The effects of computer games on the academic performance of CSC134 students in UiTM Terengganu Dungun Campus / Nor Azila Awang Abu Bakar, Nazatul Azleen Zainal Abidin and Norlina Mohd Sabri

Computer games have reached the lives of millions of people worldwide. Today, these games have become a popular source of entertainment especially to students. Therefore, this research is intended to study the effects of playing computer games on noncomputer science students' performance partic...

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Main Authors: Abu Bakar, Nor Azila Awang, Zainal Abidin, Nazatul Azleen, Mohd Sabri, Norlina
Format: Research Reports
Language:English
Published: Institute of Research, Development and Commercialization 2008
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Online Access:http://ir.uitm.edu.my/id/eprint/7447/1/LP_NOR%20AZILA%20AWANG%20ABU%20BAKAR%2008_5%201.pdf
http://ir.uitm.edu.my/id/eprint/7447/
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spelling my.uitm.ir.74472018-11-02T09:37:53Z http://ir.uitm.edu.my/id/eprint/7447/ The effects of computer games on the academic performance of CSC134 students in UiTM Terengganu Dungun Campus / Nor Azila Awang Abu Bakar, Nazatul Azleen Zainal Abidin and Norlina Mohd Sabri Abu Bakar, Nor Azila Awang Zainal Abidin, Nazatul Azleen Mohd Sabri, Norlina Computer games. Computer simulated games. Electronic games Institutions of higher education Computer games have reached the lives of millions of people worldwide. Today, these games have become a popular source of entertainment especially to students. Therefore, this research is intended to study the effects of playing computer games on noncomputer science students' performance particularly in a computer-related subject at UiTM Terengganu. This research goes through five activities: (1) Review previous research to determine significance of the next research, (2) Preliminary study on category of computer games, (3) Develop and disseminate research instruments, (4) Analyze collected data using statistical methods, and (5) Conclusion and documentation. Questionnaires were distributed to CSC134 students where their background and experience were evaluated in order to seek information on their habitual patterns of playing computer games and understand how computer games might affect them in their studies. The result shows that more than half of the students like to play computer games. A majority of these students prefer playing Card and Arcade type of games and spent time playing at least twice a week for the duration of more than three hours each time. One of the important findings is that early exposure to computer games does not have any profound effect on overall students' achievement in CSC134. However due to the familiarization of using computers, the students performed better in their laboratory assessments. Even though playing games does not assure good results in CSC134 course, nearly 88% of them passed the course. Institute of Research, Development and Commercialization 2008 Research Reports NonPeerReviewed text en http://ir.uitm.edu.my/id/eprint/7447/1/LP_NOR%20AZILA%20AWANG%20ABU%20BAKAR%2008_5%201.pdf Abu Bakar, Nor Azila Awang and Zainal Abidin, Nazatul Azleen and Mohd Sabri, Norlina (2008) The effects of computer games on the academic performance of CSC134 students in UiTM Terengganu Dungun Campus / Nor Azila Awang Abu Bakar, Nazatul Azleen Zainal Abidin and Norlina Mohd Sabri. [Research Reports] (Unpublished)
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic Computer games. Computer simulated games. Electronic games
Institutions of higher education
spellingShingle Computer games. Computer simulated games. Electronic games
Institutions of higher education
Abu Bakar, Nor Azila Awang
Zainal Abidin, Nazatul Azleen
Mohd Sabri, Norlina
The effects of computer games on the academic performance of CSC134 students in UiTM Terengganu Dungun Campus / Nor Azila Awang Abu Bakar, Nazatul Azleen Zainal Abidin and Norlina Mohd Sabri
description Computer games have reached the lives of millions of people worldwide. Today, these games have become a popular source of entertainment especially to students. Therefore, this research is intended to study the effects of playing computer games on noncomputer science students' performance particularly in a computer-related subject at UiTM Terengganu. This research goes through five activities: (1) Review previous research to determine significance of the next research, (2) Preliminary study on category of computer games, (3) Develop and disseminate research instruments, (4) Analyze collected data using statistical methods, and (5) Conclusion and documentation. Questionnaires were distributed to CSC134 students where their background and experience were evaluated in order to seek information on their habitual patterns of playing computer games and understand how computer games might affect them in their studies. The result shows that more than half of the students like to play computer games. A majority of these students prefer playing Card and Arcade type of games and spent time playing at least twice a week for the duration of more than three hours each time. One of the important findings is that early exposure to computer games does not have any profound effect on overall students' achievement in CSC134. However due to the familiarization of using computers, the students performed better in their laboratory assessments. Even though playing games does not assure good results in CSC134 course, nearly 88% of them passed the course.
format Research Reports
author Abu Bakar, Nor Azila Awang
Zainal Abidin, Nazatul Azleen
Mohd Sabri, Norlina
author_facet Abu Bakar, Nor Azila Awang
Zainal Abidin, Nazatul Azleen
Mohd Sabri, Norlina
author_sort Abu Bakar, Nor Azila Awang
title The effects of computer games on the academic performance of CSC134 students in UiTM Terengganu Dungun Campus / Nor Azila Awang Abu Bakar, Nazatul Azleen Zainal Abidin and Norlina Mohd Sabri
title_short The effects of computer games on the academic performance of CSC134 students in UiTM Terengganu Dungun Campus / Nor Azila Awang Abu Bakar, Nazatul Azleen Zainal Abidin and Norlina Mohd Sabri
title_full The effects of computer games on the academic performance of CSC134 students in UiTM Terengganu Dungun Campus / Nor Azila Awang Abu Bakar, Nazatul Azleen Zainal Abidin and Norlina Mohd Sabri
title_fullStr The effects of computer games on the academic performance of CSC134 students in UiTM Terengganu Dungun Campus / Nor Azila Awang Abu Bakar, Nazatul Azleen Zainal Abidin and Norlina Mohd Sabri
title_full_unstemmed The effects of computer games on the academic performance of CSC134 students in UiTM Terengganu Dungun Campus / Nor Azila Awang Abu Bakar, Nazatul Azleen Zainal Abidin and Norlina Mohd Sabri
title_sort effects of computer games on the academic performance of csc134 students in uitm terengganu dungun campus / nor azila awang abu bakar, nazatul azleen zainal abidin and norlina mohd sabri
publisher Institute of Research, Development and Commercialization
publishDate 2008
url http://ir.uitm.edu.my/id/eprint/7447/1/LP_NOR%20AZILA%20AWANG%20ABU%20BAKAR%2008_5%201.pdf
http://ir.uitm.edu.my/id/eprint/7447/
_version_ 1685648236864339968
score 13.209306