The effects of online games toward children's behaviour / Mohd Irwan Shah Jamal ... [et al.]

Research topic is the effects of online games towards children behaviour which will discuss the outcomes of on line games. Effect is something that produces a specific impression or supports a general design or intention. For example, the lighting effects emphasized the harsh atmosphere of the drama...

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Main Authors: Jamal, Mohd Irwan Shah, Shamsul Baharin, Muhamad Amir Shazwan, Hisyam, Farrah Najihah, Ahmad Rizam, Nurul Nadhirah
Format: Student Project
Language:English
Published: 2018
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/77835/1/77835.pdf
https://ir.uitm.edu.my/id/eprint/77835/
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spelling my.uitm.ir.778352023-05-17T01:56:18Z https://ir.uitm.edu.my/id/eprint/77835/ The effects of online games toward children's behaviour / Mohd Irwan Shah Jamal ... [et al.] Jamal, Mohd Irwan Shah Shamsul Baharin, Muhamad Amir Shazwan Hisyam, Farrah Najihah Ahmad Rizam, Nurul Nadhirah Human behavior. Behaviorism. Neobehaviorism. Behavioral psychology Developmental psychology. Including infant psychology, child psychology, adolescence, adulthood Statistical data Surveys. Sampling. Statistical survey methodology Research topic is the effects of online games towards children behaviour which will discuss the outcomes of on line games. Effect is something that produces a specific impression or supports a general design or intention. For example, the lighting effects emphasized the harsh atmosphere of the drama. Online is connected by computer to one or more other computers or networks, as through a commercial electronic information service or the Internet. For game, it can be define as a competitive activity involving skill, chance, or endurance on the part of two or more persons who play according to a set of rules, usually for their own amusement or for that of spectators. For children, can be define as a person between birth and full growth and behaviour is the aggregate of responses to internal and external stimuli or a stereotyped, species-specific activity as a courtship dance or startle reflex. 2018 Student Project NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/77835/1/77835.pdf The effects of online games toward children's behaviour / Mohd Irwan Shah Jamal ... [et al.]. (2018) [Student Project] (Unpublished)
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic Human behavior. Behaviorism. Neobehaviorism. Behavioral psychology
Developmental psychology. Including infant psychology, child psychology, adolescence, adulthood
Statistical data
Surveys. Sampling. Statistical survey methodology
spellingShingle Human behavior. Behaviorism. Neobehaviorism. Behavioral psychology
Developmental psychology. Including infant psychology, child psychology, adolescence, adulthood
Statistical data
Surveys. Sampling. Statistical survey methodology
Jamal, Mohd Irwan Shah
Shamsul Baharin, Muhamad Amir Shazwan
Hisyam, Farrah Najihah
Ahmad Rizam, Nurul Nadhirah
The effects of online games toward children's behaviour / Mohd Irwan Shah Jamal ... [et al.]
description Research topic is the effects of online games towards children behaviour which will discuss the outcomes of on line games. Effect is something that produces a specific impression or supports a general design or intention. For example, the lighting effects emphasized the harsh atmosphere of the drama. Online is connected by computer to one or more other computers or networks, as through a commercial electronic information service or the Internet. For game, it can be define as a competitive activity involving skill, chance, or endurance on the part of two or more persons who play according to a set of rules, usually for their own amusement or for that of spectators. For children, can be define as a person between birth and full growth and behaviour is the aggregate of responses to internal and external stimuli or a stereotyped, species-specific activity as a courtship dance or startle reflex.
format Student Project
author Jamal, Mohd Irwan Shah
Shamsul Baharin, Muhamad Amir Shazwan
Hisyam, Farrah Najihah
Ahmad Rizam, Nurul Nadhirah
author_facet Jamal, Mohd Irwan Shah
Shamsul Baharin, Muhamad Amir Shazwan
Hisyam, Farrah Najihah
Ahmad Rizam, Nurul Nadhirah
author_sort Jamal, Mohd Irwan Shah
title The effects of online games toward children's behaviour / Mohd Irwan Shah Jamal ... [et al.]
title_short The effects of online games toward children's behaviour / Mohd Irwan Shah Jamal ... [et al.]
title_full The effects of online games toward children's behaviour / Mohd Irwan Shah Jamal ... [et al.]
title_fullStr The effects of online games toward children's behaviour / Mohd Irwan Shah Jamal ... [et al.]
title_full_unstemmed The effects of online games toward children's behaviour / Mohd Irwan Shah Jamal ... [et al.]
title_sort effects of online games toward children's behaviour / mohd irwan shah jamal ... [et al.]
publishDate 2018
url https://ir.uitm.edu.my/id/eprint/77835/1/77835.pdf
https://ir.uitm.edu.my/id/eprint/77835/
_version_ 1768011673482821632
score 13.211869