User acceptance on conducting virtual communication in virtual world: case study in Iris Corporation Berhad / Norfadzilah Mohamad
A virtual world is a computer based virtual environment where users interact with it via avatars, which is a 2-dimentional (2D) or 3-dimentional (3D) graphical representative of themselves. Virtual worlds enable those who are not in geographic proximity to more easily connect, cooperate, and collabo...
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Format: | Thesis |
Language: | English |
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2017
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Online Access: | https://ir.uitm.edu.my/id/eprint/64948/1/64948.pdf https://ir.uitm.edu.my/id/eprint/64948/ |
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