Mobile game for student standard six to learn Malay proverb using game-based learning theory / Nur Syazana Ramli

Mobile devices have become important part in people’s life including children as they grown up with digital technologies. Edutainment is a form of entertainment designed to educate as entertain and games is one of the mediums of edutainment. There are a lot of educational game that can be found in m...

Full description

Saved in:
Bibliographic Details
Main Author: Ramli, Nur Syazana
Format: Conference or Workshop Item
Language:English
Published: 2020
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/68438/2/68438.pdf
https://ir.uitm.edu.my/id/eprint/68438/
Tags: Add Tag
No Tags, Be the first to tag this record!
id my.uitm.ir.68438
record_format eprints
spelling my.uitm.ir.684382022-11-17T07:48:54Z https://ir.uitm.edu.my/id/eprint/68438/ Mobile game for student standard six to learn Malay proverb using game-based learning theory / Nur Syazana Ramli Ramli, Nur Syazana L Education (General) Technology. Educational technology Teaching aids and devices Mobile devices have become important part in people’s life including children as they grown up with digital technologies. Edutainment is a form of entertainment designed to educate as entertain and games is one of the mediums of edutainment. There are a lot of educational game that can be found in market including Malay proverb. The use of Malay proverb is very important in the promotion of Malay as national language so Ministry of Education take steps incorporate proverb in the syllabus. However, students find it difficult to understand the meaning of proverb as it has implicit meaning and it is using figurative language. The objectives of this project are to identify the level of proverb for student standard six, develop mobile game to learn Malay proverb and evaluate user acceptance towards the use of mobile game to learn Malay proverb. The project has been successfully developed by using Waterfall Methodology. The efficiency of this mobile game is demonstrated by conducting a usability test with 20 students of Sekolah Kebangsaan Seri Gedong. Results show that student like use the application as an additional learning material. 2020 Conference or Workshop Item PeerReviewed text en https://ir.uitm.edu.my/id/eprint/68438/2/68438.pdf Mobile game for student standard six to learn Malay proverb using game-based learning theory / Nur Syazana Ramli. (2020) In: UNSPECIFIED.
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic L Education (General)
Technology. Educational technology
Teaching aids and devices
spellingShingle L Education (General)
Technology. Educational technology
Teaching aids and devices
Ramli, Nur Syazana
Mobile game for student standard six to learn Malay proverb using game-based learning theory / Nur Syazana Ramli
description Mobile devices have become important part in people’s life including children as they grown up with digital technologies. Edutainment is a form of entertainment designed to educate as entertain and games is one of the mediums of edutainment. There are a lot of educational game that can be found in market including Malay proverb. The use of Malay proverb is very important in the promotion of Malay as national language so Ministry of Education take steps incorporate proverb in the syllabus. However, students find it difficult to understand the meaning of proverb as it has implicit meaning and it is using figurative language. The objectives of this project are to identify the level of proverb for student standard six, develop mobile game to learn Malay proverb and evaluate user acceptance towards the use of mobile game to learn Malay proverb. The project has been successfully developed by using Waterfall Methodology. The efficiency of this mobile game is demonstrated by conducting a usability test with 20 students of Sekolah Kebangsaan Seri Gedong. Results show that student like use the application as an additional learning material.
format Conference or Workshop Item
author Ramli, Nur Syazana
author_facet Ramli, Nur Syazana
author_sort Ramli, Nur Syazana
title Mobile game for student standard six to learn Malay proverb using game-based learning theory / Nur Syazana Ramli
title_short Mobile game for student standard six to learn Malay proverb using game-based learning theory / Nur Syazana Ramli
title_full Mobile game for student standard six to learn Malay proverb using game-based learning theory / Nur Syazana Ramli
title_fullStr Mobile game for student standard six to learn Malay proverb using game-based learning theory / Nur Syazana Ramli
title_full_unstemmed Mobile game for student standard six to learn Malay proverb using game-based learning theory / Nur Syazana Ramli
title_sort mobile game for student standard six to learn malay proverb using game-based learning theory / nur syazana ramli
publishDate 2020
url https://ir.uitm.edu.my/id/eprint/68438/2/68438.pdf
https://ir.uitm.edu.my/id/eprint/68438/
_version_ 1751539919331786752
score 13.211869