The speedy lingo game-mastering synonyms, antonyms and homonyms in a flash / Afni Anida Adnan … [et al.]

Homonyms, synonyms and antonyms are components in the English language that are recognized as lexical items. Part of the challenge’s teachers face in trying to impart the knowledge of these lexical items is the fact that these items are not so easily taught or learned. In fact, many argue that these...

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Main Authors: Adnan, Afni Anida, Nordin, Norsidah, Osman, Mohd Izwan, Abdul Halim, Muhammad Aiman
Format: Book Section
Language:English
Published: Research Innovation Business Unit 2014
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/70420/1/70420.pdf
https://ir.uitm.edu.my/id/eprint/70420/
http://www.iidex.com.my
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spelling my.uitm.ir.704202023-02-21T09:27:11Z https://ir.uitm.edu.my/id/eprint/70420/ The speedy lingo game-mastering synonyms, antonyms and homonyms in a flash / Afni Anida Adnan … [et al.] Adnan, Afni Anida Nordin, Norsidah Osman, Mohd Izwan Abdul Halim, Muhammad Aiman L Education (General) LB Theory and practice of education Computers in education. Information technology Homonyms, synonyms and antonyms are components in the English language that are recognized as lexical items. Part of the challenge’s teachers face in trying to impart the knowledge of these lexical items is the fact that these items are not so easily taught or learned. In fact, many argue that these items are not at all teachable, and best acquired through vast reading. This paper will highlight the possibility of using a simple game called Speedy Lingo in helping students remember some homonyms, synonyms and antonyms. Speedy Lingo is a computer game that requires two players in which Player 1 is required to place the variable of the word/he/she wishes to ‘test’ Player 2 on. Player 2 will then provide the answers to the questions put forth by player 1. A total of 150 primary school students in Years 3 and 4 as well as 60 students in Form 4 (secondary school) in the states of Selangor and Perlis were given Pre-tests and Post-tests on the use of Synonyms, Homonyms and Antonyms and the results have indicated that instructions which are delivered via games not only help reduce teacher talk/instruction and increase self-directed learning but also aid greatly in quick memorization of synonyms, homonyms and antonyms of certain words. Research Innovation Business Unit 2014 Book Section NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/70420/1/70420.pdf The speedy lingo game-mastering synonyms, antonyms and homonyms in a flash / Afni Anida Adnan … [et al.]. (2014) In: IIDEX 2014: invention, innovation & design exposition. Research Innovation Business Unit, Shah Alam, Selangor, p. 43. (Submitted) http://www.iidex.com.my
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic L Education (General)
LB Theory and practice of education
Computers in education. Information technology
spellingShingle L Education (General)
LB Theory and practice of education
Computers in education. Information technology
Adnan, Afni Anida
Nordin, Norsidah
Osman, Mohd Izwan
Abdul Halim, Muhammad Aiman
The speedy lingo game-mastering synonyms, antonyms and homonyms in a flash / Afni Anida Adnan … [et al.]
description Homonyms, synonyms and antonyms are components in the English language that are recognized as lexical items. Part of the challenge’s teachers face in trying to impart the knowledge of these lexical items is the fact that these items are not so easily taught or learned. In fact, many argue that these items are not at all teachable, and best acquired through vast reading. This paper will highlight the possibility of using a simple game called Speedy Lingo in helping students remember some homonyms, synonyms and antonyms. Speedy Lingo is a computer game that requires two players in which Player 1 is required to place the variable of the word/he/she wishes to ‘test’ Player 2 on. Player 2 will then provide the answers to the questions put forth by player 1. A total of 150 primary school students in Years 3 and 4 as well as 60 students in Form 4 (secondary school) in the states of Selangor and Perlis were given Pre-tests and Post-tests on the use of Synonyms, Homonyms and Antonyms and the results have indicated that instructions which are delivered via games not only help reduce teacher talk/instruction and increase self-directed learning but also aid greatly in quick memorization of synonyms, homonyms and antonyms of certain words.
format Book Section
author Adnan, Afni Anida
Nordin, Norsidah
Osman, Mohd Izwan
Abdul Halim, Muhammad Aiman
author_facet Adnan, Afni Anida
Nordin, Norsidah
Osman, Mohd Izwan
Abdul Halim, Muhammad Aiman
author_sort Adnan, Afni Anida
title The speedy lingo game-mastering synonyms, antonyms and homonyms in a flash / Afni Anida Adnan … [et al.]
title_short The speedy lingo game-mastering synonyms, antonyms and homonyms in a flash / Afni Anida Adnan … [et al.]
title_full The speedy lingo game-mastering synonyms, antonyms and homonyms in a flash / Afni Anida Adnan … [et al.]
title_fullStr The speedy lingo game-mastering synonyms, antonyms and homonyms in a flash / Afni Anida Adnan … [et al.]
title_full_unstemmed The speedy lingo game-mastering synonyms, antonyms and homonyms in a flash / Afni Anida Adnan … [et al.]
title_sort speedy lingo game-mastering synonyms, antonyms and homonyms in a flash / afni anida adnan … [et al.]
publisher Research Innovation Business Unit
publishDate 2014
url https://ir.uitm.edu.my/id/eprint/70420/1/70420.pdf
https://ir.uitm.edu.my/id/eprint/70420/
http://www.iidex.com.my
_version_ 1758581686718693376
score 13.214268