Gamification: which elements are effective for instructional games? / Tuan Sarifah Aini Syed Ahmad, Anealka Aziz Hussin and Eliyas S. Mohandas

It is empirically evident that the application of gamification in instructional games has positive impacts on learning. Ahmad and Aziz (2017) revealed the potential of applying the Bloom’s Taxonomy as game levels for gamifying instructional games, thus they can be used as a tool for assessment of...

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Bibliographic Details
Main Authors: Syed Ahmad, Tuan Sharifah Aini, Aziz Hussin, Anealka, S. Mohandas, Eliyas
Format: Article
Language:English
Published: UiTM Press 2019
Online Access:https://ir.uitm.edu.my/id/eprint/65822/1/65822.pdf
https://ir.uitm.edu.my/id/eprint/65822/
https://journalined.uitm.edu.my/
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