edu.my/id/eprint/78521/ |
_version_ |
1775626374394937344 |
score |
13.19449 |