The effects of digital games on student's learning experience: a review of literature / Mahathir Mahali …[et al.]

Today digital games have become an important part of "digital generation" who have grown up playing computer and video games and increasingly an important part of our culture as a whole. Despite many criticisms, there is now increasing interest in asking whether digital games might be offe...

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Main Authors: Mahali, Mahathir, Jamaluddin, Junaidah, Mohd Din, Norlaila, Ahmad, Mohamad Azmi Nias, Abdul Jabar, Faizan, Mohamad Fadzillah, Nur Syazwani
Format: Conference or Workshop Item
Language:English
Published: 2016
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Online Access:https://ir.uitm.edu.my/id/eprint/78521/1/78521.pdf
https://ir.uitm.edu.my/id/eprint/78521/
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spelling my.uitm.ir.785212023-08-15T00:14:57Z https://ir.uitm.edu.my/id/eprint/78521/ The effects of digital games on student's learning experience: a review of literature / Mahathir Mahali …[et al.] Mahali, Mahathir Jamaluddin, Junaidah Mohd Din, Norlaila Ahmad, Mohamad Azmi Nias Abdul Jabar, Faizan Mohamad Fadzillah, Nur Syazwani Educational technology Computers in education. Information technology Today digital games have become an important part of "digital generation" who have grown up playing computer and video games and increasingly an important part of our culture as a whole. Despite many criticisms, there is now increasing interest in asking whether digital games might be offering a powerful new medium to support student's learning in the information age. Researchers and educators have started researching on how to apply games into classroom activities to foster and support the learning process. The purpose of this paper is to discuss the effects of digital games on student's learning based on a review of literature. Many of the researchers focus their attention on the effects of the games on student's motivation, enjoyment, interest, skills, academic performance, competitiveness, efficacy, teamwork, attitude, psychology and health. In addition, this paper will also highlight some of the barriers and challenges in using digital games within our current education system and within our existing modes of learning. 2016 Conference or Workshop Item PeerReviewed text en https://ir.uitm.edu.my/id/eprint/78521/1/78521.pdf The effects of digital games on student's learning experience: a review of literature / Mahathir Mahali …[et al.]. (2016) In: KONAKA Konferensi Akademik 2016 Pengkongsian Ilmu Dari Perspektif Islam, 30 November 2016, UiTM PAHANG.
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic Educational technology
Computers in education. Information technology
spellingShingle Educational technology
Computers in education. Information technology
Mahali, Mahathir
Jamaluddin, Junaidah
Mohd Din, Norlaila
Ahmad, Mohamad Azmi Nias
Abdul Jabar, Faizan
Mohamad Fadzillah, Nur Syazwani
The effects of digital games on student's learning experience: a review of literature / Mahathir Mahali …[et al.]
description Today digital games have become an important part of "digital generation" who have grown up playing computer and video games and increasingly an important part of our culture as a whole. Despite many criticisms, there is now increasing interest in asking whether digital games might be offering a powerful new medium to support student's learning in the information age. Researchers and educators have started researching on how to apply games into classroom activities to foster and support the learning process. The purpose of this paper is to discuss the effects of digital games on student's learning based on a review of literature. Many of the researchers focus their attention on the effects of the games on student's motivation, enjoyment, interest, skills, academic performance, competitiveness, efficacy, teamwork, attitude, psychology and health. In addition, this paper will also highlight some of the barriers and challenges in using digital games within our current education system and within our existing modes of learning.
format Conference or Workshop Item
author Mahali, Mahathir
Jamaluddin, Junaidah
Mohd Din, Norlaila
Ahmad, Mohamad Azmi Nias
Abdul Jabar, Faizan
Mohamad Fadzillah, Nur Syazwani
author_facet Mahali, Mahathir
Jamaluddin, Junaidah
Mohd Din, Norlaila
Ahmad, Mohamad Azmi Nias
Abdul Jabar, Faizan
Mohamad Fadzillah, Nur Syazwani
author_sort Mahali, Mahathir
title The effects of digital games on student's learning experience: a review of literature / Mahathir Mahali …[et al.]
title_short The effects of digital games on student's learning experience: a review of literature / Mahathir Mahali …[et al.]
title_full The effects of digital games on student's learning experience: a review of literature / Mahathir Mahali …[et al.]
title_fullStr The effects of digital games on student's learning experience: a review of literature / Mahathir Mahali …[et al.]
title_full_unstemmed The effects of digital games on student's learning experience: a review of literature / Mahathir Mahali …[et al.]
title_sort effects of digital games on student's learning experience: a review of literature / mahathir mahali …[et al.]
publishDate 2016
url https://ir.uitm.edu.my/id/eprint/78521/1/78521.pdf
https://ir.uitm.edu.my/id/eprint/78521/
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score 13.19449